ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming

This commit is contained in:
Regalis
2015-06-29 23:51:01 +03:00
parent 004608acd8
commit b493ed2b39
42 changed files with 473 additions and 182 deletions
+29 -15
View File
@@ -32,7 +32,7 @@ namespace Subsurface
{ {
case Physics.CollisionStairs: case Physics.CollisionStairs:
Structure structure = fixture.Body.UserData as Structure; Structure structure = fixture.Body.UserData as Structure;
if (stairs == null && (!inWater || TargetMovement.Y>0.0f) && structure!=null) if (stairs == null && !inWater && structure!=null)
{ {
if (LowestLimb.SimPosition.Y<structure.SimPosition.Y) if (LowestLimb.SimPosition.Y<structure.SimPosition.Y)
{ {
@@ -90,9 +90,17 @@ namespace Subsurface
} }
if (closestFraction == 1) //raycast didn't hit anything if (closestFraction == 1) //raycast didn't hit anything
{
floorY = (currentHull == null) ? -1000.0f : ConvertUnits.ToSimUnits(currentHull.Rect.Y - currentHull.Rect.Height); floorY = (currentHull == null) ? -1000.0f : ConvertUnits.ToSimUnits(currentHull.Rect.Y - currentHull.Rect.Height);
}
else else
{
floorY = rayStart.Y + (rayEnd.Y - rayStart.Y) * closestFraction; floorY = rayStart.Y + (rayEnd.Y - rayStart.Y) * closestFraction;
}
System.Diagnostics.Debug.WriteLine(floorY+" - "+inWater);
IgnorePlatforms = (TargetMovement.Y < 0.0f); IgnorePlatforms = (TargetMovement.Y < 0.0f);
@@ -321,10 +329,7 @@ namespace Subsurface
{ {
MoveLimb(leftHand, handPos, 1.5f, true); MoveLimb(leftHand, handPos, 1.5f, true);
} }
} }
} }
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
@@ -348,19 +353,21 @@ namespace Subsurface
Limb head = GetLimb(LimbType.Head); Limb head = GetLimb(LimbType.Head);
if (currentHull != null && currentHull.Volume < currentHull.FullVolume) if (currentHull != null && currentHull.Volume < currentHull.FullVolume && !head.inWater)
{ {
surfaceLimiter = (ConvertUnits.ToDisplayUnits(head.SimPosition.Y)-surfaceY); surfaceLimiter = (ConvertUnits.ToDisplayUnits(head.SimPosition.Y)-surfaceY);
surfaceLimiter = Math.Max(1.0f, surfaceLimiter); surfaceLimiter = Math.Max(1.0f, surfaceLimiter);
if (surfaceLimiter > 20.0f) return; if (surfaceLimiter > 20.0f) return;
} }
Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb torso = GetLimb(LimbType.Torso); Limb torso = GetLimb(LimbType.Torso);
Limb leftHand = GetLimb(LimbType.LeftHand); Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand); Limb rightHand = GetLimb(LimbType.RightHand);
Limb leftFoot = GetLimb(LimbType.LeftFoot);
Limb rightFoot = GetLimb(LimbType.RightFoot);
Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg);
float rotation = MathHelper.WrapAngle(torso.Rotation); float rotation = MathHelper.WrapAngle(torso.Rotation);
rotation = MathHelper.ToDegrees(rotation); rotation = MathHelper.ToDegrees(rotation);
@@ -397,9 +404,9 @@ namespace Subsurface
if (TargetMovement.X == 0.0f) if (TargetMovement.X == 0.0f)
{ {
head.body.ApplyForce(head.Mass * new Vector2(-Dir * 5.1f, -5.0f)); head.body.ApplyForce(head.Mass * new Vector2(-Dir * 5.1f, -5.0f));
torso.body.ApplyForce(torso.Mass *new Vector2(-Dir*5.1f, -15.0f)); torso.body.ApplyForce(torso.Mass * new Vector2(-Dir * 5.1f, -15.0f));
leftFoot.body.ApplyForce(leftFoot.Mass *new Vector2(0.0f, -80.0f)); leftFoot.body.ApplyForce(leftFoot.Mass * new Vector2(0.0f, -80.0f));
rightFoot.body.ApplyForce(rightFoot.Mass *new Vector2(0.0f, -80.0f)); rightFoot.body.ApplyForce(rightFoot.Mass * new Vector2(0.0f, -80.0f));
} }
else else
{ {
@@ -432,12 +439,19 @@ namespace Subsurface
MoveLimb(leftFoot, footPos + transformedFootPos, 2.5f); MoveLimb(leftFoot, footPos + transformedFootPos, 2.5f);
MoveLimb(rightFoot, footPos - transformedFootPos, 2.5f); MoveLimb(rightFoot, footPos - transformedFootPos, 2.5f);
Vector2 feetExtendForce = new Vector2( float legCorrection = MathUtils.GetShortestAngle(leftLeg.Rotation, torso.body.Rotation);
(float)-Math.Sin(torso.body.Rotation),
(float)Math.Cos(torso.body.Rotation));
leftFoot.body.ApplyForce(feetExtendForce); leftLeg.body.ApplyTorque(legCorrection);
rightFoot.body.ApplyForce(feetExtendForce);
legCorrection = MathUtils.GetShortestAngle(rightLeg.Rotation, torso.body.Rotation);
rightLeg.body.ApplyTorque(legCorrection);
//Vector2 feetExtendForce = new Vector2(
// (float)-Math.Sin(torso.body.Rotation),
// (float)Math.Cos(torso.body.Rotation));
//leftFoot.body.ApplyForce(feetExtendForce);
//rightFoot.body.ApplyForce(feetExtendForce);
leftFoot.body.ApplyTorque(leftFoot.body.Mass * -Dir); leftFoot.body.ApplyTorque(leftFoot.body.Mass * -Dir);
rightFoot.body.ApplyTorque(rightFoot.body.Mass * -Dir); rightFoot.body.ApplyTorque(rightFoot.body.Mass * -Dir);
+10 -1
View File
@@ -187,7 +187,16 @@ namespace Subsurface
if (element.Attribute("type") != null) if (element.Attribute("type") != null)
{ {
type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true); try
{
type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true);
}
catch
{
type = LimbType.None;
DebugConsole.ThrowError("Error in "+element+"! ''"+element.Attribute("type").Value+"'' is not a valid limb type");
}
Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero); Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero);
+10 -2
View File
@@ -8,7 +8,9 @@
<Sprite texture ="engine.png" depth="0.8"/> <Sprite texture ="engine.png" depth="0.8"/>
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="50" canbeselected = "true"/> <Engine minvoltage="0.5" powerperforce="10.0" maxforce="50" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</Engine>
<ConnectionPanel canbeselected = "true"> <ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/> <requireditem name="Screwdriver" type="Equipped"/>
@@ -24,7 +26,13 @@
<Sprite texture ="fabricator.png" depth="0.8"/> <Sprite texture ="fabricator.png" depth="0.8"/>
<Steering minvoltage="0.5" canbeselected = "true"/> <Steering minvoltage="0.5" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</Steering>
<Radar canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
</Radar>
<ConnectionPanel canbeselected = "true"> <ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/> <requireditem name="Screwdriver" type="Equipped"/>
+3 -1
View File
@@ -6,7 +6,9 @@
<trigger/> <trigger/>
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true"/> <MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</MiniMap>
<ConnectionPanel canbeselected = "true"> <ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/> <requireditem name="Screwdriver" type="Equipped"/>
@@ -9,6 +9,7 @@
<Sprite texture ="reactor.png" depth="0.8"/> <Sprite texture ="reactor.png" depth="0.8"/>
<Reactor canbeselected = "true"> <Reactor canbeselected = "true">
<GuiFrame rect="0,0,0.8,0.8" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<requireditem name="Fuel Rod" type="Contained"/> <requireditem name="Fuel Rod" type="Contained"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" /> <StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/> <sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
+9 -4
View File
@@ -8,12 +8,15 @@
<Sprite texture ="junctionbox.png" depth="0.8"/> <Sprite texture ="junctionbox.png" depth="0.8"/>
<PowerTransfer canbeselected = "true"/> <PowerTransfer canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</PowerTransfer>
<ConnectionPanel canbeselected = "true"> <ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/> <requireditem name="Screwdriver" type="Equipped"/>
<output name="power_out"/> <output name="power"/>
</ConnectionPanel> <output name="signal"/>
</ConnectionPanel>
</Item> </Item>
@@ -24,7 +27,9 @@
<Sprite texture ="battery.png" depth="0.8"/> <Sprite texture ="battery.png" depth="0.8"/>
<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true"/> <PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</PowerContainer>
<ConnectionPanel canbeselected = "true"> <ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/> <requireditem name="Screwdriver" type="Equipped"/>
+8 -8
View File
@@ -264,15 +264,15 @@ namespace Subsurface
public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam) public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam)
{ {
spriteBatch.DrawString(font, //spriteBatch.DrawString(font,
"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond // "FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
+ " - render: " + Game1.renderTimeElapsed, // + " - render: " + Game1.renderTimeElapsed,
new Vector2(10, 10), Color.White); // new Vector2(10, 10), Color.White);
spriteBatch.DrawString(font, //spriteBatch.DrawString(font,
"Physics: " + Game1.world.UpdateTime // "Physics: " + Game1.world.UpdateTime
+ " - bodies: " + Game1.world.BodyList.Count, // + " - bodies: " + Game1.world.BodyList.Count,
new Vector2(10, 30), Color.White); // new Vector2(10, 30), Color.White);
if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam); if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
+40 -34
View File
@@ -40,6 +40,11 @@ namespace Subsurface
get { return parent; } get { return parent; }
} }
public Vector2 Center
{
get { return new Vector2(rect.Center.X, rect.Center.Y); }
}
public Rectangle Rect public Rectangle Rect
{ {
get { return rect; } get { return rect; }
@@ -192,43 +197,44 @@ namespace Subsurface
} }
} }
protected virtual void UpdateDimensions(GUIComponent parent) protected virtual void UpdateDimensions(GUIComponent parent = null)
{ {
if (parent!=null) Rectangle parentRect = (parent==null) ? new Rectangle(0,0,Game1.GraphicsWidth, Game1.GraphicsHeight) : parent.rect;
Vector4 padding = (parent == null) ? Vector4.Zero : parent.padding;
if (rect.Width == 0) rect.Width = parentRect.Width - rect.X
- (int)padding.X - (int)padding.Z;
if (rect.Height == 0) rect.Height = parentRect.Height - rect.Y
- (int)padding.Y - (int)padding.W;
if (alignment.HasFlag(Alignment.CenterX))
{ {
if (rect.Width == 0) rect.Width = parent.Rect.Width - rect.X rect.X += parentRect.X + (int)parentRect.Width/2 - (int)rect.Width/2;
- (int)parent.Padding.X - (int)parent.Padding.Z;
if (rect.Height == 0) rect.Height = parent.Rect.Height - rect.Y
- (int)parent.Padding.Y - (int)parent.Padding.W;
if (alignment.HasFlag(Alignment.CenterX))
{
rect.X += parent.Rect.X + (int)parent.Rect.Width/2 - (int)rect.Width/2;
}
else if (alignment.HasFlag(Alignment.Right))
{
rect.X += parent.Rect.X + (int)parent.Rect.Width - (int)parent.Padding.Z - (int)rect.Width;
}
else
{
rect.X += parent.Rect.X + (int)parent.Padding.X;
}
if (alignment.HasFlag(Alignment.CenterY))
{
rect.Y += parent.Rect.Y + (int)parent.Rect.Height / 2 - (int)rect.Height / 2;
}
else if (alignment.HasFlag(Alignment.Bottom))
{
rect.Y += parent.Rect.Y + (int)parent.Rect.Height - (int)parent.Padding.W - (int)rect.Height;
}
else
{
rect.Y += parent.Rect.Y + (int)parent.Padding.Y;
}
} }
else if (alignment.HasFlag(Alignment.Right))
{
rect.X += parentRect.X + (int)parentRect.Width - (int)padding.Z - (int)rect.Width;
}
else
{
rect.X += parentRect.X + (int)padding.X;
}
if (alignment.HasFlag(Alignment.CenterY))
{
rect.Y += parentRect.Y + (int)parentRect.Height / 2 - (int)rect.Height / 2;
}
else if (alignment.HasFlag(Alignment.Bottom))
{
rect.Y += parentRect.Y + (int)parentRect.Height - (int)padding.W - (int)rect.Height;
}
else
{
rect.Y += parentRect.Y + (int)padding.Y;
}
} }
public virtual void DrawChildren(SpriteBatch spriteBatch) public virtual void DrawChildren(SpriteBatch spriteBatch)
+8 -1
View File
@@ -23,8 +23,15 @@ namespace Subsurface
this.alignment = alignment; this.alignment = alignment;
this.color = color; this.color = color;
if (parent!=null)
if (parent != null)
{
parent.AddChild(this); parent.AddChild(this);
}
else
{
UpdateDimensions();
}
} }
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
+1 -1
View File
@@ -49,7 +49,7 @@ namespace Subsurface
public static Random random; public static Random random;
//private Stopwatch renderTimer; //private Stopwatch renderTimer;
public static int renderTimeElapsed; //public static int renderTimeElapsed;
public Camera Cam public Camera Cam
+1 -1
View File
@@ -310,7 +310,7 @@ namespace Subsurface.Items.Components
if (convexHull2 != null) convexHull2.Remove(); if (convexHull2 != null) convexHull2.Remove();
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
if (connection.name=="toggle") if (connection.name=="toggle")
{ {
@@ -35,8 +35,8 @@ namespace Subsurface.Items.Components
public RangedWeapon(Item item, XElement element) public RangedWeapon(Item item, XElement element)
: base(item, element) : base(item, element)
{ {
barrelPos = ToolBox.GetAttributeVector2(element, "barrelpos", Vector2.Zero); //barrelPos = ToolBox.GetAttributeVector2(element, "barrelpos", Vector2.Zero);
barrelPos = ConvertUnits.ToSimUnits(barrelPos); //barrelPos = ConvertUnits.ToSimUnits(barrelPos);
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
+42 -1
View File
@@ -54,6 +54,8 @@ namespace Subsurface
private List<ItemSound> sounds; private List<ItemSound> sounds;
private GUIFrame guiFrame;
public readonly Dictionary<string, ObjectProperty> properties; public readonly Dictionary<string, ObjectProperty> properties;
public Dictionary<string, ObjectProperty> ObjectProperties public Dictionary<string, ObjectProperty> ObjectProperties
{ {
@@ -96,6 +98,19 @@ namespace Subsurface
get { return name; } get { return name; }
} }
protected GUIFrame GuiFrame
{
get
{
if (guiFrame==null)
{
DebugConsole.ThrowError("Error: the component "+name+" in "+item.Name+" doesn't have a guiFrame");
guiFrame = new GUIFrame(new Rectangle(0, 0, 100, 100), Color.Black);
}
return guiFrame;
}
}
[HasDefaultValue("", false)] [HasDefaultValue("", false)]
public string Msg public string Msg
{ {
@@ -153,6 +168,32 @@ namespace Subsurface
case "statuseffect": case "statuseffect":
statusEffects.Add(StatusEffect.Load(subElement)); statusEffects.Add(StatusEffect.Load(subElement));
break; break;
case "guiframe":
Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One);
rect.X *= Game1.GraphicsWidth;
rect.Y *= Game1.GraphicsHeight;
rect.Z *= Game1.GraphicsWidth;
rect.W *= Game1.GraphicsHeight;
Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
Alignment alignment = Alignment.Center;
try
{
alignment = (Alignment)Enum.Parse(typeof(Alignment),
ToolBox.GetAttributeString(subElement, "alignment", "Center"), true);
}
catch
{
DebugConsole.ThrowError("Error in " + element + "! ''" + element.Attribute("type").Value + "'' is not a valid alignment");
}
guiFrame = new GUIFrame(
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
new Color(color.X, color.Y, color.Z), alignment);
guiFrame.Alpha = color.W;
break;
case "sound": case "sound":
string filePath = ToolBox.GetAttributeString(subElement, "file", ""); string filePath = ToolBox.GetAttributeString(subElement, "file", "");
if (filePath=="") continue; if (filePath=="") continue;
@@ -284,7 +325,7 @@ namespace Subsurface
return false; return false;
} }
public virtual void ReceiveSignal(string signal, Connection connection, Item sender) { } public virtual void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f) { }
public virtual bool Combine(Item item) public virtual bool Combine(Item item)
{ {
@@ -71,17 +71,18 @@ namespace Subsurface.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
//isActive = true; //isActive = true;
GuiFrame.Draw(spriteBatch);
int width = 300, height = 300; //int width = 300, height = 300;
int x = Game1.GraphicsWidth / 2 - width / 2; //int x = Game1.GraphicsWidth / 2 - width / 2;
int y = Game1.GraphicsHeight / 2 - height / 2 - 50; //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.font, "Force: " + (int)targetForce+" %", new Vector2(x + 30, y + 30), Color.White); spriteBatch.DrawString(GUI.font, "Force: " + (int)targetForce + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) targetForce += 1.0f; if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true)) targetForce += 1.0f;
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) targetForce -= 1.0f; if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true);
} }
@@ -91,9 +92,9 @@ namespace Subsurface.Items.Components
force = MathHelper.Lerp(force, 0.0f, 0.1f); force = MathHelper.Lerp(force, 0.0f, 0.1f);
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
base.ReceiveSignal(signal, connection, sender); base.ReceiveSignal(signal, connection, sender, power);
if (connection.name == "set_force") if (connection.name == "set_force")
{ {
@@ -32,12 +32,13 @@ namespace Subsurface.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
int width = 500, height = 400; int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = Game1.GraphicsWidth / 2 - width / 2; int x = GuiFrame.Rect.X;
int y = Game1.GraphicsHeight / 2 - height / 2; int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black, true); //GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black, true);
Rectangle miniMap = new Rectangle(x + 20, y + 40, width - 40, height - 60); Rectangle miniMap = new Rectangle(x + 20, y + 40, width - 40, height - 60);
@@ -133,9 +133,11 @@ namespace Subsurface.Items.Components
// } // }
//} //}
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
base.ReceiveSignal(signal, connection, sender); base.ReceiveSignal(signal, connection, sender, power);
isActive = true;
if (connection.name == "toggle") if (connection.name == "toggle")
{ {
@@ -150,7 +152,7 @@ namespace Subsurface.Items.Components
float tempSpeed; float tempSpeed;
if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempSpeed)) if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempSpeed))
{ {
flowPercentage = MathHelper.Clamp(flowPercentage, -100.0f, 100.0f); flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
} }
} }
@@ -0,0 +1,86 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Radar : ItemComponent
{
float range;
float angle;
//RenderTarget2D renderTarget;
[HasDefaultValue(0.0f, false)]
public float Range
{
get { return ConvertUnits.ToDisplayUnits(range); }
set { range = ConvertUnits.ToSimUnits(value); }
}
public Radar(Item item, XElement element)
: base(item, element)
{
//renderTarget = new RenderTarget2D(Game1.CurrGraphicsDevice, GuiFrame.Rect.Width, GuiFrame.Rect.Height);
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
angle = (angle + deltaTime) % MathHelper.TwoPi;
}
public override void DrawHUD(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Character character)
{
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
Vector2 lineEnd = GuiFrame.Center;
lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle))*Math.Min(width,height)/2.0f;
GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
if (!isActive) return;
float scale = 0.01f;
List<Vector2[]> edges = Level.Loaded.GetCellEdges(-Level.Loaded.position, 5);
Vector2 offset = Vector2.Zero; //Level.Loaded.position;
//offset.Y = -offset.Y;
for (int i = 0; i < edges.Count; i++)
{
GUI.DrawLine(spriteBatch,
GuiFrame.Center + (edges[i][0] - offset) * scale,
GuiFrame.Center + (edges[i][1] - offset) * scale, Color.Green);
}
scale = ConvertUnits.ToDisplayUnits(scale);
for (int i = 0; i< Submarine.Loaded.HullVertices.Count; i++)
{
Vector2 start =Submarine.Loaded.HullVertices[i] * scale;
start.Y = -start.Y;
Vector2 end = Submarine.Loaded.HullVertices[(i+1)%Submarine.Loaded.HullVertices.Count] * scale;
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, GuiFrame.Center + start,GuiFrame.Center + end, Color.Green);
}
}
private void UpdateRendertarget()
{
}
}
}
@@ -300,9 +300,11 @@ namespace Subsurface.Items.Components
{ {
isActive = true; isActive = true;
int width = 500, height = 420; int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = Game1.GraphicsWidth / 2 - width / 2; int x = GuiFrame.Rect.X;
int y = Game1.GraphicsHeight / 2 - height / 2 - 50; int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
float xOffset = (graphTimer / (float)updateGraphInterval); float xOffset = (graphTimer / (float)updateGraphInterval);
@@ -23,21 +23,19 @@ namespace Subsurface.Items.Components
{ {
base.Update(deltaTime, cam); base.Update(deltaTime, cam);
item.SendSignal(targetVelocity.X.ToString(), "velocity_x_out", item); item.SendSignal(targetVelocity.X.ToString(), "velocity_x_out");
item.SendSignal(targetVelocity.Y.ToString(), "velocity_y_out", item); item.SendSignal((-targetVelocity.Y).ToString(), "velocity_y_out");
} }
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
//isActive = true; int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
int width = 300, height = 300; GuiFrame.Draw(spriteBatch);
int x = Game1.GraphicsWidth / 2 - width / 2;
int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
Rectangle velRect = new Rectangle(x+20, y+20, 100, 100);
GUI.DrawRectangle(spriteBatch, velRect, Color.White, false); GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
GUI.DrawLine(spriteBatch, GUI.DrawLine(spriteBatch,
@@ -65,20 +63,27 @@ namespace Subsurface.Items.Components
} }
} }
//spriteBatch.DrawString(GUI.font, "Force: " + (int)force + " %", new Vector2(x + 30, y + 30), Color.White);
//if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) targetForce += 1.0f;
//if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
item.NewComponentEvent(this, true); item.NewComponentEvent(this, true);
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
if (connection.name == "velocity_in") if (connection.name == "velocity_in")
{ {
currVelocity = ToolBox.ParseToVector2(signal, false); currVelocity = ToolBox.ParseToVector2(signal, false);
} }
} }
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(targetVelocity.X);
message.Write(targetVelocity.Y);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
targetVelocity.X = message.ReadFloat();
targetVelocity.Y = message.ReadFloat();
}
} }
} }
@@ -49,9 +49,8 @@ namespace Subsurface.Items.Components
{ {
pt.powerLoad += (fullLoad - pt.powerLoad) / inertia; pt.powerLoad += (fullLoad - pt.powerLoad) / inertia;
pt.currPowerConsumption += (-fullPower - pt.currPowerConsumption) / inertia; pt.currPowerConsumption += (-fullPower - pt.currPowerConsumption) / inertia;
pt.Item.SendSignal( pt.Item.SendSignal("",
(fullPower / Math.Max(fullLoad,1.0f)).ToString(CultureInfo.InvariantCulture), "power", fullPower / Math.Max(fullLoad, 1.0f));
"power_out");
} }
else else
@@ -126,9 +125,11 @@ namespace Subsurface.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character) public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{ {
int width = 300, height = 200; int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = Game1.GraphicsWidth / 2 - width / 2; int x = GuiFrame.Rect.X;
int y = Game1.GraphicsHeight / 2 - height / 2; int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
@@ -136,5 +137,15 @@ namespace Subsurface.Items.Components
spriteBatch.DrawString(GUI.font, "Load: " + (int)powerLoad, new Vector2(x + 30, y + 100), Color.White); spriteBatch.DrawString(GUI.font, "Load: " + (int)powerLoad, new Vector2(x + 30, y + 100), Color.White);
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
{
base.ReceiveSignal(signal, connection, sender, power);
if (connection.name=="signal")
{
connection.SendSignal(signal, item, 0.0f);
}
}
} }
} }
@@ -59,15 +59,9 @@ namespace Subsurface.Items.Components
set { voltage = Math.Max(0.0f, value); } set { voltage = Math.Max(0.0f, value); }
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
{ {
if (connection.name=="power_in") if (connection.name=="power_in") voltage = power;
{
if (!float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out voltage))
{
voltage = 0.0f;
}
}
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -53,7 +53,7 @@ namespace Subsurface.Items.Components
} }
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
switch (connection.name) switch (connection.name)
{ {
@@ -135,7 +135,7 @@ namespace Subsurface.Items.Components
// return false; // return false;
//} //}
public void SendSignal(string signal, Item sender) public void SendSignal(string signal, Item sender, float power)
{ {
for (int i = 0; i<MaxLinked; i++) for (int i = 0; i<MaxLinked; i++)
{ {
@@ -146,7 +146,7 @@ namespace Subsurface.Items.Components
foreach (ItemComponent ic in recipient.item.components) foreach (ItemComponent ic in recipient.item.components)
{ {
ic.ReceiveSignal(signal, recipient, sender); ic.ReceiveSignal(signal, recipient, sender, power);
} }
} }
} }
@@ -38,7 +38,7 @@ namespace Subsurface.Items.Components
sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None); sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
switch (connection.name) switch (connection.name)
{ {
@@ -9,11 +9,11 @@ namespace Subsurface.Items.Components
{ {
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
if (connection.name != "signal_in") return; if (connection.name != "signal_in") return;
item.SendSignal(signal=="0" ? "1" : "0", "signal_out", item); item.SendSignal(signal=="0" ? "1" : "0", "signal_out");
} }
} }
} }
@@ -28,7 +28,7 @@ namespace Subsurface.Items.Components
{ {
} }
public override void ReceiveSignal(string signal, Connection connection, Item sender) public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{ {
switch (connection.name) switch (connection.name)
{ {
@@ -44,11 +44,11 @@ namespace Subsurface.Items.Components
} }
catch catch
{ {
item.SendSignal("ERROR", "signal_out", item); item.SendSignal("ERROR", "signal_out");
return; return;
} }
item.SendSignal(success ? output : "0", "signal_out", item); item.SendSignal(success ? output : "0", "signal_out");
break; break;
case "set_output": case "set_output":
+2 -3
View File
@@ -641,8 +641,7 @@ namespace Subsurface
} }
} }
public void SendSignal(string signal, string connectionName, float power=0.0f)
public void SendSignal(string signal, string connectionName, Item ignoredReceiver = null)
{ {
ConnectionPanel panel = GetComponent<ConnectionPanel>(); ConnectionPanel panel = GetComponent<ConnectionPanel>();
if (panel == null) return; if (panel == null) return;
@@ -650,7 +649,7 @@ namespace Subsurface
{ {
if (c.name != connectionName) continue; if (c.name != connectionName) continue;
c.SendSignal(signal, this); c.SendSignal(signal, this, power);
} }
} }
+109 -22
View File
@@ -181,10 +181,33 @@ namespace Subsurface
cells.Remove(cell); cells.Remove(cell);
} }
//GenerateBodies(cells, pathCells); for (int x = 0; x < cellGrid.GetLength(0); x++ )
{
for (int y = 0; y < cellGrid.GetLength(1); y++ )
{
cellGrid[x, y].Clear();
}
}
foreach (VoronoiCell cell in cells)
{
cellGrid[(int)Math.Floor(cell.Center.X / gridCellWidth), (int)Math.Floor(cell.Center.Y / gridCellWidth)].Add(cell);
}
GeneratePolygons(cells, pathCells); GeneratePolygons(cells, pathCells);
foreach (VoronoiCell cell in cells)
{
foreach (GraphEdge edge in cell.edges)
{
edge.cell1 = null;
edge.cell2 = null;
edge.site1 = null;
edge.site2 = null;
}
}
Debug.WriteLine("Generatelevel: " + sw2.ElapsedMilliseconds + " ms"); Debug.WriteLine("Generatelevel: " + sw2.ElapsedMilliseconds + " ms");
sw2.Restart(); sw2.Restart();
@@ -452,6 +475,8 @@ namespace Subsurface
VoronoiCell adjacentCell = ge.AdjacentCell(cell); VoronoiCell adjacentCell = ge.AdjacentCell(cell);
if (!emptyCells.Contains(adjacentCell)) continue; if (!emptyCells.Contains(adjacentCell)) continue;
ge.isSolid = true;
if (!bodyPoints.Contains(ge.point1)) bodyPoints.Add(ge.point1); if (!bodyPoints.Contains(ge.point1)) bodyPoints.Add(ge.point1);
if (!bodyPoints.Contains(ge.point2)) bodyPoints.Add(ge.point2); if (!bodyPoints.Contains(ge.point2)) bodyPoints.Add(ge.point2);
} }
@@ -624,39 +649,101 @@ namespace Subsurface
// } // }
//} //}
int gridPosX = (int)Math.Floor(-observerPosition.X / gridCellWidth); //int gridPosX = (int)Math.Floor(-observerPosition.X / gridCellWidth);
int gridPosY = (int)Math.Floor(-observerPosition.Y / gridCellWidth); //int gridPosY = (int)Math.Floor(-observerPosition.Y / gridCellWidth);
int searchOffset = 2; //int searchOffset = 2;
int startX = Math.Max(gridPosX - searchOffset, 0); //int startX = Math.Max(gridPosX - searchOffset, 0);
int endX = Math.Min(gridPosX + searchOffset, cellGrid.GetLength(0) - 1); //int endX = Math.Min(gridPosX + searchOffset, cellGrid.GetLength(0) - 1);
int startY = Math.Max(gridPosY - searchOffset, 0); //int startY = Math.Max(gridPosY - searchOffset, 0);
int endY = Math.Min(gridPosY + searchOffset, cellGrid.GetLength(1) - 1); //int endY = Math.Min(gridPosY + searchOffset, cellGrid.GetLength(1) - 1);
//for (int x = startX; x < endX; x++)
//{
// for (int y = startY; y < endY; y++)
// {
// GUI.DrawRectangle(spriteBatch,
// new Rectangle(x * gridCellWidth + (int)position.X, borders.Y - borders.Height + y * gridCellWidth - (int)position.Y, gridCellWidth, gridCellWidth),
// Color.Cyan);
// }
//}
List<Vector2[]> edges = GetCellEdges(-observerPosition);
for (int i = 0; i < edges.Count; i++ )
{
GUI.DrawLine(spriteBatch, edges[i][0], edges[i][1], Color.Green);
}
//foreach (VoronoiCell cell in cells)
//{
// for (int i = 0; i < cell.edges.Count; i++)
// {
// Vector2 start = cell.edges[i].point1 + position;
// start.Y = -start.Y;
// Vector2 end = cell.edges[i].point2 + position;
// end.Y = -end.Y;
// GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
// }
//}
}
public List<Vector2[]> GetCellEdges(Vector2 refPos, int searchDepth = 2, bool onlySolid = true)
{
int gridPosX = (int)Math.Floor(refPos.X / gridCellWidth);
int gridPosY = (int)Math.Floor(refPos.Y / gridCellWidth);
int startX = Math.Max(gridPosX - searchDepth, 0);
int endX = Math.Min(gridPosX + searchDepth, cellGrid.GetLength(0) - 1);
int startY = Math.Max(gridPosY - searchDepth, 0);
int endY = Math.Min(gridPosY + searchDepth, cellGrid.GetLength(1) - 1);
List<Vector2[]> edges = new List<Vector2[]>();
for (int x = startX; x < endX; x++) for (int x = startX; x < endX; x++)
{ {
for (int y = startY; y < endY; y++) for (int y = startY; y < endY; y++)
{ {
GUI.DrawRectangle(spriteBatch, foreach (VoronoiCell cell in cellGrid[x,y])
new Rectangle(x * gridCellWidth + (int)position.X, borders.Y - borders.Height + y * gridCellWidth - (int)position.Y, gridCellWidth, gridCellWidth), {
Color.Cyan); for (int i = 0; i < cell.edges.Count; i++)
{
if (onlySolid && !cell.edges[i].isSolid) continue;
Vector2 start = cell.edges[i].point1 + position;
start.Y = -start.Y;
Vector2 end = cell.edges[i].point2 + position;
end.Y = -end.Y;
edges.Add(new Vector2[] { start, end });
//GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
}
}
} }
} }
foreach (VoronoiCell cell in cells) //foreach (VoronoiCell cell in cells)
{ //{
for (int i = 0; i<cell.edges.Count; i++) // for (int i = 0; i < cell.edges.Count; i++)
{ // {
Vector2 start = cell.edges[i].point1+position; // Vector2 start = cell.edges[i].point1 + position;
start.Y = -start.Y; // start.Y = -start.Y;
Vector2 end = cell.edges[i].point2+position; // Vector2 end = cell.edges[i].point2 + position;
end.Y = -end.Y; // end.Y = -end.Y;
GUI.DrawLine(spriteBatch, start, end, (cell.body!=null && cell.body.Enabled) ? Color.Green : Color.Red); // edges.Add(new Vector2[] {start, end});
} // //GUI.DrawLine(spriteBatch, start, end, (cell.body != null && cell.body.Enabled) ? Color.Green : Color.Red);
} // }
//}
return edges;
} }
public void Render(GraphicsDevice graphicsDevice, Camera cam) public void Render(GraphicsDevice graphicsDevice, Camera cam)
+10 -3
View File
@@ -62,6 +62,12 @@ namespace Subsurface
get { return lastPickedFraction; } get { return lastPickedFraction; }
} }
public List<Vector2> HullVertices
{
get;
private set;
}
public Md5Hash Hash public Md5Hash Hash
{ {
get get
@@ -402,8 +408,6 @@ namespace Subsurface
} }
//hullBodies[0].body.LinearVelocity = -hullBodies[0].body.Position; //hullBodies[0].body.LinearVelocity = -hullBodies[0].body.Position;
hullBody.SetTransform(Vector2.Zero , 0.0f); hullBody.SetTransform(Vector2.Zero , 0.0f);
if (collidingCell == null) if (collidingCell == null)
@@ -697,6 +701,9 @@ namespace Subsurface
} }
List<Vector2> convexHull = GenerateConvexHull(); List<Vector2> convexHull = GenerateConvexHull();
HullVertices = convexHull;
for (int i = 0; i < convexHull.Count; i++) for (int i = 0; i < convexHull.Count; i++)
{ {
convexHull[i] = ConvertUnits.ToSimUnits(convexHull[i]); convexHull[i] = ConvertUnits.ToSimUnits(convexHull[i]);
@@ -718,7 +725,7 @@ namespace Subsurface
var triangulatedVertices = Triangulate.ConvexPartition(_shapevertices, TriangulationAlgorithm.Bayazit); var triangulatedVertices = Triangulate.ConvexPartition(_shapevertices, TriangulationAlgorithm.Bayazit);
Body hullBody = BodyFactory.CreateCompoundPolygon(Game1.world, triangulatedVertices, 5.0f); hullBody = BodyFactory.CreateCompoundPolygon(Game1.world, triangulatedVertices, 5.0f);
hullBody.BodyType = BodyType.Dynamic; hullBody.BodyType = BodyType.Dynamic;
hullBody.CollisionCategories = Physics.CollisionMisc; hullBody.CollisionCategories = Physics.CollisionMisc;
+2
View File
@@ -143,6 +143,8 @@ namespace Voronoi2
public Site site1, site2; public Site site1, site2;
public VoronoiCell cell1, cell2; public VoronoiCell cell1, cell2;
public bool isSolid;
public VoronoiCell AdjacentCell(VoronoiCell cell) public VoronoiCell AdjacentCell(VoronoiCell cell)
{ {
if (cell1==cell) if (cell1==cell)
+18 -17
View File
@@ -78,10 +78,11 @@
<Compile Include="GUI\GUITickBox.cs" /> <Compile Include="GUI\GUITickBox.cs" />
<Compile Include="IPropertyObject.cs" /> <Compile Include="IPropertyObject.cs" />
<Compile Include="Items\CharacterInventory.cs" /> <Compile Include="Items\CharacterInventory.cs" />
<Compile Include="Items\Components\Fabricator.cs" /> <Compile Include="Items\Components\Machines\Fabricator.cs" />
<Compile Include="Items\Components\MiniMap.cs" /> <Compile Include="Items\Components\Machines\MiniMap.cs" />
<Compile Include="Items\Components\Engine.cs" /> <Compile Include="Items\Components\Machines\Engine.cs" />
<Compile Include="Items\Components\Pump.cs" /> <Compile Include="Items\Components\Machines\Pump.cs" />
<Compile Include="Items\Components\Machines\Radar.cs" />
<Compile Include="Items\Components\Signal\OxygenDetector.cs" /> <Compile Include="Items\Components\Signal\OxygenDetector.cs" />
<Compile Include="Items\Components\Signal\LightComponent.cs" /> <Compile Include="Items\Components\Signal\LightComponent.cs" />
<Compile Include="Items\Components\Signal\NotComponent.cs" /> <Compile Include="Items\Components\Signal\NotComponent.cs" />
@@ -89,8 +90,8 @@
<Compile Include="Items\Components\Signal\AndComponent.cs" /> <Compile Include="Items\Components\Signal\AndComponent.cs" />
<Compile Include="Items\Components\Signal\ConnectionPanel.cs" /> <Compile Include="Items\Components\Signal\ConnectionPanel.cs" />
<Compile Include="Items\Components\Signal\RegExFindComponent.cs" /> <Compile Include="Items\Components\Signal\RegExFindComponent.cs" />
<Compile Include="Items\Components\Steering.cs" /> <Compile Include="Items\Components\Machines\Steering.cs" />
<Compile Include="Items\Components\Throwable.cs" /> <Compile Include="Items\Components\Holdable\Throwable.cs" />
<Compile Include="Items\Components\Turret.cs" /> <Compile Include="Items\Components\Turret.cs" />
<Compile Include="Items\Components\Signal\Wire.cs" /> <Compile Include="Items\Components\Signal\Wire.cs" />
<Compile Include="Items\Components\Signal\Connection.cs" /> <Compile Include="Items\Components\Signal\Connection.cs" />
@@ -108,18 +109,18 @@
<Compile Include="GUI\GUIStyle.cs" /> <Compile Include="GUI\GUIStyle.cs" />
<Compile Include="GUI\GUITextBox.cs" /> <Compile Include="GUI\GUITextBox.cs" />
<Compile Include="Items\Components\Container.cs" /> <Compile Include="Items\Components\Container.cs" />
<Compile Include="Items\Components\Controller.cs" /> <Compile Include="Items\Components\Machines\Controller.cs" />
<Compile Include="Items\Components\Door.cs" /> <Compile Include="Items\Components\Door.cs" />
<Compile Include="Items\Components\Ladder.cs" /> <Compile Include="Items\Components\Ladder.cs" />
<Compile Include="Items\Components\Pickable.cs" /> <Compile Include="Items\Components\Holdable\Pickable.cs" />
<Compile Include="Items\Components\PowerContainer.cs" /> <Compile Include="Items\Components\Power\PowerContainer.cs" />
<Compile Include="Items\Components\OxygenGenerator.cs" /> <Compile Include="Items\Components\Machines\OxygenGenerator.cs" />
<Compile Include="Items\Components\Powered.cs" /> <Compile Include="Items\Components\Power\Powered.cs" />
<Compile Include="Items\Components\PowerTransfer.cs" /> <Compile Include="Items\Components\Power\PowerTransfer.cs" />
<Compile Include="Items\Components\RangedWeapon.cs" /> <Compile Include="Items\Components\Holdable\RangedWeapon.cs" />
<Compile Include="Items\Components\Reactor.cs" /> <Compile Include="Items\Components\Machines\Reactor.cs" />
<Compile Include="Items\Components\RepairTool.cs" /> <Compile Include="Items\Components\Holdable\RepairTool.cs" />
<Compile Include="Items\Components\Vent.cs" /> <Compile Include="Items\Components\Machines\Vent.cs" />
<Compile Include="Items\RelatedItem.cs" /> <Compile Include="Items\RelatedItem.cs" />
<Compile Include="Items\Components\Rope.cs" /> <Compile Include="Items\Components\Rope.cs" />
<Compile Include="Items\Components\Wearable.cs" /> <Compile Include="Items\Components\Wearable.cs" />
@@ -159,7 +160,7 @@
<Compile Include="GUI\GUIProgressBar.cs" /> <Compile Include="GUI\GUIProgressBar.cs" />
<Compile Include="GUI\GUIScrollBar.cs" /> <Compile Include="GUI\GUIScrollBar.cs" />
<Compile Include="GUI\GUITextBlock.cs" /> <Compile Include="GUI\GUITextBlock.cs" />
<Compile Include="Items\Components\Holdable.cs" /> <Compile Include="Items\Components\Holdable\Holdable.cs" />
<Compile Include="Items\Components\ItemComponent.cs" /> <Compile Include="Items\Components\ItemComponent.cs" />
<Compile Include="Items\ItemPrefab.cs" /> <Compile Include="Items\ItemPrefab.cs" />
<Compile Include="Items\Item.cs" /> <Compile Include="Items\Item.cs" />
+2 -2
View File
@@ -189,7 +189,7 @@ namespace Subsurface
if (components.Length!=2) if (components.Length!=2)
{ {
if (!errorMessages) return vector; if (!errorMessages) return vector;
DebugConsole.ThrowError("Failed to parse the string "+stringVector2+" to Vector2"); DebugConsole.ThrowError("Failed to parse the string ''"+stringVector2+"'' to Vector2");
return vector; return vector;
} }
@@ -212,7 +212,7 @@ namespace Subsurface
if (components.Length < 3) if (components.Length < 3)
{ {
DebugConsole.ThrowError("Failed to parse the string " + stringVector4 + " to Vector4"); DebugConsole.ThrowError("Failed to parse the string ''" + stringVector4 + "'' to Vector4");
return vector; return vector;
} }
Binary file not shown.