diff --git a/Subsurface/Content/Particles/ParticlePrefabs.xml b/Subsurface/Content/Particles/ParticlePrefabs.xml
index 36fbedd31..da68c848f 100644
--- a/Subsurface/Content/Particles/ParticlePrefabs.xml
+++ b/Subsurface/Content/Particles/ParticlePrefabs.xml
@@ -159,18 +159,21 @@
-
+ velocitychange="0.0, 1.0"
+ animduration="1.2"
+ loopanim="false">
+
DimLight(LightSource light)
{
- float currBrightness= 1.0f;
+ float currBrightness = 1.0f;
float startRange = light.Range;
while (light.Color.A > 0.0f)
@@ -101,13 +117,13 @@ namespace Barotrauma
light.Color = new Color(light.Color.R, light.Color.G, light.Color.B, currBrightness);
light.Range = startRange * currBrightness;
- currBrightness -= CoroutineManager.DeltaTime*10.0f;
+ currBrightness -= CoroutineManager.DeltaTime * 20.0f;
yield return CoroutineStatus.Running;
}
light.Remove();
-
+
yield return CoroutineStatus.Success;
}