Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+1 -1
View File
@@ -243,7 +243,7 @@ namespace Subsurface
if (selectedRightPanel == (int)PanelTab.Map)
{
Game1.GameSession.map.Draw(spriteBatch, new Rectangle(
Game1.GameSession.Map.Draw(spriteBatch, new Rectangle(
rightPanel[selectedRightPanel].Rect.Right - 20 - 400,
rightPanel[selectedRightPanel].Rect.Y + 20,
400, 400));