diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs index cc819d663..0cfc886b7 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CharacterEditorScreen.cs @@ -42,16 +42,16 @@ namespace Barotrauma private bool showParamsEditor; private bool showSpritesheet; private bool isFreezed; - private bool autoFreeze = true; - private bool limbPairEditing = true; - private bool uniformScaling = true; - private bool lockSpriteOrigin = true; + private bool autoFreeze; + private bool limbPairEditing; + private bool uniformScaling; + private bool lockSpriteOrigin; private bool lockSpritePosition; private bool lockSpriteSize; private bool recalculateCollider; private bool copyJointSettings; private bool displayColliders; - private bool displayWearables = true; + private bool displayWearables; private bool displayBackgroundColor; private bool ragdollResetRequiresForceLoading; private bool animationResetRequiresForceLoading; @@ -93,6 +93,7 @@ namespace Barotrauma CalculateSpritesheetPosition(); if (Submarine.MainSub == null) { + ResetVariables(); Submarine.MainSub = new Submarine("Content/AnimEditor.sub"); Submarine.MainSub.Load(unloadPrevious: false, showWarningMessages: false); originalWall = new WallGroup(new List(Structure.WallList)); @@ -101,6 +102,10 @@ namespace Barotrauma isEndlessRunner = true; GameMain.LightManager.LightingEnabled = false; } + else if (instance == null) + { + ResetVariables(); + } Submarine.MainSub.GodMode = true; if (Character.Controlled == null) { @@ -118,17 +123,49 @@ namespace Barotrauma instance = this; } + private void ResetVariables() + { + editAnimations = false; + editLimbs = false; + editJoints = false; + editIK = false; + showRagdoll = false; + showParamsEditor = false; + showSpritesheet = false; + isFreezed = false; + autoFreeze = true; + limbPairEditing = true; + uniformScaling = true; + lockSpriteOrigin = false; + lockSpritePosition = false; + lockSpriteSize = false; + recalculateCollider = false; + copyJointSettings = false; + displayColliders = false; + displayWearables = true; + displayBackgroundColor = false; + ragdollResetRequiresForceLoading = false; + animationResetRequiresForceLoading = false; + isExtrudingJoint = false; + isDrawingJoint = false; + Wizard.Instance = null; + } + private void Reset() { - AnimParams.ForEach(a => a.Reset(true)); - RagdollParams.Reset(true); - RagdollParams.ClearHistory(); - CurrentAnimation.ClearHistory(); - if (!character.Removed) + ResetVariables(); + if (character != null) { - character.Remove(); + AnimParams.ForEach(a => a.Reset(true)); + RagdollParams.Reset(true); + RagdollParams.ClearHistory(); + CurrentAnimation.ClearHistory(); + if (!character.Removed) + { + character.Remove(); + } + character = null; } - character = null; } public override void Deselect() @@ -139,10 +176,7 @@ namespace Barotrauma { Submarine.MainSub.Remove(); isEndlessRunner = false; - if (character != null) - { - Reset(); - } + Reset(); GameMain.World.ProcessChanges(); } else @@ -1131,7 +1165,22 @@ namespace Barotrauma character = Character.Create(configFile, spawnPosition, ToolBox.RandomSeed(8), hasAi: false, ragdoll: ragdoll); selectedJob = null; } - character.dontFollowCursor = dontFollowCursor; + if (character != null) + { + character.dontFollowCursor = dontFollowCursor; + } + if (character == null) + { + if (currentCharacterConfig == configFile) + { + return null; + } + else + { + // Respawn the current character; + SpawnCharacter(currentCharacterConfig); + } + } OnPostSpawn(); return character; } @@ -4302,6 +4351,10 @@ namespace Barotrauma } return instance; } + set + { + instance = value; + } } public enum Tab { None, Character, Ragdoll } @@ -4322,7 +4375,6 @@ namespace Barotrauma break; case Tab.None: default: - //activeView = null; instance = null; break; }