Serverlog message types (which atm only determine the color of the message)
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@@ -752,12 +752,12 @@ namespace Barotrauma.Items.Components
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if (docked)
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{
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if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " docked "+item.Submarine.Name+" to "+dockingTarget.item.Submarine, Color.White);
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GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, Color.White);
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -501,7 +501,7 @@ namespace Barotrauma.Items.Components
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if (sender != null && wasOpen != isOpen)
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{
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, Color.White);
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -167,7 +167,7 @@ namespace Barotrauma.Items.Components
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item.body.Enabled = true;
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IsActive = true;
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if (!alreadySelected) Barotrauma.Networking.GameServer.Log(character.Name+" equipped "+item.Name, Color.Orange);
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if (!alreadySelected) Networking.GameServer.Log(character.Name + " equipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
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picker.DeselectItem(item);
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Barotrauma.Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Color.Orange);
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Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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item.body.Enabled = false;
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IsActive = false;
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@@ -250,7 +250,7 @@ namespace Barotrauma.Items.Components
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logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
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}
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logStr += " on " + target + ".";
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Networking.GameServer.Log(logStr, Color.Orange);
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Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
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}
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ApplyStatusEffects(ActionType.OnUse, 1.0f, limb.character);
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@@ -77,7 +77,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -96,7 +96,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -115,7 +115,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -249,11 +249,11 @@ namespace Barotrauma.Items.Components
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", Color.Orange);
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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FlowPercentage = newFlowPercentage;
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@@ -262,8 +262,8 @@ namespace Barotrauma.Items.Components
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", Fission rate: " + (int)fissionRate +
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", Cooling rate: " + (int)coolingRate +
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", Cooling rate: " + coolingRate +
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", Shutdown temp: " + shutDownTemp,
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Color.Orange);
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", Shutdown temp: " + shutDownTemp,
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ServerLog.MessageType.ItemInteraction);
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nextServerLogWriteTime = null;
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lastServerLogWriteTime = (float)Timing.TotalTime;
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@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
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{
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if (item.Condition <= 0.0f) return;
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GameServer.Log("Reactor meltdown!", Color.Red);
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GameServer.Log("Reactor meltdown!", ServerLog.MessageType.ItemInteraction);
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new RepairTask(item, 60.0f, "Reactor meltdown!");
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item.Condition = 0.0f;
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@@ -102,7 +102,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -121,7 +121,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -289,7 +289,7 @@ namespace Barotrauma.Items.Components
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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item.CreateServerEvent(this);
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@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Networking.GameServer.Log(item.Name + " rewired by " + c.Character.Name, Color.Orange);
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Networking.GameServer.Log(item.Name + " rewired by " + c.Character.Name, ServerLog.MessageType.ItemInteraction);
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//update the connections
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for (int i = 0; i < Connections.Count; i++)
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@@ -233,7 +233,7 @@ namespace Barotrauma.Items.Components
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Networking.GameServer.Log(
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item.Name + " (" + Connections[i].Name + ") -> " +
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), Color.Orange);
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -194,7 +194,7 @@ namespace Barotrauma.Items.Components
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if (character != null)
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{
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GameServer.Log(character.Name + " launched " + item.Name, Color.Orange);
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GameServer.Log(character.Name + " launched " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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return true;
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