(a75fe2e5e) Added: OSX hack for some Macs having a distorted Main Menu on launch
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@@ -14,7 +14,7 @@ namespace Barotrauma
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{
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class MainMenuScreen : Screen
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{
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11, Empty = 12 }
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private GUIComponent buttonsParent;
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@@ -37,7 +37,11 @@ namespace Barotrauma
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private GUIComponent titleText;
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private CreditsPlayer creditsPlayer;
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#if OSX
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private bool firstLoadOnMac = true;
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#endif
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#region Creation
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public MainMenuScreen(GameMain game)
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{
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@@ -360,9 +364,9 @@ namespace Barotrauma
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OnClicked = SelectTab
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};
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}
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#endregion
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#endregion
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#region Selection
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#region Selection
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public override void Select()
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{
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base.Select();
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@@ -378,6 +382,25 @@ namespace Barotrauma
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ResetButtonStates(null);
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GameAnalyticsManager.SetCustomDimension01("");
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#if OSX
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// Hack for adjusting the viewport properly after splash screens on older Macs
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if (firstLoadOnMac)
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{
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firstLoadOnMac = false;
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menuTabs[(int)Tab.Empty] = new GUIFrame(new RectTransform(new Vector2(1f, 1f), GUI.Canvas), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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var emptyList = new GUIListBox(new RectTransform(new Vector2(0.0f, 0.0f), menuTabs[(int)Tab.Empty].RectTransform))
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{
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CanBeFocused = false
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};
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SelectTab(null, Tab.Empty);
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}
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#endif
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}
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public override void Deselect()
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