Fixed a null exception in AIObjectiveFindSafety
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@@ -188,7 +188,7 @@ namespace Barotrauma
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float waterPercentage = (hull.Volume / hull.FullVolume) * 100.0f;
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float fireAmount = 0.0f;
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var nearbyHulls = character.AnimController.CurrentHull.GetConnectedHulls(3);
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var nearbyHulls = hull.GetConnectedHulls(3);
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foreach (Hull hull2 in nearbyHulls)
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{
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