diff --git a/Subsurface/Characters/Character.cs b/Subsurface/Characters/Character.cs
index cb5f938dc..b84404b8a 100644
--- a/Subsurface/Characters/Character.cs
+++ b/Subsurface/Characters/Character.cs
@@ -79,7 +79,7 @@ namespace Subsurface
protected float soundInterval;
private float bleeding;
- private float blood;
+ //private float blood;
private Sound[] sounds;
//which AIstate each sound is for
@@ -152,15 +152,15 @@ namespace Subsurface
}
}
- public float Blood
- {
- get { return blood; }
- set
- {
- blood = MathHelper.Clamp(value, 0.0f, 100.0f);
- if (blood == 0.0f) Kill();
- }
- }
+ //public float Blood
+ //{
+ // get { return blood; }
+ // set
+ // {
+ // blood = MathHelper.Clamp(value, 0.0f, 100.0f);
+ // if (blood == 0.0f) Kill();
+ // }
+ //}
public Item[] SelectedItems
{
@@ -286,20 +286,20 @@ namespace Subsurface
IsNetworkPlayer = isNetworkPlayer;
oxygen = 100.0f;
- blood = 100.0f;
+ //blood = 100.0f;
aiTarget = new AITarget(this);
properties = ObjectProperty.GetProperties(this);
+ info = characterInfo==null ? new CharacterInfo(file) : characterInfo;
+
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null) return;
-
+
speciesName = ToolBox.GetAttributeString(doc.Root, "name", "Unknown");
isHumanoid = ToolBox.GetAttributeBool(doc.Root, "humanoid", false);
-
- info = characterInfo ?? new CharacterInfo(file);
-
+
if (isHumanoid)
{
animController = new HumanoidAnimController(this, doc.Root.Element("ragdoll"));
@@ -427,7 +427,11 @@ namespace Subsurface
///
public void ControlLocalPlayer(Camera cam, bool moveCam = true)
{
- if (isDead) return;
+ //if (isDead)
+ //{
+
+ // return;
+ //}
Limb head = animController.GetLimb(LimbType.Head);
@@ -522,7 +526,16 @@ namespace Subsurface
public void Update(Camera cam, float deltaTime)
{
- if (isDead) return;
+ if (isDead)
+ {
+ if (controlled == this)
+ {
+ cam.Zoom = MathHelper.Lerp(cam.Zoom, 1.5f, 0.1f);
+ cam.TargetPos = ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition);
+ cam.OffsetAmount = 0.0f;
+ }
+ return;
+ }
if (PressureProtection==0.0f &&
(animController.CurrentHull == null || animController.CurrentHull.LethalPressure >= 100.0f))
@@ -568,7 +581,7 @@ namespace Subsurface
//foreach (Limb limb in animController.limbs)
//{
- Blood = blood - bleeding * deltaTime;
+ Health = health - bleeding * deltaTime;
//}
if (aiController != null) aiController.Update(deltaTime);
@@ -591,18 +604,24 @@ namespace Subsurface
aiTarget.SightRange += torso.LinearVelocity.Length() * 500.0f;
}
}
-
+
public void Draw(SpriteBatch spriteBatch)
{
animController.Draw(spriteBatch);
if (IsNetworkPlayer)
{
- Vector2 pos = new Vector2(Position.X, -Position.Y - 50.0f) - GUI.font.MeasureString(info.name) * 0.5f;
- spriteBatch.DrawString(GUI.font, info.name, pos - new Vector2(1.0f, 1.0f), Color.Black);
- spriteBatch.DrawString(GUI.font, info.name, pos, Color.White);
+ Vector2 namePos = new Vector2(Position.X, -Position.Y - 80.0f) - GUI.font.MeasureString(info.name) * 0.5f;
+ spriteBatch.DrawString(GUI.font, info.name, namePos - new Vector2(1.0f, 1.0f), Color.Black);
+ spriteBatch.DrawString(GUI.font, info.name, namePos, Color.White);
}
+ if (this == Character.controlled) return;
+
+ Vector2 healthBarPos = new Vector2(Position.X - 50, -Position.Y - 50.0f);
+ GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X-2, (int)healthBarPos.Y-2, 100+4, 15+4), Color.Black, false);
+ GUI.DrawRectangle(spriteBatch, new Rectangle((int)healthBarPos.X, (int)healthBarPos.Y, (int)(100.0f*(health/maxHealth)), 15), Color.Red, true);
+
//spriteBatch.DrawString(GUI.font, ID.ToString(), ConvertUnits.ToDisplayUnits(animController.limbs[0].Position), Color.White);
//GUI.DrawLine(spriteBatch, ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y),
// ConvertUnits.ToDisplayUnits(animController.limbs[0].SimPosition.X, animController.limbs[0].SimPosition.Y) +
@@ -610,7 +629,7 @@ namespace Subsurface
}
- private static GUIProgressBar drowningBar, bloodBar;
+ private static GUIProgressBar drowningBar, healthBar;
public void DrawHud(SpriteBatch spriteBatch, Camera cam)
{
if (drowningBar==null)
@@ -618,19 +637,16 @@ namespace Subsurface
int width = 100, height = 20;
drowningBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight/2, width, height), Color.Blue, 1.0f);
- bloodBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
+ healthBar = new GUIProgressBar(new Rectangle(20, Game1.GraphicsHeight / 2 + 30, width, height), Color.Red, 1.0f);
}
drowningBar.BarSize = Controlled.Oxygen / 100.0f;
- if (drowningBar.BarSize < 1.0f)
- drowningBar.Draw(spriteBatch);
+ if (drowningBar.BarSize < 0.95f) drowningBar.Draw(spriteBatch);
- bloodBar.BarSize = Blood / 100.0f;
- if (bloodBar.BarSize < 1.0f)
- bloodBar.Draw(spriteBatch);
+ healthBar.BarSize = health / maxHealth;
+ if (healthBar.BarSize < 1.0f) healthBar.Draw(spriteBatch);
- if (Controlled.Inventory != null)
- Controlled.Inventory.Draw(spriteBatch);
+ if (Controlled.Inventory != null) Controlled.Inventory.Draw(spriteBatch);
if (closestItem!=null)
{
@@ -773,29 +789,6 @@ namespace Subsurface
{
if (isDead) return;
- //if the game is run by a client, characters are only killed when the server says so
- if (Game1.Client != null)
- {
- if (networkMessage)
- {
- new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
- }
- else
- {
- return;
- }
- }
-
- if (Game1.Server != null)
- {
- new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
- }
-
- if (Game1.GameSession!=null && Game1.GameSession.crewManager != null)
- {
- Game1.GameSession.crewManager.KillCharacter(this);
- }
-
isDead = true;
animController.movement = Vector2.Zero;
animController.TargetMovement = Vector2.Zero;
@@ -820,6 +813,30 @@ namespace Subsurface
joint.MotorEnabled = false;
joint.MaxMotorTorque = 0.0f;
}
+
+
+ //if the game is run by a client, characters are only killed when the server says so
+ if (Game1.Client != null)
+ {
+ if (networkMessage)
+ {
+ new NetworkEvent(NetworkEventType.KillCharacter, ID, true);
+ }
+ else
+ {
+ return;
+ }
+ }
+
+ if (Game1.Server != null)
+ {
+ new NetworkEvent(NetworkEventType.KillCharacter, ID, false);
+ }
+
+ if (Game1.GameSession != null)
+ {
+ Game1.GameSession.KillCharacter(this);
+ }
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
diff --git a/Subsurface/Characters/CharacterInfo.cs b/Subsurface/Characters/CharacterInfo.cs
index 17f4177e2..c6c583cce 100644
--- a/Subsurface/Characters/CharacterInfo.cs
+++ b/Subsurface/Characters/CharacterInfo.cs
@@ -89,12 +89,16 @@ namespace Subsurface
public CharacterInfo(XElement element)
{
- name = element.Name.ToString();
+ name = ToolBox.GetAttributeString(element, "name", "unnamed");
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
gender = (genderStr == "male") ? Gender.Male : Gender.Female;
+ file = ToolBox.GetAttributeString(element, "file", "");
+
salary = ToolBox.GetAttributeInt(element, "salary", 1000);
+
+ headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1);
}
public virtual XElement Save(XElement parentElement)
@@ -103,6 +107,7 @@ namespace Subsurface
componentElement.Add(
new XAttribute("name", name),
+ new XAttribute("file", file),
new XAttribute("gender", gender == Gender.Male ? "male" : "female"),
new XAttribute("salary", salary),
new XAttribute("headspriteid", headSpriteId));
diff --git a/Subsurface/Content/Characters/Crawler/crawler.xml b/Subsurface/Content/Characters/Crawler/crawler.xml
index c2151cd42..dd5fce2a4 100644
--- a/Subsurface/Content/Characters/Crawler/crawler.xml
+++ b/Subsurface/Content/Characters/Crawler/crawler.xml
@@ -26,7 +26,7 @@
-
+
diff --git a/Subsurface/Content/Characters/TigerThresher/tigerthresher.xml b/Subsurface/Content/Characters/TigerThresher/tigerthresher.xml
index 321b558a0..6a0aae69a 100644
--- a/Subsurface/Content/Characters/TigerThresher/tigerthresher.xml
+++ b/Subsurface/Content/Characters/TigerThresher/tigerthresher.xml
@@ -15,7 +15,7 @@
-
+
diff --git a/Subsurface/Content/Items/Fabricators/fabricator.png b/Subsurface/Content/Items/Fabricators/fabricator.png
new file mode 100644
index 000000000..e82943efb
Binary files /dev/null and b/Subsurface/Content/Items/Fabricators/fabricator.png differ
diff --git a/Subsurface/Content/Items/Fabricators/fabricators.xml b/Subsurface/Content/Items/Fabricators/fabricators.xml
new file mode 100644
index 000000000..ee84049cd
--- /dev/null
+++ b/Subsurface/Content/Items/Fabricators/fabricators.xml
@@ -0,0 +1,24 @@
+
+
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Subsurface/Content/Items/railgun.ogg b/Subsurface/Content/Items/Weapons/railgun.ogg
similarity index 100%
rename from Subsurface/Content/Items/railgun.ogg
rename to Subsurface/Content/Items/Weapons/railgun.ogg
diff --git a/Subsurface/Content/Items/railgun.xml b/Subsurface/Content/Items/Weapons/railgun.xml
similarity index 100%
rename from Subsurface/Content/Items/railgun.xml
rename to Subsurface/Content/Items/Weapons/railgun.xml
diff --git a/Subsurface/Content/Items/railgunbarrel.png b/Subsurface/Content/Items/Weapons/railgunbarrel.png
similarity index 100%
rename from Subsurface/Content/Items/railgunbarrel.png
rename to Subsurface/Content/Items/Weapons/railgunbarrel.png
diff --git a/Subsurface/Content/Items/railgunbase.png b/Subsurface/Content/Items/Weapons/railgunbase.png
similarity index 100%
rename from Subsurface/Content/Items/railgunbase.png
rename to Subsurface/Content/Items/Weapons/railgunbase.png
diff --git a/Subsurface/Content/Items/railguncontroller.png b/Subsurface/Content/Items/Weapons/railguncontroller.png
similarity index 100%
rename from Subsurface/Content/Items/railguncontroller.png
rename to Subsurface/Content/Items/Weapons/railguncontroller.png
diff --git a/Subsurface/Content/Items/railgunloader.png b/Subsurface/Content/Items/Weapons/railgunloader.png
similarity index 100%
rename from Subsurface/Content/Items/railgunloader.png
rename to Subsurface/Content/Items/Weapons/railgunloader.png
diff --git a/Subsurface/Content/Items/railgunshell.png b/Subsurface/Content/Items/Weapons/railgunshell.png
similarity index 100%
rename from Subsurface/Content/Items/railgunshell.png
rename to Subsurface/Content/Items/Weapons/railgunshell.png
diff --git a/Subsurface/Content/Items/Weapons/weapons.xml b/Subsurface/Content/Items/Weapons/weapons.xml
index fe3d8c847..d73e3941c 100644
--- a/Subsurface/Content/Items/Weapons/weapons.xml
+++ b/Subsurface/Content/Items/Weapons/weapons.xml
@@ -11,7 +11,7 @@
-
+
diff --git a/Subsurface/DebugConsole.cs b/Subsurface/DebugConsole.cs
index b47e4a30f..660b7f103 100644
--- a/Subsurface/DebugConsole.cs
+++ b/Subsurface/DebugConsole.cs
@@ -148,8 +148,13 @@ namespace Subsurface
{
WayPoint spawnPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
Character.Controlled = new Character("Content/Characters/Human/human.xml", (spawnPoint == null) ? Vector2.Zero : spawnPoint.SimPosition);
- if (Game1.GameSession != null) Game1.GameSession.crewManager.AddCharacter(Character.Controlled);
- if (Game1.GameSession != null) Game1.GameSession.crewManager.SelectCharacter(Character.Controlled);
+ if (Game1.GameSession != null)
+ {
+ SinglePlayerMode mode = Game1.GameSession.gameMode as SinglePlayerMode;
+ if (mode == null) break;
+ mode.crewManager.AddCharacter(Character.Controlled);
+ mode.crewManager.SelectCharacter(Character.Controlled);
+ }
}
else
{
diff --git a/Subsurface/GUI/GUIComponent.cs b/Subsurface/GUI/GUIComponent.cs
index bea9cc29b..a2fbf255c 100644
--- a/Subsurface/GUI/GUIComponent.cs
+++ b/Subsurface/GUI/GUIComponent.cs
@@ -133,6 +133,16 @@ namespace Subsurface
keyboardDispatcher = new KeyboardDispatcher(window);
}
+ public T GetChild()
+ {
+ foreach (GUIComponent child in children)
+ {
+ if (child is T) return (T)(object)child;
+ }
+
+ return default(T);
+ }
+
public GUIComponent GetChild(object obj)
{
foreach (GUIComponent child in children)
@@ -242,7 +252,7 @@ namespace Subsurface
if (children.Contains(child)) children.Remove(child);
}
- public void ClearChildren()
+ public virtual void ClearChildren()
{
children.Clear();
}
diff --git a/Subsurface/GUI/GUIListBox.cs b/Subsurface/GUI/GUIListBox.cs
index 8f5db6ddc..92e1ff62a 100644
--- a/Subsurface/GUI/GUIListBox.cs
+++ b/Subsurface/GUI/GUIListBox.cs
@@ -28,7 +28,10 @@ namespace Subsurface
public object SelectedData
{
- get { return (selected == null) ? null : selected.UserData; }
+ get
+ {
+ return (selected == null) ? null : selected.UserData;
+ }
}
public int SelectedIndex
@@ -166,12 +169,19 @@ namespace Subsurface
}
+ public override void ClearChildren()
+ {
+ base.ClearChildren();
+ selected = null;
+ }
+
public override void RemoveChild(GUIComponent child)
{
base.RemoveChild(child);
- UpdateScrollBarSize();
-
+ if (selected == child) selected = null;
+
+ UpdateScrollBarSize();
}
private void ShowScrollBar()
diff --git a/Subsurface/GUI/GUIMessageBox.cs b/Subsurface/GUI/GUIMessageBox.cs
index 1676c778f..de5f4dfd8 100644
--- a/Subsurface/GUI/GUIMessageBox.cs
+++ b/Subsurface/GUI/GUIMessageBox.cs
@@ -13,12 +13,12 @@ namespace Subsurface
//public OnClickedHandler OnClicked;
//GUIFrame frame;
- GUIButton[] buttons;
+ public GUIButton[] Buttons;
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{
- this.buttons[0].OnClicked = OkClicked;
+ this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
@@ -37,22 +37,21 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
int x = 0;
- this.buttons = new GUIButton[buttons.Length];
+ this.Buttons = new GUIButton[buttons.Length];
for (int i = 0; i < buttons.Length; i++)
{
- this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
+ this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
- x += this.buttons[i].Rect.Width + 20;
+ x += this.Buttons[i].Rect.Width + 20;
}
messageBoxes.Enqueue(this);
}
- private bool OkClicked(GUIButton button, object obj)
+ public bool Close(GUIButton button, object obj)
{
messageBoxes.Dequeue();
return true;
-
}
}
}
diff --git a/Subsurface/GameSession/CrewManager.cs b/Subsurface/GameSession/CrewManager.cs
index ea3d019e0..631306fe2 100644
--- a/Subsurface/GameSession/CrewManager.cs
+++ b/Subsurface/GameSession/CrewManager.cs
@@ -77,16 +77,16 @@ namespace Subsurface
characterInfos.Add(character.info);
}
- GUIFrame frame = new GUIFrame(new Rectangle(0,0,0,40), Color.Transparent, listBox);
+ GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
- string name = character.info.name.Replace(' ','\n');
+ string name = character.info.name.Replace(' ', '\n');
GUITextBlock textBlock = new GUITextBlock(
- new Rectangle(40,0,0,25),
+ new Rectangle(40, 0, 0, 25),
name,
Color.Transparent, Color.White,
Alignment.Left,
@@ -94,7 +94,7 @@ namespace Subsurface
frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
- new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
+ new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame);
}
public void Update(float deltaTime)
@@ -106,7 +106,11 @@ namespace Subsurface
{
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
-
+
+ if (characters.Find(c => !c.IsDead)==null)
+ {
+ Game1.GameSession.EndShift(null, null);
+ }
}
public void StartShift()
diff --git a/Subsurface/GameSession/GameMode.cs b/Subsurface/GameSession/GameMode.cs
index ab7e72f67..5be3b8bfa 100644
--- a/Subsurface/GameSession/GameMode.cs
+++ b/Subsurface/GameSession/GameMode.cs
@@ -1,19 +1,59 @@
-using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System;
using System.Collections.Generic;
+using System.Reflection;
namespace Subsurface
{
+ class GameModePreset
+ {
+ public static List list = new List();
+
+ public ConstructorInfo Constructor;
+ public string Name;
+ public bool IsSinglePlayer;
+
+ public GameModePreset(string name, Type type, bool isSinglePlayer = false)
+ {
+ this.Name = name;
+ //Constructor = constructor;
+
+
+ Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset) });
+
+ IsSinglePlayer = isSinglePlayer;
+
+ list.Add(this);
+ }
+
+ public GameMode Instantiate()
+ {
+ object[] lobject = new object[] { this };
+ return(GameMode)Constructor.Invoke(lobject);
+ }
+ }
+
class GameMode
{
- public static List list = new List();
+ public static List presetList = new List();
- //TimeSpan duration;
+ TimeSpan duration;
protected DateTime startTime;
protected DateTime endTime;
+ //public readonly bool IsSinglePlayer;
+
+ private GUIProgressBar timerBar;
+
+
+
+
protected bool isRunning;
- protected string name;
+ //protected string name;
+
+ protected GameModePreset preset;
private string endMessage;
@@ -32,9 +72,14 @@ namespace Subsurface
get { return isRunning; }
}
+ public bool IsSinglePlayer
+ {
+ get { return preset.IsSinglePlayer; }
+ }
+
public string Name
{
- get { return name; }
+ get { return preset.Name; }
}
public string EndMessage
@@ -42,34 +87,51 @@ namespace Subsurface
get { return endMessage; }
}
- public GameMode(string name)
+ public GameMode(GameModePreset preset)
{
- this.name = name;
+ this.preset = preset;
- list.Add(this);
+
+ //list.Add(this);
+ }
+
+ public virtual void Draw(SpriteBatch spriteBatch)
+ {
+ if (timerBar != null) timerBar.Draw(spriteBatch);
}
public virtual void Start(TimeSpan duration)
{
startTime = DateTime.Now;
- endTime = startTime + duration;
+ if (duration!=TimeSpan.Zero)
+ {
+ endTime = startTime + duration;
+ this.duration = duration;
+
+ timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, null);
+ }
endMessage = "The round has ended!";
isRunning = true;
}
- public virtual void Update()
+ public virtual void Update(float deltaTime)
{
if (!isRunning) return;
- if (DateTime.Now >= endTime)
+ if (duration!=TimeSpan.Zero)
{
- End(endMessage);
+ double elapsedTime = (DateTime.Now - startTime).TotalSeconds;
+ timerBar.BarSize = (float)(elapsedTime / duration.TotalSeconds);
}
+ //if (DateTime.Now >= endTime)
+ //{
+ // End(endMessage);
+ //}
}
- public void End(string endMessage = "")
+ public virtual void End(string endMessage = "")
{
isRunning = false;
@@ -77,11 +139,17 @@ namespace Subsurface
Game1.GameSession.EndShift(null, null);
}
-
+
public static void Init()
{
- new GameMode("Sandbox");
- new TraitorMode("Traitor");
+ new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
+ new GameModePreset("SandBox", typeof(GameMode), false);
+ new GameModePreset("Traitor", typeof(TraitorMode), false);
+
+
+ //new SinglePlayerMode("Single Player", true);
+ //new GameMode("Sandbox");
+ //new TraitorMode("Traitor");
}
}
}
diff --git a/Subsurface/GameSession/GameSession.cs b/Subsurface/GameSession/GameSession.cs
index 6dda2ee69..6762a6f45 100644
--- a/Subsurface/GameSession/GameSession.cs
+++ b/Subsurface/GameSession/GameSession.cs
@@ -13,11 +13,10 @@ namespace Subsurface
class GameSession
{
public readonly TaskManager taskManager;
- public readonly CrewManager crewManager;
- public readonly HireManager hireManager;
- protected DateTime startTime;
- protected DateTime endTime;
+
+ //protected DateTime startTime;
+ //protected DateTime endTime;
public readonly GameMode gameMode;
@@ -26,31 +25,22 @@ namespace Subsurface
private GUIListBox chatBox;
private GUITextBox textBox;
- private GUIProgressBar timerBar;
-
- private GUIButton endShiftButton;
-
private string savePath;
- private Map selectedMap;
-
- private int day;
+ private Map selectedMap;
- public int Day
+ public GameSession(Map selectedMap, GameModePreset gameModePreset)
+ :this(selectedMap, gameModePreset.Instantiate())
{
- get { return day; }
+
}
- public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
+ public GameSession(Map selectedMap, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
- crewManager = new CrewManager();
- hireManager = new HireManager();
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
- hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
-
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
int width = 350, height = 100;
@@ -67,74 +57,53 @@ namespace Subsurface
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
-
- if (Game1.Client==null)
- {
- endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
- endShiftButton.OnClicked = EndShift;
- }
-
- timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
-
-
+
this.gameMode = gameMode;
- if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
+ //if (gameMode != null && !gameMode.IsSinglePlayer)
+ //{
+ // gameMode.Start(Game1.NetLobbyScreen.GameDuration);
+ //}
- startTime = DateTime.Now;
- endTime = startTime + gameDuration;
+ //startTime = DateTime.Now;
+ //endTime = startTime + gameDuration;
this.selectedMap = selectedMap;
//if (!save) return;
//CreateSaveFile(selectedMapFile);
-
- day = 1;
+
}
- public GameSession(string filePath)
- : this(null, new TimeSpan(0,0,0,0))
+ public GameSession(Map selectedMap, string savePath, string filePath)
+ : this(selectedMap)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
- day = ToolBox.GetAttributeInt(doc.Root,"day",1);
+ //gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
+
+ //day = ToolBox.GetAttributeInt(doc.Root,"day",1);
foreach (XElement subElement in doc.Root.Elements())
{
- if (subElement.Name.ToString().ToLower()=="crew")
- {
- crewManager = new CrewManager(subElement);
- }
+ if (subElement.Name.ToString().ToLower() != "gamemode") continue;
+
+ gameMode = new SinglePlayerMode(subElement);
}
- savePath = filePath;
+ this.savePath = savePath;
}
- public bool TryHireCharacter(CharacterInfo characterInfo)
+ public void StartShift(TimeSpan duration, int scriptedEventCount = 1)
{
- if (crewManager.Money < characterInfo.salary) return false;
-
- hireManager.availableCharacters.Remove(characterInfo);
- crewManager.characterInfos.Add(characterInfo);
-
- crewManager.Money -= characterInfo.salary;
-
- return true;
- }
-
- public string GetMoney()
- {
- return ("Money: " + crewManager.Money);
- }
-
- public void StartShift(int scriptedEventCount = 1)
- {
- if (crewManager.characterInfos.Count == 0) return;
+ //if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
- crewManager.StartShift();
+ if (gameMode!=null) gameMode.Start(duration);
+
+ //crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}
@@ -148,76 +117,30 @@ namespace Subsurface
}
else if (Game1.Client==null)
- {
- StringBuilder sb = new StringBuilder();
- List casualties = crewManager.characters.FindAll(c => c.IsDead);
-
- if (casualties.Any())
- {
- sb.Append("Casualties: \n");
- foreach (Character c in casualties)
- {
- sb.Append(" - " + c.info.name + "\n");
- }
- }
- else
- {
- sb.Append("No casualties!");
- }
-
- new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
-
-
- //if (saveFile == null) return false;
-
- //Map.Loaded.SaveAs(saveFile);
-
- crewManager.EndShift();
-
+ {
Game1.LobbyScreen.Select();
- day++;
- }
-
- for (int i = Character.characterList.Count - 1; i >= 0; i--)
- {
- Character.characterList.RemoveAt(i);
+ SaveUtil.SaveGame(savePath);
}
taskManager.EndShift();
+ //gameMode.End();
return true;
}
- private void CreateSaveFile(string mapName)
+
+ public void KillCharacter(Character character)
{
- //string path = "Content/Data/Saves/";
+ SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
+ if (singlePlayerMode == null) return;
+ singlePlayerMode.crewManager.KillCharacter(character);
+ }
- //if (!Directory.Exists(path))
- //{
- // Directory.CreateDirectory(path);
- //}
-
- //string name = Path.GetFileNameWithoutExtension(mapName);
- //string extension = Path.GetExtension(mapName);
-
- //int i = 0;
- //while (File.Exists(path + name + i + extension))
- //{
- // i++;
- //}
-
- //saveFile = path + name + i+extension;
-
-
- //try
- //{
- // File.Copy(mapName, saveFile);
- //}
- //catch (Exception e)
- //{
- // DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
- //}
+ public bool LoadPrevious(GUIButton button, object obj)
+ {
+ SaveUtil.LoadGame(savePath);
+ return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
@@ -237,7 +160,7 @@ namespace Subsurface
return true;
}
-
+
public void NewChatMessage(string text, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
@@ -252,24 +175,24 @@ namespace Subsurface
chatBox.RemoveChild(chatBox.children.First());
}
}
-
+
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
- if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
-
+ //if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
+ //endShiftButton.Enabled = true;
guiRoot.Update(deltaTime);
- crewManager.Update(deltaTime);
+
//endShiftButton.Update(deltaTime);
//textBox.Update(deltaTime);
- if (gameMode != null) gameMode.Update();
+ if (gameMode != null) gameMode.Update(deltaTime);
- double duration = (endTime - startTime).TotalSeconds;
- double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
- timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
+ //double duration = (endTime - startTime).TotalSeconds;
+ //double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
+ //timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
if (PlayerInput.KeyHit(Keys.Tab))
{
@@ -288,9 +211,11 @@ namespace Subsurface
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
- crewManager.Draw(spriteBatch);
+ //crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
+ gameMode.Draw(spriteBatch);
+
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
@@ -304,7 +229,11 @@ namespace Subsurface
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
- doc.Root.Add(new XAttribute("day", day));
+ ((SinglePlayerMode)gameMode).Save(doc.Root);
+
+ //doc.Root.Add(new XAttribute("day", day));
+
+ //crewManager.Save(doc.Root);
try
{
diff --git a/Subsurface/GameSession/SinglePlayerMode.cs b/Subsurface/GameSession/SinglePlayerMode.cs
new file mode 100644
index 000000000..d644d04ae
--- /dev/null
+++ b/Subsurface/GameSession/SinglePlayerMode.cs
@@ -0,0 +1,172 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Xml.Linq;
+
+namespace Subsurface
+{
+ class SinglePlayerMode : GameMode
+ {
+ public readonly CrewManager crewManager;
+ public readonly HireManager hireManager;
+
+ private GUIButton endShiftButton;
+
+ private int day;
+
+ public int Day
+ {
+ get { return day; }
+ }
+
+ bool crewDead;
+ private float endTimer;
+
+ public SinglePlayerMode(GameModePreset preset)
+ : base(preset)
+ {
+ crewManager = new CrewManager();
+ hireManager = new HireManager();
+
+ endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top);
+ endShiftButton.OnClicked = EndShift;
+
+ hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
+
+ day = 1;
+ }
+
+ public SinglePlayerMode(XElement element)
+ : this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
+ {
+ day = ToolBox.GetAttributeInt(element,"day",1);
+
+ foreach (XElement subElement in element.Elements())
+ {
+ if (subElement.Name.ToString().ToLower() != "crew") continue;
+
+ crewManager = new CrewManager(subElement);
+ }
+ }
+
+ public override void Start(TimeSpan duration)
+ {
+ endTimer = 5.0f;
+
+ crewManager.StartShift();
+ }
+
+ public bool TryHireCharacter(CharacterInfo characterInfo)
+ {
+ if (crewManager.Money < characterInfo.salary) return false;
+
+ hireManager.availableCharacters.Remove(characterInfo);
+ crewManager.characterInfos.Add(characterInfo);
+
+ crewManager.Money -= characterInfo.salary;
+
+ return true;
+ }
+
+ public string GetMoney()
+ {
+ return ("Money: " + crewManager.Money);
+ }
+
+
+ public override void Draw(SpriteBatch spriteBatch)
+ {
+ base.Draw(spriteBatch);
+
+ crewManager.Draw(spriteBatch);
+
+ endShiftButton.Draw(spriteBatch);
+ //chatBox.Draw(spriteBatch);
+ //textBox.Draw(spriteBatch);
+
+ //timerBar.Draw(spriteBatch);
+
+ //if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
+ }
+
+ public override void Update(float deltaTime)
+ {
+ base.Update(deltaTime);
+
+ crewManager.Update(deltaTime);
+
+ endShiftButton.Update(deltaTime);
+
+ if (!crewDead)
+ {
+ if (crewManager.characters.Find(c => !c.IsDead) == null)
+ {
+ crewDead = true;
+ }
+ }
+ else
+ {
+ endTimer -= deltaTime;
+
+ if (endTimer <= 0.0f) End("");
+ }
+ }
+
+ private bool EndShift(GUIButton button, object obj)
+ {
+ StringBuilder sb = new StringBuilder();
+ List casualties = crewManager.characters.FindAll(c => c.IsDead);
+
+ if (casualties.Count == crewManager.characters.Count)
+ {
+ sb.Append("Your entire crew has died!");
+
+ var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
+ msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
+ msgBox.Buttons[0].OnClicked += msgBox.Close;
+ msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
+ msgBox.Buttons[1].OnClicked += msgBox.Close;
+ }
+ else
+ {
+ if (casualties.Any())
+ {
+ sb.Append("Casualties: \n");
+ foreach (Character c in casualties)
+ {
+ sb.Append(" - " + c.info.name + "\n");
+ }
+ }
+ else
+ {
+ sb.Append("No casualties!");
+ }
+
+ new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
+
+ day++;
+ }
+
+ crewManager.EndShift();
+ for (int i = Character.characterList.Count-1; i>=0; i--)
+ {
+ Character.characterList.RemoveAt(i);
+ }
+
+ Game1.GameSession.EndShift(null, null);
+
+ return true;
+ }
+
+ public void Save(XElement element)
+ {
+ element.Add(new XAttribute("day", day));
+
+ crewManager.Save(element);
+
+ }
+ }
+}
diff --git a/Subsurface/GameSession/TraitorMode.cs b/Subsurface/GameSession/TraitorMode.cs
index e114f9fbb..f93b5e054 100644
--- a/Subsurface/GameSession/TraitorMode.cs
+++ b/Subsurface/GameSession/TraitorMode.cs
@@ -9,8 +9,8 @@ namespace Subsurface
Client traitor;
Client target;
- public TraitorMode(string name)
- : base(name)
+ public TraitorMode(GameModePreset preset)
+ : base(preset)
{
}
@@ -23,8 +23,9 @@ namespace Subsurface
target = null;
}
- public override void Update()
+ public override void Update(float deltaTime)
{
+ base.Update(deltaTime);
if (!isRunning) return;
diff --git a/Subsurface/Items/Components/Container.cs b/Subsurface/Items/Components/Container.cs
index 288470e32..e3aa1a386 100644
--- a/Subsurface/Items/Components/Container.cs
+++ b/Subsurface/Items/Components/Container.cs
@@ -13,25 +13,13 @@ namespace Subsurface.Items.Components
public ItemInventory inventory;
//how many items can be contained
- private int capacity;
-
- private bool hideItems;
- private bool drawInventory;
-
- //the position of the first item in the container
- private Vector2 itemPos;
-
- //item[i].Pos = itemPos + itemInterval*i
- private Vector2 itemInterval;
-
- private float itemRotation;
-
[HasDefaultValue(5, false)]
public int Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1); }
}
+ private int capacity;
[HasDefaultValue(true, false)]
public bool HideItems
@@ -39,6 +27,7 @@ namespace Subsurface.Items.Components
get { return hideItems; }
set { hideItems = value; }
}
+ private bool hideItems;
[HasDefaultValue(false, false)]
public bool DrawInventory
@@ -46,6 +35,25 @@ namespace Subsurface.Items.Components
get { return drawInventory; }
set { drawInventory = value; }
}
+ private bool drawInventory;
+
+ //the position of the first item in the container
+ [HasDefaultValue("0.0,0.0", false)]
+ public string ItemPos
+ {
+ get { return ToolBox.Vector2ToString(itemPos); }
+ set { itemPos = ToolBox.ParseToVector2(value); }
+ }
+ private Vector2 itemPos;
+
+ //item[i].Pos = itemPos + itemInterval*i
+ [HasDefaultValue("0.0,0.0", false)]
+ public string ItemInterval
+ {
+ get { return ToolBox.Vector2ToString(itemInterval); }
+ set { itemInterval = ToolBox.ParseToVector2(value); }
+ }
+ private Vector2 itemInterval;
[HasDefaultValue(0.0f, false)]
public float ItemRotation
@@ -53,25 +61,33 @@ namespace Subsurface.Items.Components
get { return itemRotation; }
set { itemRotation = value; }
}
+ private float itemRotation;
- [HasDefaultValue("0.0,0.0", false)]
- public string ItemPos
- {
- get { return ToolBox.Vector2ToString(itemPos); }
- set { itemPos = ToolBox.ParseToVector2(value); }
- }
- [HasDefaultValue("0.0,0.0", false)]
- public string ItemInterval
+ [HasDefaultValue("0.5,0.9", false)]
+ public string HudPos
{
- get { return ToolBox.Vector2ToString(itemInterval); }
- set { itemInterval = ToolBox.ParseToVector2(value); }
+ get { return ToolBox.Vector2ToString(hudPos); }
+ set
+ {
+ hudPos = ToolBox.ParseToVector2(value);
+ //inventory.CenterPos = hudPos;
+ }
}
-
+ private Vector2 hudPos;
+
+ [HasDefaultValue(5, false)]
+ public int SlotsPerRow
+ {
+ get { return slotsPerRow; }
+ set { slotsPerRow = value; }
+ }
+ private int slotsPerRow;
+
public ItemContainer(Item item, XElement element)
: base (item, element)
{
- inventory = new ItemInventory(this, capacity);
+ inventory = new ItemInventory(this, capacity, hudPos, slotsPerRow);
containableItems = new List();
//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
@@ -99,6 +115,7 @@ namespace Subsurface.Items.Components
public bool CanBeContained(Item item)
{
+ if (containableItems.Count == 0) return true;
return (containableItems.Find(x => x.MatchesItem(item)) != null);
}
@@ -182,10 +199,7 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
- if (picker == null) return false;
- //picker.SelectedConstruction = item;
-
- return true;
+ return (picker != null);
}
diff --git a/Subsurface/Items/Components/Fabricator.cs b/Subsurface/Items/Components/Fabricator.cs
new file mode 100644
index 000000000..398799724
--- /dev/null
+++ b/Subsurface/Items/Components/Fabricator.cs
@@ -0,0 +1,216 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Xml.Linq;
+
+namespace Subsurface.Items.Components
+{
+ class FabricableItem
+ {
+ //public static List list = new List();
+
+ //public readonly string[] FabricatorTags;
+
+ public readonly ItemPrefab TargetItem;
+
+ public readonly List RequiredItems;
+
+ public readonly float RequiredTime;
+
+
+ //ListOrSomething requiredLevels
+
+ public FabricableItem(XElement element)
+ {
+ string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
+
+ TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name) as ItemPrefab;
+ if (TargetItem == null)
+ {
+ DebugConsole.ThrowError("Error in Fabricable Item! Item ''" + element.Name + "'' not found.");
+ return;
+ }
+
+ RequiredItems = new List();
+
+ string[] requiredItemNames = ToolBox.GetAttributeString(element, "requireditems", "").Split(',');
+ foreach (string requiredItemName in requiredItemNames)
+ {
+ ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
+ if (requiredItem == null) continue;
+ RequiredItems.Add(requiredItem);
+ }
+
+ RequiredTime = ToolBox.GetAttributeFloat(element, "requiredtime", 1.0f);
+ }
+ }
+
+ class Fabricator : ItemComponent
+ {
+ List fabricableItems;
+
+ GUIListBox itemList;
+
+ GUIFrame selectedItemFrame;
+
+ FabricableItem fabricatedItem;
+ float timeUntilReady;
+
+ public Fabricator(Item item, XElement element)
+ : base(item, element)
+ {
+ fabricableItems = new List();
+
+ foreach (XElement subElement in element.Elements())
+ {
+ if (subElement.Name.ToString() != "fabricableitem") continue;
+
+ FabricableItem fabricableItem = new FabricableItem(subElement);
+ if (fabricableItem.TargetItem != null) fabricableItems.Add(fabricableItem);
+
+ }
+
+ int width = 400, height = 300;
+ itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
+ itemList.OnSelected = SelectItem;
+ //structureList.CheckSelected = MapEntityPrefab.GetSelected;
+
+ foreach (FabricableItem fi in fabricableItems)
+ {
+ Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
+
+ //GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
+ //frame.UserData = fi;
+ //frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
+ //frame.Color = color;
+ //frame.HoverColor = Color.Gold * 0.2f;
+ //frame.SelectedColor = Color.Gold * 0.5f;
+
+ GUITextBlock textBlock = new GUITextBlock(
+ new Rectangle(0, 0, 0, 25),
+ fi.TargetItem.Name,
+ color, Color.Black,
+ Alignment.Left,
+ Alignment.Left,
+ itemList);
+ textBlock.UserData = fi;
+ textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
+
+ //if (fi.TargetItem.sprite != null)
+ //{
+ // GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
+ // img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
+ //}
+ }
+ }
+
+ private bool SelectItem(object obj)
+ {
+ FabricableItem targetItem = obj as FabricableItem;
+ if (targetItem == null) return false;
+
+ int width = 200, height = 150;
+ selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
+ selectedItemFrame.Padding = GUI.style.smallPadding;
+
+ if (targetItem.TargetItem.sprite != null)
+ {
+ GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.CenterX, selectedItemFrame);
+ img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
+
+ string text = targetItem.TargetItem.Name + "\n";
+ text += "Required items:\n";
+ foreach (ItemPrefab ip in targetItem.RequiredItems)
+ {
+ text += " - " + ip.Name + "\n";
+ }
+ text += "Required time: "+targetItem.RequiredTime+" s";
+
+ GUITextBlock textBlock = new GUITextBlock(
+ new Rectangle(0, 0, 0, 25),
+ text,
+ Color.Transparent, Color.White,
+ Alignment.CenterX | Alignment.CenterY,
+ Alignment.Left,
+ selectedItemFrame);
+
+ GUIButton button = new GUIButton(new Rectangle(0,0,100,20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, selectedItemFrame);
+ button.OnClicked = StartFabricating;
+ button.UserData = targetItem;
+
+
+ }
+
+ return true;
+ }
+
+ public override bool Pick(Character picker)
+ {
+ return (picker != null);
+ }
+
+ private bool StartFabricating(GUIButton button, object obj)
+ {
+ GUIComponent listElement = itemList.GetChild(obj);
+
+ listElement.Color = Color.Green;
+ itemList.Enabled = false;
+
+ fabricatedItem = obj as FabricableItem;
+ isActive = true;
+
+ timeUntilReady = fabricatedItem.RequiredTime;
+
+ return true;
+ }
+
+ public override void Update(float deltaTime, Camera cam)
+ {
+ timeUntilReady -= deltaTime;
+
+ if (timeUntilReady > 0.0f) return;
+
+ ItemContainer container = item.GetComponent();
+ foreach (ItemPrefab ip in fabricatedItem.RequiredItems)
+ {
+ var requiredItem = Array.Find(container.inventory.items, it => it != null && it.Prefab == ip);
+ container.inventory.RemoveItem(requiredItem);
+ }
+
+ new Item(fabricatedItem.TargetItem, item.Position);
+
+ isActive = false;
+ fabricatedItem = null;
+ }
+
+ public override void DrawHUD(SpriteBatch spriteBatch, Character character)
+ {
+ FabricableItem targetItem = itemList.SelectedData as FabricableItem;
+ if (targetItem != null)
+ {
+ selectedItemFrame.GetChild().Enabled = true;
+
+ ItemContainer container = item.GetComponent();
+ foreach (ItemPrefab ip in targetItem.RequiredItems)
+ {
+ if (Array.Find(container.inventory.items, it => it != null && it.Prefab == ip) != null) continue;
+ selectedItemFrame.GetChild().Enabled = false;
+ break;
+ }
+ }
+
+
+ itemList.Update(0.016f);
+ itemList.Draw(spriteBatch);
+
+ if (selectedItemFrame != null)
+ {
+ selectedItemFrame.Update(0.016f);
+ selectedItemFrame.Draw(spriteBatch);
+ }
+ }
+ }
+}
diff --git a/Subsurface/Items/Components/Signal/Wire.cs b/Subsurface/Items/Components/Signal/Wire.cs
index 56553d701..b2ce301cf 100644
--- a/Subsurface/Items/Components/Signal/Wire.cs
+++ b/Subsurface/Items/Components/Signal/Wire.cs
@@ -224,10 +224,10 @@ namespace Subsurface.Items.Components
{
if (nodes.Count == 0) return;
- for (int i = 0; i < nodes.Count; i++)
- {
- GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
- }
+ //for (int i = 0; i < nodes.Count; i++)
+ //{
+ // GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
+ //}
for (int i = 1; i < nodes.Count; i++)
{
diff --git a/Subsurface/Items/Inventory.cs b/Subsurface/Items/Inventory.cs
index 5893628b7..10d19af36 100644
--- a/Subsurface/Items/Inventory.cs
+++ b/Subsurface/Items/Inventory.cs
@@ -10,20 +10,44 @@ namespace Subsurface
{
class Inventory : Entity
{
+ public static Item draggingItem;
+ public static Item doubleClickedItem;
+
+ private int slotsPerRow;
+
+ public int SlotsPerRow
+ {
+ set { slotsPerRow = Math.Max(1, value); }
+ }
+
protected int capacity;
- public static Item draggingItem;
+ public Vector2 CenterPos
+ {
+ get { return centerPos; }
+ set
+ {
+ centerPos = value;
+ centerPos.X *= Game1.GraphicsWidth;
+ centerPos.Y *= Game1.GraphicsHeight;
+ }
+ }
- public static Item doubleClickedItem;
+ private Vector2 centerPos;
protected int selectedSlot;
public Item[] items;
- public Inventory(int capacity)
+ public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
+
+ this.slotsPerRow = slotsPerRow;
+
items = new Item[capacity];
+
+ CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos;
}
public int FindIndex(Item item)
@@ -132,13 +156,11 @@ namespace Subsurface
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
-
- int slotsPerRow = 5;
-
+
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
- int startX = Game1.GraphicsWidth / 2 - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
- int startY = (int)(Game1.GraphicsHeight * 0.9) - rows*(spacing+rectHeight);
+ int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
+ int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
diff --git a/Subsurface/Items/Item.cs b/Subsurface/Items/Item.cs
index f1c69953e..3bb86d37c 100644
--- a/Subsurface/Items/Item.cs
+++ b/Subsurface/Items/Item.cs
@@ -166,6 +166,12 @@ namespace Subsurface
}
+ public Item(ItemPrefab itemPrefab, Vector2 position)
+ : this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab)
+ {
+
+ }
+
public Item(Rectangle newRect, ItemPrefab itemPrefab)
{
prefab = itemPrefab;
diff --git a/Subsurface/Items/ItemInventory.cs b/Subsurface/Items/ItemInventory.cs
index 5cdf85cf7..5fd589516 100644
--- a/Subsurface/Items/ItemInventory.cs
+++ b/Subsurface/Items/ItemInventory.cs
@@ -1,4 +1,5 @@
-using Subsurface.Items.Components;
+using Microsoft.Xna.Framework;
+using Subsurface.Items.Components;
namespace Subsurface
{
@@ -6,8 +7,8 @@ namespace Subsurface
{
ItemContainer container;
- public ItemInventory(ItemContainer container, int capacity)
- : base(capacity)
+ public ItemInventory(ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
+ : base(capacity, centerPos, slotsPerRow)
{
this.container = container;
}
diff --git a/Subsurface/Map/Map.cs b/Subsurface/Map/Map.cs
index 64dd2ca72..0ac4f41f1 100644
--- a/Subsurface/Map/Map.cs
+++ b/Subsurface/Map/Map.cs
@@ -275,8 +275,7 @@ namespace Subsurface
// DebugConsole.ThrowError("No save file selected");
// return;
//}
- XDocument doc = new XDocument(
- new XElement((XName)name));
+ XDocument doc = new XDocument(new XElement((XName)name));
foreach (MapEntity e in MapEntity.mapEntityList)
{
@@ -290,9 +289,9 @@ namespace Subsurface
{
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
- catch
+ catch (Exception e)
{
- DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!");
+ DebugConsole.ThrowError("Saving map ''" + filePath + "'' failed!", e);
}
@@ -505,12 +504,14 @@ namespace Subsurface
loaded = this;
}
- public static void Load(string file)
+ public static Map Load(string file)
{
Unload();
Map map = new Map(file);
map.Load();
+
+ return map;
}
@@ -523,14 +524,9 @@ namespace Subsurface
private void Clear()
{
- filePath = "";
-
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
-
- if (Game1.GameSession!=null)
- Game1.GameSession.crewManager.EndShift();
PhysicsBody.list.Clear();
diff --git a/Subsurface/Networking/GameClient.cs b/Subsurface/Networking/GameClient.cs
index eae49a78e..e3108b808 100644
--- a/Subsurface/Networking/GameClient.cs
+++ b/Subsurface/Networking/GameClient.cs
@@ -240,8 +240,8 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
- Game1.GameSession = new GameSession(Map.Loaded, duration);
- Game1.GameSession.StartShift(1);
+ Game1.GameSession = new GameSession(Map.Loaded);
+ Game1.GameSession.StartShift(duration, 1);
myCharacter = ReadCharacterData(inc);
Character.Controlled = myCharacter;
diff --git a/Subsurface/Networking/GameServer.cs b/Subsurface/Networking/GameServer.cs
index 8704f091b..d57040920 100644
--- a/Subsurface/Networking/GameServer.cs
+++ b/Subsurface/Networking/GameServer.cs
@@ -9,7 +9,6 @@ namespace Subsurface.Networking
{
class GameServer : NetworkMember
{
-
// Server object
NetServer Server;
// Configuration object
@@ -275,8 +274,8 @@ namespace Subsurface.Networking
//selectedMap.Load();
- Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
- Game1.GameSession.StartShift(1);
+ Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.SelectedMode);
+ Game1.GameSession.StartShift(Game1.NetLobbyScreen.GameDuration, 1);
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
foreach (Client client in connectedClients)
diff --git a/Subsurface/SaveUtil.cs b/Subsurface/SaveUtil.cs
index 397d46e52..beef366c4 100644
--- a/Subsurface/SaveUtil.cs
+++ b/Subsurface/SaveUtil.cs
@@ -9,36 +9,40 @@ namespace Subsurface
{
class SaveUtil
{
- public const string SaveFolder = "Content/SavedMaps/";
+ public const string SaveFolder = "Content/Data/Saves/";
public delegate void ProgressDelegate(string sMessage);
- public static void SaveGame(string directory)
+ public static void SaveGame(string savePath)
{
- if (Directory.Exists(directory))
+ string tempPath = Path.GetDirectoryName(savePath) + "\\temp";
+ if (!Directory.Exists(tempPath))
{
- Directory.Delete(directory, true);
+ Directory.CreateDirectory(tempPath);
}
- Directory.CreateDirectory(directory);
+ //Directory.CreateDirectory(Path.GetDirectoryName(filePath) + "\\temp");
- Map.Loaded.SaveAs(directory+"\\map.gz");
+ Map.Loaded.SaveAs(tempPath + "\\map.gz");
- Game1.GameSession.Save(directory+"\\gamesession.xml");
+ Game1.GameSession.Save(tempPath + "\\gamesession.xml");
//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
- CompressDirectory(directory, directory+".save", null);
+ CompressDirectory(tempPath, savePath, null);
- Directory.Delete(directory, true);
+ Directory.Delete(tempPath, true);
}
public static void LoadGame(string filePath)
{
- DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
+ string tempPath = Path.GetDirectoryName(filePath) + "\\temp";
- Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
- Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\gamesession.gz");
+ DecompressToDirectory(filePath, tempPath, null);
+ Map selectedMap = Map.Load(tempPath +"\\map.gz");
+ Game1.GameSession = new GameSession(selectedMap, filePath, tempPath + "\\gamesession.xml");
+
+ Directory.Delete(tempPath, true);
}
public static string CreateSavePath(string saveFolder, string fileName="save")
@@ -57,7 +61,7 @@ namespace Subsurface
i++;
}
- return saveFolder + fileName + i + extension;
+ return saveFolder + fileName + i;
}
public static void CompressStringToFile(string fileName, string value)
diff --git a/Subsurface/Screens/LobbyScreen.cs b/Subsurface/Screens/LobbyScreen.cs
index f2233466a..508569e85 100644
--- a/Subsurface/Screens/LobbyScreen.cs
+++ b/Subsurface/Screens/LobbyScreen.cs
@@ -1,5 +1,9 @@
-using Microsoft.Xna.Framework;
+using FarseerPhysics;
+using FarseerPhysics.Dynamics;
+using FarseerPhysics.Factories;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using System;
namespace Subsurface
{
@@ -15,6 +19,13 @@ namespace Subsurface
GUIListBox characterList;
GUIListBox hireList;
+ SinglePlayerMode gameMode;
+
+ Body previewPlatform;
+ Hull previewHull;
+
+ Character previewCharacter;
+
public LobbyScreen()
{
Rectangle panelRect = new Rectangle(
@@ -81,14 +92,14 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[0]);
characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[0]);
+ characterList.OnSelected = SelectCharacter;
//---------------------------------------
rightPanel[1] = new GUIFrame(panelRect, GUI.style.backGroundColor);
rightPanel[1].Padding = GUI.style.smallPadding;
- hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
-
+ hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList.OnSelected = HireCharacter;
}
@@ -96,16 +107,74 @@ namespace Subsurface
{
base.Select();
+ gameMode = Game1.GameSession.gameMode as SinglePlayerMode;
+
//Map.Unload();
- UpdateCharacterLists();
-
+ UpdateCharacterLists();
+ }
+
+ public override void Deselect()
+ {
+ base.Deselect();
+
+ if (previewPlatform != null)
+ {
+ Game1.world.RemoveBody(previewPlatform);
+ previewPlatform = null;
+ }
+
+ if (previewHull != null)
+ {
+ previewHull.Remove();
+ previewHull = null;
+ }
+
+ if (previewCharacter != null)
+ {
+ previewCharacter.Remove();
+ previewCharacter = null;
+ }
+ }
+
+ private void CreatePreviewCharacter()
+ {
+ if (previewCharacter != null) previewCharacter.Remove();
+
+ Vector2 pos = new Vector2(1000.0f, 1000.0f);
+
+ previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
+
+ previewCharacter.animController.isStanding = true;
+
+ if (previewPlatform == null)
+ {
+ Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
+ platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
+ platform.IsStatic = true;
+ }
+
+ if (previewHull == null)
+ {
+ pos = ConvertUnits.ToDisplayUnits(pos);
+ previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
+ }
+
+ Physics.Alpha = 1.0f;
+
+ for (int i = 0; i < 500; i++)
+ {
+ previewCharacter.animController.Update((float)Physics.step);
+ previewCharacter.animController.UpdateAnim((float)Physics.step);
+ Game1.world.Step((float)Physics.step);
+ }
+
}
private void UpdateCharacterLists()
{
characterList.ClearChildren();
- foreach (CharacterInfo c in Game1.GameSession.crewManager.characterInfos)
+ foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
@@ -114,10 +183,11 @@ namespace Subsurface
Alignment.Left,
characterList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
+ textBlock.UserData = c;
}
hireList.ClearChildren();
- foreach (CharacterInfo c in Game1.GameSession.hireManager.availableCharacters)
+ foreach (CharacterInfo c in gameMode.hireManager.availableCharacters)
{
GUIFrame frame = new GUIFrame(
new Rectangle(0, 0, 0, 25),
@@ -156,8 +226,8 @@ namespace Subsurface
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
- if (characterList.CountChildren != Game1.GameSession.crewManager.characterInfos.Count
- || hireList.CountChildren != Game1.GameSession.hireManager.availableCharacters.Count)
+ if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count
+ || hireList.CountChildren != gameMode.hireManager.availableCharacters.Count)
{
UpdateCharacterLists();
}
@@ -168,10 +238,6 @@ namespace Subsurface
spriteBatch.Begin();
-
- //ConstructionPrefab.list[5].sprite.Draw(spriteBatch, Vector2.Zero, new Vector2(10.0f, 1.0f), Color.White);
-
-
leftPanel.Draw(spriteBatch);
shiftPanel.Draw(spriteBatch);
@@ -180,6 +246,26 @@ namespace Subsurface
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
+
+ if (characterList.SelectedData != null)
+ {
+ if (previewCharacter != null)
+ {
+ Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
+
+ Vector2 pos = previewCharacter.Position;
+ pos.Y = -pos.Y;
+ Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
+
+ spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
+ previewCharacter.Draw(spriteBatch);
+ spriteBatch.End();
+ }
+ else
+ {
+ CreatePreviewCharacter();
+ }
+ }
}
public bool SelectRightPanel(GUIButton button, object selection)
@@ -189,49 +275,93 @@ namespace Subsurface
return true;
}
+ //private void CreatePreviewCharacter()
+ //{
+ // if (Game1.Client.Character != null) Game1.Client.Character.Remove();
+
+ // Vector2 pos = new Vector2(1000.0f, 1000.0f);
+
+ // Character character = new Character(Game1.Client.CharacterInfo, pos);
+
+ // Game1.Client.Character = character;
+
+ // character.animController.isStanding = true;
+
+ // if (previewPlatform == null)
+ // {
+ // Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
+ // platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
+ // platform.IsStatic = true;
+ // }
+
+ // if (previewPlatform == null)
+ // {
+ // pos = ConvertUnits.ToDisplayUnits(pos);
+ // new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
+ // }
+
+ // Physics.Alpha = 1.0f;
+
+ // for (int i = 0; i < 500; i++)
+ // {
+ // character.animController.Update((float)Physics.step);
+ // character.animController.UpdateAnim((float)Physics.step);
+ // Game1.world.Step((float)Physics.step);
+ // }
+ //}
+
private string GetMoney()
{
- return "Money: " + ((Game1.GameSession == null) ? "" : Game1.GameSession.crewManager.Money.ToString());
+ return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
}
private string GetDay()
{
- return "Day #" + ((Game1.GameSession == null) ? "" : Game1.GameSession.Day.ToString());
+ return "Day #" + ((Game1.GameSession == null) ? "" : gameMode.Day.ToString());
}
private float GetWeekProgress()
{
if (Game1.GameSession == null) return 0.0f;
- return (float)((Game1.GameSession.Day - 1) % 7) / 7.0f;
+ return (float)((gameMode.Day - 1) % 7) / 7.0f;
+ }
+
+ private bool SelectCharacter(object selection)
+ {
+ CharacterInfo characterInfo = selection as CharacterInfo;
+ if (characterInfo == null) return false;
+
+ if (Character.Controlled != null && characterInfo == Character.Controlled.info) return false;
+
+ CreatePreviewCharacter();
+
+ return false;
}
private bool HireCharacter(object selection)
{
- CharacterInfo characterInfo;
- try { characterInfo = (CharacterInfo)selection; }
- catch { return false; }
-
+ CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
- Game1.GameSession.TryHireCharacter(characterInfo);
+ gameMode.TryHireCharacter(characterInfo);
return false;
}
private bool StartShift(GUIButton button, object selection)
- {
-
- //Map.Load(Game1.GameSession.SaveFile);
-
- Game1.GameSession.StartShift();
-
- //EventManager.StartShift();
-
+ {
+ Game1.GameSession.StartShift(TimeSpan.Zero);
Game1.GameScreen.Select();
return true;
}
+
+ public bool QuitToMainMenu(GUIButton button, object selection)
+ {
+ Game1.MainMenuScreen.Select();
+ return true;
+ }
}
}
diff --git a/Subsurface/Screens/MainMenu.cs b/Subsurface/Screens/MainMenu.cs
index 7e9ef24f1..5e442a034 100644
--- a/Subsurface/Screens/MainMenu.cs
+++ b/Subsurface/Screens/MainMenu.cs
@@ -2,16 +2,19 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
+using System.IO;
namespace Subsurface
{
class MainMenuScreen : Screen
{
- enum Tabs { Main = 0, NewGame = 1, JoinServer = 2}
+ enum Tabs { Main = 0, NewGame = 1, LoadGame = 2, JoinServer = 3 }
GUIFrame[] menuTabs;
GUIListBox mapList;
+ GUIListBox saveList;
+
GUITextBox nameBox;
GUITextBox ipBox;
@@ -21,7 +24,7 @@ namespace Subsurface
public MainMenuScreen(Game1 game)
{
- menuTabs = new GUIFrame[3];
+ menuTabs = new GUIFrame[Enum.GetValues(typeof(Tabs)).Length];
Rectangle panelRect = new Rectangle(
Game1.GraphicsWidth / 2 - 250,
@@ -32,17 +35,23 @@ namespace Subsurface
menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
GUIButton button = new GUIButton(new Rectangle(0, 0, 0, 30), "New Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
- button.OnClicked = NewGameClicked;
+ button.UserData = (int)Tabs.NewGame;
+ button.OnClicked = SelectTab;
//button.Enabled = false;
- button = new GUIButton(new Rectangle(0, 60, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
- button.OnClicked = JoinServerClicked;
+ button = new GUIButton(new Rectangle(0, 60, 0, 30), "Load Game", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
+ button.UserData = (int)Tabs.LoadGame;
+ button.OnClicked = SelectTab;
- button = new GUIButton(new Rectangle(0, 120, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
+ button = new GUIButton(new Rectangle(0, 120, 0, 30), "Join Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
+ button.UserData = (int)Tabs.JoinServer;
+ button.OnClicked = SelectTab;
+
+ button = new GUIButton(new Rectangle(0, 180, 0, 30), "Host Server", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = HostServerClicked;
//button.Enabled = false;
- button = new GUIButton(new Rectangle(0, 180, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
+ button = new GUIButton(new Rectangle(0, 240, 0, 30), "Quit", GUI.style, Alignment.CenterX, menuTabs[(int)Tabs.Main]);
button.OnClicked = QuitClicked;
//----------------------------------------------------------------------
@@ -53,7 +62,7 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 0, 30), "New Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
- mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
+ mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.NewGame]);
foreach (Map map in Map.SavedMaps)
{
@@ -73,6 +82,34 @@ namespace Subsurface
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
button.OnClicked = StartGame;
+ //----------------------------------------------------------------------
+
+ menuTabs[(int)Tabs.LoadGame] = new GUIFrame(panelRect, GUI.style.backGroundColor);
+ menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
+
+ new GUITextBlock(new Rectangle(0, 0, 0, 30), "Load Game", Color.Transparent, Color.Black, Alignment.CenterX, menuTabs[(int)Tabs.LoadGame]);
+
+
+ string[] saveFiles = Directory.GetFiles(SaveUtil.SaveFolder, "*.save");
+
+ //new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
+ saveList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[(int)Tabs.LoadGame]);
+
+ foreach (string saveFile in saveFiles)
+ {
+ GUITextBlock textBlock = new GUITextBlock(
+ new Rectangle(0, 0, 0, 25),
+ saveFile,
+ GUI.style,
+ Alignment.Left,
+ Alignment.Left,
+ saveList);
+ textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
+ textBlock.UserData = saveFile;
+ }
+
+ button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.LoadGame]);
+ button.OnClicked = LoadGame;
//----------------------------------------------------------------------
@@ -95,18 +132,12 @@ namespace Subsurface
}
- private bool NewGameClicked(GUIButton button, object obj)
+ private bool SelectTab(GUIButton button, object obj)
{
- selectedTab = (int)Tabs.NewGame;
+ selectedTab = (int)obj;
return true;
}
-
- private bool JoinServerClicked(GUIButton button, object obj)
- {
- selectedTab = (int)Tabs.JoinServer;
- return true;
- }
-
+
private bool HostServerClicked(GUIButton button, object obj)
{
Game1.NetLobbyScreen.isServer = true;
@@ -142,18 +173,39 @@ namespace Subsurface
private bool StartGame(GUIButton button, object obj)
{
-
Map selectedMap = mapList.SelectedData as Map;
if (selectedMap == null) return false;
-
- Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
+ Game1.GameSession = new GameSession(selectedMap, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
Game1.LobbyScreen.Select();
return true;
}
+ private bool LoadGame(GUIButton button, object obj)
+ {
+
+ string saveFile = saveList.SelectedData as string;
+ if (string.IsNullOrWhiteSpace(saveFile)) return false;
+
+ try
+ {
+ SaveUtil.LoadGame(saveFile);
+ }
+ catch (Exception e)
+ {
+ DebugConsole.ThrowError("Loading map ''"+saveFile+"'' failed", e);
+ return false;
+ }
+
+
+ Game1.LobbyScreen.Select();
+
+ return true;
+ }
+
+
private bool JoinServer(GUIButton button, object obj)
{
if (string.IsNullOrEmpty(nameBox.Text)) return false;
diff --git a/Subsurface/Screens/NetLobbyScreen.cs b/Subsurface/Screens/NetLobbyScreen.cs
index 4992832d9..d2e304ce3 100644
--- a/Subsurface/Screens/NetLobbyScreen.cs
+++ b/Subsurface/Screens/NetLobbyScreen.cs
@@ -36,9 +36,9 @@ namespace Subsurface
}
- public GameMode SelectedMode
+ public GameModePreset SelectedMode
{
- get { return modeList.SelectedData as GameMode; }
+ get { return modeList.SelectedData as GameModePreset; }
}
public TimeSpan GameDuration
@@ -161,8 +161,10 @@ namespace Subsurface
modeList.Enabled = (Game1.Server != null);
//modeList.OnSelected = new GUIListBox.OnSelectedHandler(SelectEvent);
- foreach (GameMode mode in GameMode.list)
+ foreach (GameModePreset mode in GameModePreset.list)
{
+ if (mode.IsSinglePlayer) continue;
+
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
mode.Name,
@@ -192,8 +194,8 @@ namespace Subsurface
modeList.OnSelected = Game1.Server.UpdateNetLobby;
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
- if (mapList.CountChildren > 0) mapList.Select(Map.SavedMaps[0]);
- if (GameMode.list.Count > 0) modeList.Select(GameMode.list[0]);
+ if (mapList.CountChildren > 0) mapList.Select(0);
+ if (GameModePreset.list.Count > 0) modeList.Select(0);
}
else
{
@@ -319,9 +321,9 @@ namespace Subsurface
Vector2 pos = Game1.Client.Character.Position;
pos.Y = -pos.Y;
- Matrix transform = Matrix.CreateTranslation(new Vector3(-pos+position, 0.0f));
-
- spriteBatch.Begin(SpriteSortMode.BackToFront, null,null,null,null,null,transform);
+ Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
+
+ spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
Game1.Client.Character.Draw(spriteBatch);
spriteBatch.End();
}
@@ -386,10 +388,10 @@ namespace Subsurface
platform.IsStatic = true;
}
- if (previewPlatform==null)
+ if (previewHull==null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
- new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
+ previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
}
Physics.Alpha = 1.0f;
@@ -473,7 +475,7 @@ namespace Subsurface
}
else
{
- msg.Write(Path.GetFileName(selectedMap.FilePath));
+ msg.Write(Path.GetFileName(selectedMap.Name));
msg.Write(selectedMap.MapHash.MD5Hash);
}
diff --git a/Subsurface/Subsurface.csproj b/Subsurface/Subsurface.csproj
index 620cadf7e..11d227d65 100644
--- a/Subsurface/Subsurface.csproj
+++ b/Subsurface/Subsurface.csproj
@@ -71,12 +71,14 @@
+
+
@@ -305,6 +307,13 @@
PreserveNewest
+
+ PreserveNewest
+
+
+ PreserveNewest
+ Designer
+
PreserveNewest
@@ -437,22 +446,22 @@
PreserveNewest
-
+
PreserveNewest
-
+
PreserveNewest
-
+
PreserveNewest
-
+
PreserveNewest
-
+
PreserveNewest
-
+
PreserveNewest
@@ -587,7 +596,7 @@
PreserveNewest
-
+
PreserveNewest