diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index a1368909c..a49c502ec 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.2.1")] -[assembly: AssemblyFileVersion("0.8.2.1")] +[assembly: AssemblyVersion("0.8.2.2")] +[assembly: AssemblyFileVersion("0.8.2.2")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index a8303e8be..f39f55eed 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.2.1")] -[assembly: AssemblyFileVersion("0.8.2.1")] +[assembly: AssemblyVersion("0.8.2.2")] +[assembly: AssemblyFileVersion("0.8.2.2")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 6cba7a23a..61bdc29be 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,30 @@ +--------------------------------------------------------------------------------------------------------- +v0.8.2.2 +--------------------------------------------------------------------------------------------------------- + +- Fixed clients not seeing explosions from items that explode on impact or when their condition reaches zero. +- Fixed conditionals being ignored on delayed status effects. +- Fixed clients staying in an unsynced state if they rejoin while their character is dead or unconscious, +causing the camera not to follow the character and preventing the player from giving up. +- Fixed LightComponent sprites and broken device sprites not being mirrored in mirrored subs. +- Fixed a few ragdoll animation bugs that caused "attempted to move pulljoint anchor extremely far" errors. +- Fixed AI characters (most often mantises) being able to attack through walls. +- Fixed alien ruins occasionally overlapping with each other or being above the upper boundary of the level. +- Docking ports automatically stretch the hulls between them to cover the area between the docked subs. +Otherwise there may be areas uncovered by hulls if the docking port is positioned slightly outside the +extents of the submarine's hulls, causing characters to implode or get thrown back when they try to pass +from sub to another. +- Fixed client-side docking ports creating duplicate bodies on doors, causing characters to collide with +an invisible door when trying to move between docked subs (until the server forces them through it). +- Fixed characters occasionally getting teleported outside the sub for a few frames when moving between +docked subs. +- Fixed status effects that deplete oxygen affecting characters that don't need air to breathe. +- More error logging to diagnose syncing errors. +- Melee weapons can only hit one character per swing (makes stun batons and medical syringes less OP). +- Option to make RegEx component only send a signal when it receives a signal (not continuously according +to the last received signal). +- Added FalseOutput property to RegEx components. + --------------------------------------------------------------------------------------------------------- v0.8.2.1 ---------------------------------------------------------------------------------------------------------