Fixed collider not taking previous Submarine value on index change
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@@ -114,6 +114,7 @@ namespace Barotrauma
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collider[value].SetTransform(pos, collider[colliderIndex].Rotation);
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collider[value].SetTransform(pos, collider[colliderIndex].Rotation);
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collider[value].PhysEnabled = !frozen;
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collider[value].PhysEnabled = !frozen;
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collider[value].Enabled = !simplePhysicsEnabled;
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collider[value].Enabled = !simplePhysicsEnabled;
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collider[value].Submarine = collider[colliderIndex].Submarine;
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collider[colliderIndex].PhysEnabled = false;
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collider[colliderIndex].PhysEnabled = false;
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colliderIndex = value;
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colliderIndex = value;
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}
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}
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