Nicer looking explosions

This commit is contained in:
Regalis
2017-04-06 21:58:35 +03:00
parent 00b7193b6b
commit a2e21a78f9
2 changed files with 31 additions and 12 deletions

View File

@@ -159,18 +159,21 @@
</smoke>
<explosionfire
startsizemin="1.0,1.0" startsizemax="1.5,1.5"
sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
startrotationmin ="0.0" startrotationmax="360"
startsizemin="0.25,0.15" startsizemax="0.5,0.25"
sizechangemin="0.2,0.2" sizechangemax="0.3,0.3"
startrotationmin ="-50.0" startrotationmax="50"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.6, -0.6, -0.6, -0.5"
lifetime="5.0"
growtime ="0.05"
drawtarget="air"
collideswithwalls="true"
collisionradius="100"
blendstate="additive"
velocitychange="0.0, 0.5">
<sprite texture="Content/Particles/explosion.png" sourcerect="0,0,128,128"/>
velocitychange="0.0, 1.0"
animduration="1.2"
loopanim="false">
<animatedsprite texture="Content/Particles/FlameRoundParticleSheet.png" sourcerect="0,0,2048,2048" columns="10" rows="5" origin="0.5,0.8"/>
</explosionfire>
<weld

View File

@@ -15,7 +15,7 @@ namespace Barotrauma
public float CameraShake;
private bool sparks, shockwave, flames;
private bool sparks, shockwave, flames, smoke;
public Explosion(XElement element)
{
@@ -25,7 +25,8 @@ namespace Barotrauma
sparks = ToolBox.GetAttributeBool(element, "sparks", true);
shockwave = ToolBox.GetAttributeBool(element, "shockwave", true);
flames = ToolBox.GetAttributeBool(element, "flames", true);
flames = ToolBox.GetAttributeBool(element, "flames", true);
smoke = ToolBox.GetAttributeBool(element, "smoke", true);
CameraShake = ToolBox.GetAttributeFloat(element, "camerashake", attack.Range*0.1f);
}
@@ -53,8 +54,13 @@ namespace Barotrauma
}
if (flames)
{
GameMain.ParticleManager.CreateParticle("explosionfire", worldPosition + Rand.Vector(50f),
Rand.Vector(Rand.Range(50f, 100.0f)), 0.0f, hull);
GameMain.ParticleManager.CreateParticle("explosionfire", ClampParticlePos(worldPosition + Rand.Vector(50f), hull),
Rand.Vector(Rand.Range(50.0f, 100.0f)), 0.0f, hull);
}
if (smoke)
{
GameMain.ParticleManager.CreateParticle("smoke", ClampParticlePos(worldPosition + Rand.Vector(50f), hull),
Rand.Vector(Rand.Range(1.0f, 10.0f)), 0.0f, hull);
}
}
@@ -91,9 +97,19 @@ namespace Barotrauma
}
private Vector2 ClampParticlePos(Vector2 particlePos, Hull hull)
{
if (hull == null) return particlePos;
return new Vector2(
MathHelper.Clamp(particlePos.X, hull.WorldRect.X, hull.WorldRect.Right),
MathHelper.Clamp(particlePos.Y, hull.WorldRect.Y - hull.WorldRect.Height, hull.WorldRect.Y));
}
private IEnumerable<object> DimLight(LightSource light)
{
float currBrightness= 1.0f;
float currBrightness = 1.0f;
float startRange = light.Range;
while (light.Color.A > 0.0f)
@@ -101,13 +117,13 @@ namespace Barotrauma
light.Color = new Color(light.Color.R, light.Color.G, light.Color.B, currBrightness);
light.Range = startRange * currBrightness;
currBrightness -= CoroutineManager.DeltaTime*10.0f;
currBrightness -= CoroutineManager.DeltaTime * 20.0f;
yield return CoroutineStatus.Running;
}
light.Remove();
yield return CoroutineStatus.Success;
}