v0.14.6.0
This commit is contained in:
@@ -55,6 +55,12 @@ namespace Barotrauma
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{
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Debug.Assert(actionInstance == null || actionId == null);
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if (GUI.InputBlockingMenuOpen)
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{
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if (actionId.HasValue) { SendIgnore(actionId.Value); }
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return;
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}
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shouldFadeToBlack = fadeToBlack;
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if (lastMessageBox != null && !lastMessageBox.Closed && GUIMessageBox.MessageBoxes.Contains(lastMessageBox))
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@@ -368,6 +374,15 @@ namespace Barotrauma
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GameMain.Client?.ClientPeer?.Send(outmsg, DeliveryMethod.Reliable);
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}
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private static void SendIgnore(UInt16 actionId)
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{
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IWriteMessage outmsg = new WriteOnlyMessage();
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outmsg.Write((byte)ClientPacketHeader.EVENTMANAGER_RESPONSE);
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outmsg.Write(actionId);
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outmsg.Write(byte.MaxValue);
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GameMain.Client?.ClientPeer?.Send(outmsg, DeliveryMethod.Reliable);
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}
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// Too broken, left it here if I ever want to come back to it
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private static List<RichTextData> GetQuoteHighlights(string text, Color color)
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{
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@@ -52,6 +52,7 @@ namespace Barotrauma
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GUI.DrawString(spriteBatch, new Vector2(15, y + 95), "FloodingAmount: " + (int)Math.Round(floodingAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, floodingAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 110), "FireAmount: " + (int)Math.Round(fireAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, fireAmount), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 125), "EnemyDanger: " + (int)Math.Round(enemyDanger * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, enemyDanger), Color.Black * 0.6f, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, new Vector2(15, y + 140), "MonsterTotalStrength: " + (int)Math.Round(monsterTotalStrength), Color.Lerp(GUI.Style.Green, GUI.Style.Red, monsterTotalStrength / 5000f), Color.Black * 0.6f, 0, GUI.SmallFont);
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#if DEBUG
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if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftAlt) &&
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@@ -75,7 +76,7 @@ namespace Barotrauma
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lastIntensityUpdate = (float) Timing.TotalTime;
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}
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Rectangle graphRect = new Rectangle(15, y + 150, 150, 50);
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Rectangle graphRect = new Rectangle(15, y + 165, 150, 50);
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GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.5f, true);
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intensityGraph.Draw(spriteBatch, graphRect, 1.0f, 0.0f, Color.Lerp(Color.White, GUI.Style.Red, currentIntensity));
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@@ -22,6 +22,13 @@ namespace Barotrauma
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public override void ClientReadInitial(IReadMessage msg)
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{
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ushort targetItemCount = msg.ReadUInt16();
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for (int i = 0; i < targetItemCount; i++)
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{
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var item = Item.ReadSpawnData(msg);
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items.Add(item);
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}
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byte characterCount = msg.ReadByte();
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for (int i = 0; i < characterCount; i++)
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@@ -1,9 +1,28 @@
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using Barotrauma.Networking;
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using System.Globalization;
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namespace Barotrauma
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{
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partial class CargoMission : Mission
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{
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public override string GetMissionRewardText(Submarine sub)
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
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if (rewardPerCrate.HasValue)
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{
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string rewardPerCrateText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", rewardPerCrate.Value));
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return TextManager.GetWithVariables("missionrewardcargopercrate",
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new string[] { "[rewardpercrate]", "[itemcount]", "[maxitemcount]", "[totalreward]" },
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new string[] { rewardPerCrateText, itemsToSpawn.Count.ToString(), maxItemCount.ToString(), $"‖color:gui.orange‖{rewardText}‖end‖" });
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}
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else
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{
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return TextManager.GetWithVariables("missionrewardcargo",
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new string[] { "[totalreward]", "[itemcount]", "[maxitemcount]" },
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new string[] { $"‖color:gui.orange‖{rewardText}‖end‖", itemsToSpawn.Count.ToString(), maxItemCount.ToString() });
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}
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}
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public override void ClientReadInitial(IReadMessage msg)
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{
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items.Clear();
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@@ -0,0 +1,37 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class EscortMission : Mission
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{
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public override void ClientReadInitial(IReadMessage msg)
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{
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byte characterCount = msg.ReadByte();
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for (int i = 0; i < characterCount; i++)
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{
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Character character = Character.ReadSpawnData(msg);
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characters.Add(character);
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if (msg.ReadBoolean())
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{
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terroristCharacters.Add(character);
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}
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ushort itemCount = msg.ReadUInt16();
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for (int j = 0; j < itemCount; j++)
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{
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Item.ReadSpawnData(msg);
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}
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}
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if (characters.Contains(null))
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{
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throw new System.Exception("Error in EscortMission.ClientReadInitial: character list contains null (mission: " + Prefab.Identifier + ")");
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}
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if (characters.Count != characterCount)
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{
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throw new System.Exception("Error in EscortMission.ClientReadInitial: character count does not match the server count (" + characterCount + " != " + characters.Count + "mission: " + Prefab.Identifier + ")");
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}
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InitCharacters();
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}
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}
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}
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@@ -21,9 +21,9 @@ namespace Barotrauma
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return ToolBox.GradientLerp(t, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red);
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}
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public string GetMissionRewardText()
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public virtual string GetMissionRewardText(Submarine sub)
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", Reward));
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", GetReward(sub)));
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return TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{rewardText}‖end‖");
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}
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@@ -1,18 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class OutpostDestroyMission : AbandonedOutpostMission
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{
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public override void ClientReadInitial(IReadMessage msg)
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{
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base.ClientReadInitial(msg);
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ushort itemCount = msg.ReadUInt16();
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for (int i = 0; i < itemCount; i++)
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{
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var item = Item.ReadSpawnData(msg);
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items.Add(item);
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}
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}
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}
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}
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@@ -0,0 +1,32 @@
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class PirateMission : Mission
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{
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public override void ClientReadInitial(IReadMessage msg)
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{
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// duplicate code from escortmission, should possibly be combined, though additional loot items might be added so maybe not
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byte characterCount = msg.ReadByte();
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for (int i = 0; i < characterCount; i++)
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{
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characters.Add(Character.ReadSpawnData(msg));
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ushort itemCount = msg.ReadUInt16();
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for (int j = 0; j < itemCount; j++)
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{
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Item.ReadSpawnData(msg);
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}
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}
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if (characters.Contains(null))
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{
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throw new System.Exception("Error in PirateMission.ClientReadInitial: character list contains null (mission: " + Prefab.Identifier + ")");
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}
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if (characters.Count != characterCount)
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{
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throw new System.Exception("Error in PirateMission.ClientReadInitial: character count does not match the server count (" + characterCount + " != " + characters.Count + "mission: " + Prefab.Identifier + ")");
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}
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}
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}
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}
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