(776291eb7) Create linked gaps when the door is selected. Move the gaps with the doors.

This commit is contained in:
Joonas Rikkonen
2019-06-11 21:44:32 +03:00
parent b8bca945bb
commit a4875cfeb3
6 changed files with 96 additions and 40 deletions
@@ -107,7 +107,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.SubEditorScreen)
{
MapEntity.SelectedList.Clear();
MapEntity.SelectedList.AddRange(entities);
entities.ForEach(e => MapEntity.AddSelection(e));
}
#endif
return entities;