diff --git a/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs b/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs index 5c845dd78..7fb78c83f 100644 --- a/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs +++ b/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs @@ -188,7 +188,7 @@ namespace Barotrauma float waterPercentage = (hull.Volume / hull.FullVolume) * 100.0f; float fireAmount = 0.0f; - var nearbyHulls = character.AnimController.CurrentHull.GetConnectedHulls(3); + var nearbyHulls = hull.GetConnectedHulls(3); foreach (Hull hull2 in nearbyHulls) {