33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class PirateMission : Mission
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{
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public override void ClientReadInitial(IReadMessage msg)
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{
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// duplicate code from escortmission, should possibly be combined, though additional loot items might be added so maybe not
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byte characterCount = msg.ReadByte();
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for (int i = 0; i < characterCount; i++)
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{
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characters.Add(Character.ReadSpawnData(msg));
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ushort itemCount = msg.ReadUInt16();
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for (int j = 0; j < itemCount; j++)
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{
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Item.ReadSpawnData(msg);
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}
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}
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if (characters.Contains(null))
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{
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throw new System.Exception("Error in PirateMission.ClientReadInitial: character list contains null (mission: " + Prefab.Identifier + ")");
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}
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if (characters.Count != characterCount)
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{
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throw new System.Exception("Error in PirateMission.ClientReadInitial: character count does not match the server count (" + characterCount + " != " + characters.Count + "mission: " + Prefab.Identifier + ")");
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}
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}
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}
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}
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