diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index 61ebf8abe..7549fd97b 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.1.3")] -[assembly: AssemblyFileVersion("0.6.1.3")] +[assembly: AssemblyVersion("0.6.1.4")] +[assembly: AssemblyFileVersion("0.6.1.4")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index a253de35d..7eef671d2 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.1.3")] -[assembly: AssemblyFileVersion("0.6.1.3")] +[assembly: AssemblyVersion("0.6.1.4")] +[assembly: AssemblyFileVersion("0.6.1.4")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 2471e11c0..51a47d8c3 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,25 @@ +--------------------------------------------------------------------------------------------------------- +v0.6.1.4 +--------------------------------------------------------------------------------------------------------- + +- Plasma cutters can cut alien ruins again. +- Fixed reactors staying operational after the fuel rods run out. +- Fixed spawning items at the cursor via the debug console. +- Fixed job assignment logic causing crashes if the maximum amount of players per job has been reached +on the top 3 preferences of a client (which can happen on modded servers that have several jobs with a +player limit). +- Fixed errors during job assignment if a client or the host is controlling a non-human character. +- The server log menu remembers the state of the filters when toggling it. +- Fixed level generation errors in some specific seeds that caused the game to create ruin walls with +a negative width/height (example seed: cBLgZ2im). +- Fixed a submarine position syncing issue that caused erratic physics behavior on some specific +multi-part subs, because the game only moved one part of the sub and the parts docked to it, not taking +into account that more parts may be docked to the docked parts. +- Handcuffed AI characters can't climb ladders. +- Fixed crashing when a huskified human is killed by an explosion. +- Added some GPU info to the crash reports and extra debug logging to hopefully diagnose the +SharpDXExceptions during startup. + --------------------------------------------------------------------------------------------------------- v0.6.1.3 ---------------------------------------------------------------------------------------------------------