Item spawn syncing

This commit is contained in:
Regalis
2016-10-12 18:29:44 +03:00
parent a235b90aee
commit ac3539da63
5 changed files with 101 additions and 48 deletions

View File

@@ -1,11 +1,19 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
using System;
namespace Barotrauma
{
class ItemSpawner
class ItemSpawner : IServerSerializable
{
public UInt32 NetStateID
{
get;
private set;
}
class ItemSpawnInfo
{
public readonly ItemPrefab Prefab;
@@ -99,15 +107,30 @@ namespace Barotrauma
//if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items);
}
public void AddToSpawnedList(List<Item> items)
{
foreach (Item item in items)
{
AddToSpawnedList(item);
}
}
public void AddToSpawnedList(Item item)
{
spawnItems.Add(item);
NetStateID = (UInt32)spawnItems.Count;
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items)
public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
{
message.Write((byte)items.Count);
if (GameMain.Server == null) return;
//skip items that the client already knows about
List<Item> items = spawnItems.Skip((int)client.lastRecvItemSpawnID).ToList();
message.Write((UInt32)spawnItems.Count);
message.Write((byte)items.Count);
for (int i = 0; i < items.Count; i++)
{
message.Write(items[i].Prefab.Name);
@@ -128,7 +151,7 @@ namespace Barotrauma
int index = items[i].ParentInventory.FindIndex(items[i]);
message.Write(index < 0 ? (byte)255 : (byte)index);
}
if (items[i].Name == "ID Card")
{
message.Write(items[i].Tags);
@@ -136,18 +159,22 @@ namespace Barotrauma
}
}
public void ReadNetworkData(Lidgren.Network.NetBuffer message)
public void ClientRead(Lidgren.Network.NetIncomingMessage message)
{
if (GameMain.Server != null) return;
UInt32 ID = message.ReadUInt32();
var itemCount = message.ReadByte();
for (int i = 0; i < itemCount; i++)
{
string itemName = message.ReadString();
ushort itemId = message.ReadUInt16();
Vector2 pos = Vector2.Zero;
Submarine sub = null;
ushort inventoryId = message.ReadUInt16();
Vector2 pos = Vector2.Zero;
Submarine sub = null;
int inventorySlotIndex = -1;
if (inventoryId > 0)
@@ -157,6 +184,7 @@ namespace Barotrauma
else
{
pos = new Vector2(message.ReadSingle(), message.ReadSingle());
ushort subID = message.ReadUInt16();
if (subID > 0)
{
@@ -168,7 +196,11 @@ namespace Barotrauma
if (itemName == "ID Card")
{
tags = message.ReadString();
}
}
if (ID - itemCount + i < NetStateID) continue;
//----------------------------------------
var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
if (prefab == null) continue;
@@ -215,19 +247,28 @@ namespace Barotrauma
}
inventory.TryPutItem(item, item.AllowedSlots);
}
}
NetStateID = Math.Max(ID, NetStateID);
}
public void Clear()
{
NetStateID = 0;
spawnQueue.Clear();
spawnItems.Clear();
}
}
class ItemRemover
class ItemRemover : IServerSerializable
{
public UInt32 NetStateID
{
get;
private set;
}
private readonly Queue<Item> removeQueue;
public List<Item> removedItems = new List<Item>();
@@ -267,16 +308,16 @@ namespace Barotrauma
//if (GameMain.Server != null) GameMain.Server.SendItemRemoveMessage(items);
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items)
public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
{
message.Write((byte)items.Count);
foreach (Item item in items)
{
message.Write(item.ID);
}
//message.Write((byte)items.Count);
//foreach (Item item in items)
//{
// message.Write(item.ID);
//}
}
public void ReadNetworkData(Lidgren.Network.NetBuffer message)
public void ClientRead(Lidgren.Network.NetIncomingMessage message)
{
var itemCount = message.ReadByte();
for (int i = 0; i<itemCount; i++)
@@ -292,6 +333,8 @@ namespace Barotrauma
public void Clear()
{
NetStateID = 0;
removeQueue.Clear();
removedItems.Clear();
}

View File

@@ -36,6 +36,10 @@ namespace Barotrauma.Networking
public UInt32 lastSentChatMsgID = 0; //last msg this client said
public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
public UInt32 lastRecvItemSpawnID = 0;
public UInt32 lastRecvItemRemoveID = 0;
public List<string> ChatMessages = new List<string>();
public float ChatSpamSpeed;
public float ChatSpamTimer;
@@ -58,6 +62,9 @@ namespace Barotrauma.Networking
{
lastSentChatMsgID = 0;
lastRecvChatMsgID = ChatMessage.LastID;
lastRecvItemSpawnID = 0;
lastRecvItemRemoveID = 0;
}
public int KickVoteCount

View File

@@ -704,6 +704,9 @@ namespace Barotrauma.Networking
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.ITEM_SPAWN:
Item.Spawner.ClientRead(inc);
break;
}
}
}
@@ -738,6 +741,7 @@ namespace Barotrauma.Networking
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(ChatMessage.LastID);
outmsg.Write(Item.Spawner.NetStateID);
ChatMessage removeMsg;
while ((removeMsg = chatMsgQueue.Find(cMsg => cMsg.NetStateID <= lastSentChatMsgID)) != null)
{

View File

@@ -568,16 +568,8 @@ namespace Barotrauma.Networking
{
case ClientNetObject.SYNC_IDS:
//TODO: might want to use a clever class for this
UInt32 lastGeneralUpdID = inc.ReadUInt32();
if (lastGeneralUpdID > c.lastRecvGeneralUpdate)
{
c.lastRecvGeneralUpdate = lastGeneralUpdID;
}
UInt32 lastChatID = inc.ReadUInt32();
if (lastChatID > c.lastRecvChatMsgID)
{
c.lastRecvChatMsgID = lastChatID;
}
c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
break;
case ClientNetObject.CHAT_MESSAGE:
ChatMessage.ServerRead(inc, c);
@@ -606,16 +598,11 @@ namespace Barotrauma.Networking
{
case ClientNetObject.SYNC_IDS:
//TODO: might want to use a clever class for this
UInt32 lastGeneralUpdID = inc.ReadUInt32();
if (lastGeneralUpdID > c.lastRecvGeneralUpdate)
{
c.lastRecvGeneralUpdate = lastGeneralUpdID;
}
UInt32 lastChatID = inc.ReadUInt32();
if (lastChatID > c.lastRecvChatMsgID)
{
c.lastRecvChatMsgID = lastChatID;
}
c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
c.lastRecvItemSpawnID = Math.Max(c.lastRecvItemSpawnID, inc.ReadUInt32());
break;
case ClientNetObject.CHAT_MESSAGE:
ChatMessage.ServerRead(inc, c);
@@ -656,6 +643,7 @@ namespace Barotrauma.Networking
}
}
outmsg.Write((byte)ServerNetObject.CHARACTER_POSITION);
if (c.Character != null && !c.Character.IsDead)
{
@@ -668,6 +656,13 @@ namespace Barotrauma.Networking
outmsg.WritePadBits();
}
if (Item.Spawner.NetStateID > c.lastRecvItemSpawnID)
{
outmsg.Write((byte)ServerNetObject.ITEM_SPAWN);
Item.Spawner.ServerWrite(outmsg, c);
outmsg.WritePadBits();
}
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
}
@@ -876,17 +871,13 @@ namespace Barotrauma.Networking
WayPoint[] assignedWayPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
for (int i = 0; i < connectedClients.Count; i++)
{
WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, selectedSub);
Vector2 spawnPosition = spawnPoint.WorldPosition;
DebugConsole.NewMessage(spawnPosition.ToString(), Color.Lime);
Character spawnedCharacter = Character.Create(connectedClients[i].characterInfo, assignedWayPoints[i].WorldPosition, true, false);
spawnedCharacter.AnimController.Frozen = true;
connectedClients[i].Character = spawnedCharacter;
spawnedCharacter.GiveJobItems(assignedWayPoints[i]);
connectedClients[i].Character = spawnedCharacter;
GameMain.GameSession.CrewManager.characters.Add(spawnedCharacter);
}
@@ -894,11 +885,17 @@ namespace Barotrauma.Networking
if (characterInfo != null)
{
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition, false, false);
myCharacter.GiveJobItems(assignedWayPoints.Last());
Character.Controlled = myCharacter;
GameMain.GameSession.CrewManager.characters.Add(myCharacter);
}
foreach (Character c in GameMain.GameSession.CrewManager.characters)
{
Item.Spawner.AddToSpawnedList(c.SpawnItems);
}
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset, connectedClients);
//var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
//server.SendMessage(startMessage, connectedClients.Select(c => c.Connection).ToList(), NetDeliveryMethod.ReliableUnordered, 0);
@@ -947,8 +944,8 @@ namespace Barotrauma.Networking
msg.Write(selectedMode.Name);
msg.Write(AllowRespawn);
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
msg.Write(AllowRespawn);
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
var clientsWithCharacter = clients.FindAll(c => c.Character != null);
@@ -1321,7 +1318,7 @@ namespace Barotrauma.Networking
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
}
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, sender.name, gender);
sender.characterInfo.HeadSpriteId = headSpriteId;
sender.jobPreferences = jobPreferences;
}

View File

@@ -45,7 +45,9 @@ namespace Barotrauma.Networking
CHAT_MESSAGE,
VOTE,
CHARACTER_POSITION,
ITEM_STATE
ITEM_STATE,
ITEM_SPAWN
}
enum VoteType