373 lines
13 KiB
C#
373 lines
13 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Subsurface
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{
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class LobbyScreen : Screen
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{
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enum PanelTab { Crew = 0, Map = 1, Hire = 2 }
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GUIFrame leftPanel;
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GUIFrame[] rightPanel;
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GUIButton startButton;
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int selectedRightPanel;
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GUIListBox characterList;
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GUIListBox hireList;
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SinglePlayerMode gameMode;
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GUIFrame previewFrame;
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Level selectedLevel;
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public LobbyScreen()
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{
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Rectangle panelRect = new Rectangle(
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40, 40,
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(int)(Game1.GraphicsWidth * 0.3f) - 60,
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Game1.GraphicsHeight - 80);
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leftPanel = new GUIFrame(panelRect, GUI.style);
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//leftPanel.Padding = GUI.style.smallPadding;
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new GUITextBlock(new Rectangle(0, 0, 200, 25),
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"asdfdasfasdf", Color.Transparent, Color.White, Alignment.Left, GUI.style, leftPanel);
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GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 30, 200, 25),
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"", Color.Transparent, Color.White, Alignment.Left, GUI.style, leftPanel);
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moneyText.TextGetter = GetMoney;
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GUIButton button = new GUIButton(new Rectangle(0, 60, 100, 30), "Map", null, Alignment.Left, GUI.style, leftPanel);
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button.UserData = PanelTab.Map;
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button.OnClicked = SelectRightPanel;
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button = new GUIButton(new Rectangle(0, 100, 100, 30), "Crew", null, Alignment.Left, GUI.style, leftPanel);
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button.UserData = PanelTab.Crew;
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button.OnClicked = SelectRightPanel;
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button = new GUIButton(new Rectangle(0, 140, 100, 30), "Hire", null, Alignment.Left, GUI.style, leftPanel);
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button.UserData = PanelTab.Hire;
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button.OnClicked = SelectRightPanel;
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//---------------------------------------------------------------
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//---------------------------------------------------------------
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panelRect = new Rectangle(
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panelRect.X + panelRect.Width + 40,
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40,
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Game1.GraphicsWidth - panelRect.Width - 120,
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Game1.GraphicsHeight - 80);
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rightPanel = new GUIFrame[3];
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rightPanel[(int)PanelTab.Crew] = new GUIFrame(panelRect, GUI.style);
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//rightPanel[(int)PanelTab.Crew].Padding = GUI.style.smallPadding;
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new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.style, rightPanel[(int)PanelTab.Crew]);
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characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), GUI.style, rightPanel[(int)PanelTab.Crew]);
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characterList.OnSelected = SelectCharacter;
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//---------------------------------------
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rightPanel[(int)PanelTab.Map] = new GUIFrame(panelRect, GUI.style);
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//rightPanel[(int)PanelTab.Map].Padding = GUI.style.smallPadding;
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startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
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Alignment.BottomRight, GUI.style, rightPanel[(int)PanelTab.Map]);
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startButton.OnClicked = StartShift;
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startButton.Enabled = false;
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//---------------------------------------
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rightPanel[(int)PanelTab.Hire] = new GUIFrame(panelRect, GUI.style);
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//rightPanel[(int)PanelTab.Hire].Padding = GUI.style.smallPadding;
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hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), GUI.style, Alignment.Left, rightPanel[(int)PanelTab.Hire]);
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hireList.OnSelected = HireCharacter;
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}
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public override void Select()
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{
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base.Select();
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gameMode = Game1.GameSession.gameMode as SinglePlayerMode;
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//Map.Unload();
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UpdateCharacterLists();
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}
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public override void Deselect()
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{
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base.Deselect();
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//if (previewPlatform != null)
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//{
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// Game1.World.RemoveBody(previewPlatform);
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// previewPlatform = null;
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//}
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//if (previewHull != null)
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//{
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// previewHull.Remove();
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// previewHull = null;
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//}
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//if (previewCharacter != null)
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//{
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// previewCharacter.Remove();
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// previewCharacter = null;
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//}
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}
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//private void CreatePreviewCharacter()
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//{
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// if (previewCharacter != null) previewCharacter.Remove();
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// Vector2 pos = new Vector2(1000.0f, 1000.0f);
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// previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
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// previewCharacter.AnimController.IsStanding = true;
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// if (previewPlatform == null)
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// {
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// Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
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// platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
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// platform.IsStatic = true;
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// }
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// if (previewHull == null)
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// {
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// pos = ConvertUnits.ToDisplayUnits(pos);
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// previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
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// }
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// Physics.Alpha = 1.0f;
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// for (int i = 0; i < 500; i++)
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// {
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// previewCharacter.AnimController.Update((float)Physics.step);
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// previewCharacter.AnimController.UpdateAnim((float)Physics.step);
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// Game1.World.Step((float)Physics.step);
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// }
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//}
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public void SelectLocation(Location location, LocationConnection connection)
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{
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GUIComponent locationPanel = rightPanel[(int)PanelTab.Map].GetChild("selectedlocation");
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if (locationPanel != null) rightPanel[(int)PanelTab.Map].RemoveChild(locationPanel);
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locationPanel = new GUIFrame(new Rectangle(0, 0, rightPanel[(int)PanelTab.Map].Rect.Width / 2 - 40, 190), Color.Transparent, null, rightPanel[(int)PanelTab.Map]);
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locationPanel.UserData = "selectedlocation";
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new GUITextBlock(new Rectangle(0,0,100,20), location.Name, Color.Transparent, Color.White, Alignment.TopLeft, null, locationPanel);
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startButton.Enabled = true;
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selectedLevel = connection.Level;
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}
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private void UpdateCharacterLists()
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{
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characterList.ClearChildren();
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foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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c.Name + " ("+c.Job.Name+")", GUI.style,
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Alignment.Left,
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Alignment.Left,
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characterList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = c;
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}
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hireList.ClearChildren();
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foreach (CharacterInfo c in gameMode.hireManager.availableCharacters)
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{
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//GUIFrame frame = new GUIFrame(
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// new Rectangle(0, 0, 0, 25), Color.Transparent, null, hireList);
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//frame.UserData = c;
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//frame.Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f);
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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c.Name + " (" + c.Job.Name + ")", GUI.style, hireList);
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textBlock.UserData = c;
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textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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c.Salary.ToString(),
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null, null,
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Alignment.TopRight, GUI.style, textBlock);
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}
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}
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public override void Update(double deltaTime)
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{
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base.Update(deltaTime);
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leftPanel.Update((float)deltaTime);
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rightPanel[selectedRightPanel].Update((float)deltaTime);
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//shiftPanel.Update((float)deltaTime);
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}
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count
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|| hireList.CountChildren != gameMode.hireManager.availableCharacters.Count)
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{
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UpdateCharacterLists();
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}
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graphics.Clear(Color.CornflowerBlue);
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Game1.GameScreen.DrawMap(graphics, spriteBatch);
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spriteBatch.Begin();
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leftPanel.Draw(spriteBatch);
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rightPanel[selectedRightPanel].Draw(spriteBatch);
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if (selectedRightPanel == (int)PanelTab.Map)
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{
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Game1.GameSession.Map.Draw(spriteBatch, new Rectangle(
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rightPanel[selectedRightPanel].Rect.Right - 20 - 400,
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rightPanel[selectedRightPanel].Rect.Y + 20,
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400, 400));
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}
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GUI.Draw((float)deltaTime, spriteBatch, null);
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spriteBatch.End();
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if (characterList.SelectedData != null && selectedRightPanel == (int)PanelTab.Crew)
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{
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if (previewFrame==null || previewFrame.UserData != characterList.UserData)
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{
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CharacterInfo previewCharacter = (characterList.SelectedData as CharacterInfo);
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GUIFrame frameRoot = new GUIFrame(new Rectangle(350, 30, 300, 500),
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new Color(0.0f, 0.0f, 0.0f, 0.8f),
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Alignment.Top, GUI.style, rightPanel[selectedRightPanel]);
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frameRoot.Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
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previewFrame = previewCharacter.CreateInfoFrame(frameRoot);
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previewFrame.UserData = previewCharacter;
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}
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//if (previewCharacter != null)
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//{
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// Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
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// Vector2 pos = previewCharacter.Position;
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// pos.Y = -pos.Y;
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// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
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// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
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// previewCharacter.Draw(spriteBatch);
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// spriteBatch.End();
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//}
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//else
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//{
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// CreatePreviewCharacter();
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//}
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}
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}
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public bool SelectRightPanel(GUIButton button, object selection)
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{
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try { selectedRightPanel = (int)selection; }
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catch { return false; }
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return true;
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}
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//private void CreatePreviewCharacter()
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//{
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// if (Game1.Client.Character != null) Game1.Client.Character.Remove();
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// Vector2 pos = new Vector2(1000.0f, 1000.0f);
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// Character character = new Character(Game1.Client.CharacterInfo, pos);
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// Game1.Client.Character = character;
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// character.animController.isStanding = true;
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// if (previewPlatform == null)
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// {
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// Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
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// platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
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// platform.IsStatic = true;
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// }
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// if (previewPlatform == null)
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// {
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// pos = ConvertUnits.ToDisplayUnits(pos);
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// new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
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// }
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// Physics.Alpha = 1.0f;
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// for (int i = 0; i < 500; i++)
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// {
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// character.animController.Update((float)Physics.step);
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// character.animController.UpdateAnim((float)Physics.step);
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// Game1.world.Step((float)Physics.step);
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// }
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//}
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private string GetMoney()
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{
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return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
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}
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private bool SelectCharacter(object selection)
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{
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CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
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//CreatePreviewCharacter();
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return false;
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}
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private bool HireCharacter(object selection)
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{
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CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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gameMode.TryHireCharacter(characterInfo);
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return false;
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}
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private bool StartShift(GUIButton button, object selection)
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{
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Game1.GameSession.StartShift(TimeSpan.Zero, selectedLevel);
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Game1.GameScreen.Select();
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return true;
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}
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public bool QuitToMainMenu(GUIButton button, object selection)
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{
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Game1.MainMenuScreen.Select();
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return true;
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}
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}
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}
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