Fixed debug console pausing multiplayer games, fixed missing ruinclaw sprite

This commit is contained in:
Joonas Rikkonen
2018-02-06 16:08:19 +02:00
parent 633dc1ff1e
commit af9980090b
2 changed files with 2 additions and 2 deletions
@@ -406,7 +406,7 @@ namespace Barotrauma
GUIComponent.UpdateMouseOn(); GUIComponent.UpdateMouseOn();
DebugConsole.Update(this, (float)Timing.Step); DebugConsole.Update(this, (float)Timing.Step);
paused = paused || DebugConsole.IsOpen; paused = paused || (DebugConsole.IsOpen && (NetworkMember == null || !NetworkMember.GameStarted));
if (!paused) if (!paused)
{ {
@@ -250,7 +250,7 @@
<RuinClaw category="Alien" <RuinClaw category="Alien"
width="126" height="270"> width="126" height="270">
<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/> <sprite texture="Content/Map/ruins.png" sourcerect="512,517,126,270" depth ="0.97"/>
</RuinClaw> </RuinClaw>
</prefabs> </prefabs>