Job & waypoint assignment
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@@ -853,29 +853,50 @@ namespace Barotrauma.Networking
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if (AllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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AssignJobs(connectedClients, characterInfo != null);
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client c in connectedClients)
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foreach (Client client in connectedClients)
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{
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client.inGame = true;
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if (client.characterInfo == null)
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{
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client.characterInfo = new CharacterInfo(Character.HumanConfigFile, client.name);
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}
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characterInfos.Add(client.characterInfo);
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client.characterInfo.Job = new Job(client.assignedJob);
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}
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//host's character
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if (characterInfo != null)
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{
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characterInfo.Job = new Job(GameMain.NetLobbyScreen.JobPreferences[0]);
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characterInfos.Add(characterInfo);
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}
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WayPoint[] assignedWayPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
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for (int i = 0; i < connectedClients.Count; i++)
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{
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c.inGame = true;
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WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, selectedSub);
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Vector2 spawnPosition = spawnPoint.WorldPosition;
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DebugConsole.NewMessage(spawnPosition.ToString(), Color.Lime);
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Character spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition, c.characterInfo, true, false);
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Character spawnedCharacter = Character.Create(connectedClients[i].characterInfo, assignedWayPoints[i].WorldPosition, true, false);
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spawnedCharacter.AnimController.Frozen = true;
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c.Character = spawnedCharacter;
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connectedClients[i].Character = spawnedCharacter;
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GameMain.GameSession.CrewManager.characters.Add(c.Character);
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GameMain.GameSession.CrewManager.characters.Add(spawnedCharacter);
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}
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if (characterInfo!=null)
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if (characterInfo != null)
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{
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WayPoint spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, selectedSub);
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myCharacter = Character.Create(Character.HumanConfigFile, spawnPoint.WorldPosition, characterInfo, false, false);
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GameMain.GameSession.CrewManager.characters.Add(myCharacter);
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myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition, false, false);
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Character.Controlled = myCharacter;
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GameMain.GameSession.CrewManager.characters.Add(myCharacter);
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}
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset, connectedClients);
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