This commit is contained in:
Joonas Rikkonen
2017-08-09 22:42:31 +03:00
parent f7f738765b
commit b70f6fb3ca
3 changed files with 26 additions and 4 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.3")]
[assembly: AssemblyFileVersion("0.6.1.3")]
[assembly: AssemblyVersion("0.6.1.4")]
[assembly: AssemblyFileVersion("0.6.1.4")]

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.3")]
[assembly: AssemblyFileVersion("0.6.1.3")]
[assembly: AssemblyVersion("0.6.1.4")]
[assembly: AssemblyFileVersion("0.6.1.4")]

View File

@@ -1,3 +1,25 @@
---------------------------------------------------------------------------------------------------------
v0.6.1.4
---------------------------------------------------------------------------------------------------------
- Plasma cutters can cut alien ruins again.
- Fixed reactors staying operational after the fuel rods run out.
- Fixed spawning items at the cursor via the debug console.
- Fixed job assignment logic causing crashes if the maximum amount of players per job has been reached
on the top 3 preferences of a client (which can happen on modded servers that have several jobs with a
player limit).
- Fixed errors during job assignment if a client or the host is controlling a non-human character.
- The server log menu remembers the state of the filters when toggling it.
- Fixed level generation errors in some specific seeds that caused the game to create ruin walls with
a negative width/height (example seed: cBLgZ2im).
- Fixed a submarine position syncing issue that caused erratic physics behavior on some specific
multi-part subs, because the game only moved one part of the sub and the parts docked to it, not taking
into account that more parts may be docked to the docked parts.
- Handcuffed AI characters can't climb ladders.
- Fixed crashing when a huskified human is killed by an explosion.
- Added some GPU info to the crash reports and extra debug logging to hopefully diagnose the
SharpDXExceptions during startup.
---------------------------------------------------------------------------------------------------------
v0.6.1.3
---------------------------------------------------------------------------------------------------------