(b2f1fcb2b) Progress on credits (images can now be displayed), removed unused "TileSprites" field from GUIComponent

This commit is contained in:
Joonas Rikkonen
2019-05-07 13:21:22 +03:00
parent f65d73ca74
commit a2760830af
3 changed files with 30 additions and 13 deletions

View File

@@ -166,9 +166,7 @@ namespace Barotrauma
get { return enabled; }
set { enabled = value; }
}
public bool TileSprites;
private static GUITextBlock toolTipBlock;
public Vector2 Center
@@ -298,8 +296,6 @@ namespace Barotrauma
{
Visible = true;
TileSprites = true;
OutlineColor = Color.Transparent;
Font = GUI.Font;

View File

@@ -35,6 +35,7 @@ namespace Barotrauma
AddSpacingElement(subElement, listBox.Content.RectTransform);
break;
case "image":
AddImageElement(subElement, listBox.Content.RectTransform);
break;
}
}
@@ -94,6 +95,22 @@ namespace Barotrauma
}
}
private void AddImageElement(XElement element, RectTransform parent)
{
Sprite sprite = new Sprite(element);
if (element.Attribute("absoluteheight") != null)
{
int absoluteHeight = element.GetAttributeInt("absoluteheight", 10);
new GUIImage(new RectTransform(new Point(parent.NonScaledSize.X, absoluteHeight), parent), sprite, scaleToFit: true);
}
else
{
float relativeHeight = element.GetAttributeFloat("relativeheight", 0.0f);
new GUIImage(new RectTransform(new Vector2(1.0f, relativeHeight), parent), sprite, scaleToFit: true);
}
}
protected override void Update(float deltaTime)
{
listBox.BarScroll += scrollSpeed / listBox.TotalSize * deltaTime;

View File

@@ -34,6 +34,8 @@ namespace Barotrauma
private Sprite backgroundSprite;
private Sprite backgroundVignette;
private GUIComponent titleText;
private CreditsPlayer creditsPlayer;
#region Creation
@@ -48,10 +50,10 @@ namespace Barotrauma
Color = Color.Black * 0.5f,
CanBeFocused = false
};
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
{
AbsoluteOffset = new Point(50, 0)
})
@@ -224,7 +226,7 @@ namespace Barotrauma
};
// === OPTION
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
{
@@ -236,7 +238,7 @@ namespace Barotrauma
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.35f), parent: optionButtons.RectTransform))
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
{
Stretch = false,
RelativeSpacing = 0.035f
@@ -263,9 +265,9 @@ namespace Barotrauma
//debug button for quickly starting a new round
#if DEBUG
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
{
{
IgnoreLayoutGroups = true,
UserData = Tab.QuickStartDev,
OnClicked = (tb, userdata) =>
@@ -344,7 +346,7 @@ namespace Barotrauma
this.game = game;
menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, anchor, pivot, minSize, maxSize), style: "InnerGlow", color: Color.Black * 0.8f)
menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null, color: Color.Black * 0.5f)
{
CanBeFocused = false
};
@@ -381,6 +383,8 @@ namespace Barotrauma
{
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(
@@ -458,7 +462,7 @@ namespace Barotrauma
GameMain.SteamWorkshopScreen.Select();
break;
case Tab.Credits:
//wat do
titleText.Visible = false;
break;
}
}