MP campaign additions/fixes:

- Store tab & cargo spawning
- Sub & shuttle lists and level seed box are disabled when a campaign is active.
- Campaign UI is recreated if a new campaign is started while another one is active.
This commit is contained in:
Joonas Rikkonen
2017-09-14 19:39:03 +03:00
parent 348d81a66f
commit b292a301cf
8 changed files with 98 additions and 48 deletions
@@ -225,9 +225,6 @@ namespace Barotrauma
campaignContainer = new GUIFrame(new Rectangle(0, 20, 0, 0), null, infoFrame);
campaignContainer.Visible = false;
var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), "Back", "", campaignContainer);
backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
//submarine list ------------------------------------------------------------------
@@ -408,8 +405,10 @@ namespace Barotrauma
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
//playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
campaignViewButton = new GUIButton(new Rectangle(0, 0, 130, 30), "Campaign view", Alignment.BottomRight, "", defaultModeContainer);
campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
campaignViewButton.Visible = false;
if (IsServer && GameMain.Server != null)
{
@@ -437,9 +436,6 @@ namespace Barotrauma
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", defaultModeContainer);
StartButton.OnClicked = GameMain.Server.StartGameClicked;
campaignViewButton = new GUIButton(new Rectangle(0, 0, 130, 30), "Campaign view", Alignment.BottomRight, "", defaultModeContainer);
campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
campaignViewButton.Visible = false;
GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), "Settings", Alignment.TopRight, "", infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
@@ -1096,16 +1092,20 @@ namespace Barotrauma
public void SelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= modeList.children.Count) return;
if (modeIndex < 0 || modeIndex >= modeList.children.Count || modeList.SelectedIndex == modeIndex) return;
if (GameMain.Server != null)
if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
{
if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
if (GameMain.Server != null)
{
MultiplayerCampaign.StartCampaignSetup();
return;
}
}
else
{
ToggleCampaignMode(false);
}
modeList.Select(modeIndex, true);
missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
@@ -1113,24 +1113,28 @@ namespace Barotrauma
private bool SelectMode(GUIComponent component, object obj)
{
if (GameMain.NetworkMember == null) return false;
if (GameMain.NetworkMember == null || obj == modeList.SelectedData) return false;
GameModePreset modePreset = obj as GameModePreset;
if (modePreset == null) return false;
missionTypeBlock.Visible = modePreset.Name == "Mission";
if (GameMain.Server != null)
if (modePreset.Name == "Campaign")
{
//campaign selected and the campaign view has not been set up yet
// -> don't select the mode yet and start campaign setup
if (modePreset.Name == "Campaign" && !campaignContainer.Visible)
if (GameMain.Server != null && !campaignContainer.Visible)
{
MultiplayerCampaign.StartCampaignSetup();
return false;
}
}
}
else
{
ToggleCampaignMode(false);
}
lastUpdateID++;
return true;
}
@@ -1139,22 +1143,43 @@ namespace Barotrauma
{
campaignContainer.Visible = enabled;
defaultModeContainer.Visible = !enabled;
if (StartButton != null)
{
StartButton.Visible = !enabled;
}
}
public void ToggleCampaignMode(bool enabled)
{
ToggleCampaignView(enabled);
subList.Enabled = !enabled;
shuttleList.Enabled = !enabled;
seedBox.Enabled = !enabled;
if (campaignViewButton != null) campaignViewButton.Visible = enabled;
if (StartButton != null) StartButton.Visible = !enabled;
if (enabled)
{
if (campaignUI == null)
if (campaignUI == null || campaignUI.Campaign != GameMain.GameSession.GameMode)
{
campaignContainer.ClearChildren();
campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), "Back", "", campaignContainer);
backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
int buttonX = backButton.Rect.Width + 50;
List<CampaignUI.Tab> tabTypes = new List<CampaignUI.Tab>() { CampaignUI.Tab.Map, CampaignUI.Tab.Store };
foreach (CampaignUI.Tab tab in tabTypes)
{
var tabButton = new GUIButton(new Rectangle(buttonX, -10, 100, 20), tab.ToString(), "", campaignContainer);
tabButton.OnClicked += (btn, obj) =>
{
campaignUI.SelectTab(tab);
return true;
};
buttonX += 110;
}
}
modeList.Select(2, true);
}