v0.6.1.4
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.3")]
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[assembly: AssemblyVersion("0.6.1.4")]
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[assembly: AssemblyFileVersion("0.6.1.3")]
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[assembly: AssemblyFileVersion("0.6.1.4")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.3")]
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[assembly: AssemblyVersion("0.6.1.4")]
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[assembly: AssemblyFileVersion("0.6.1.3")]
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[assembly: AssemblyFileVersion("0.6.1.4")]
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@@ -1,3 +1,25 @@
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---------------------------------------------------------------------------------------------------------
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v0.6.1.4
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---------------------------------------------------------------------------------------------------------
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- Plasma cutters can cut alien ruins again.
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- Fixed reactors staying operational after the fuel rods run out.
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- Fixed spawning items at the cursor via the debug console.
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- Fixed job assignment logic causing crashes if the maximum amount of players per job has been reached
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on the top 3 preferences of a client (which can happen on modded servers that have several jobs with a
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player limit).
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- Fixed errors during job assignment if a client or the host is controlling a non-human character.
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- The server log menu remembers the state of the filters when toggling it.
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- Fixed level generation errors in some specific seeds that caused the game to create ruin walls with
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a negative width/height (example seed: cBLgZ2im).
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- Fixed a submarine position syncing issue that caused erratic physics behavior on some specific
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multi-part subs, because the game only moved one part of the sub and the parts docked to it, not taking
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into account that more parts may be docked to the docked parts.
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- Handcuffed AI characters can't climb ladders.
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- Fixed crashing when a huskified human is killed by an explosion.
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- Added some GPU info to the crash reports and extra debug logging to hopefully diagnose the
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SharpDXExceptions during startup.
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---------------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------------
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v0.6.1.3
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v0.6.1.3
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---------------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------------
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