Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -243,7 +243,7 @@ namespace Subsurface
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if (selectedRightPanel == (int)PanelTab.Map)
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{
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Game1.GameSession.map.Draw(spriteBatch, new Rectangle(
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Game1.GameSession.Map.Draw(spriteBatch, new Rectangle(
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rightPanel[selectedRightPanel].Rect.Right - 20 - 400,
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rightPanel[selectedRightPanel].Rect.Y + 20,
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400, 400));
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