diff --git a/Subsurface/Content/Characters/Moloch/moloch.xml b/Subsurface/Content/Characters/Moloch/moloch.xml
index c375b9689..bd7ebcbce 100644
--- a/Subsurface/Content/Characters/Moloch/moloch.xml
+++ b/Subsurface/Content/Characters/Moloch/moloch.xml
@@ -11,7 +11,7 @@
-
+
diff --git a/Subsurface/Source/Characters/AI/EnemyAIController.cs b/Subsurface/Source/Characters/AI/EnemyAIController.cs
index 25c7d4022..c5099232b 100644
--- a/Subsurface/Source/Characters/AI/EnemyAIController.cs
+++ b/Subsurface/Source/Characters/AI/EnemyAIController.cs
@@ -341,7 +341,7 @@ namespace Barotrauma
{
wallAttackPos = Vector2.Zero;
limb.AttackTimer = 0.0f;
- if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
+ coolDownTimer = attackCoolDown;
}
}
diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
index 735077dc2..fd6270a7e 100644
--- a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
+++ b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
- while (Submarine.MainSub.WorldPosition.Y > 24600.0f)
+ while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
{
yield return CoroutineStatus.Running;
}
diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
index be13d3b06..d84ef4968 100644
--- a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
+++ b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
- GameMain.GameSession.StartShift("tuto1");
+ GameMain.GameSession.StartShift("tuto2");
GameMain.GameSession.TaskManager.Tasks.Clear();