MP campaign additions/fixes:
- Store tab & cargo spawning - Sub & shuttle lists and level seed box are disabled when a campaign is active. - Campaign UI is recreated if a new campaign is started while another one is active.
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@@ -197,21 +197,16 @@ namespace Barotrauma
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submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
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}
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if (GameMode.Mission != null)
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{
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currentMission = GameMode.Mission;
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}
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if (GameMode!=null) GameMode.Start();
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Entity.Spawner = new EntitySpawner();
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if (GameMode.Mission != null) currentMission = GameMode.Mission;
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if (GameMode != null) GameMode.Start();
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if (GameMode.Mission != null) Mission.Start(Level.Loaded);
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EventManager.StartRound(level);
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if (GameMode != null) GameMode.MsgBox();
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Entity.Spawner = new EntitySpawner();
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#if CLIENT
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roundSummary = new RoundSummary(this);
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