Update HumanAIController.cs

This commit is contained in:
Evil Factory
2021-07-18 22:02:28 -03:00
parent 1162375194
commit a241512857
@@ -1165,7 +1165,7 @@ namespace Barotrauma
// The guards don't react when the player attacks instigators.
return c.IsSecurity ? AIObjectiveCombat.CombatMode.None : (Character.CombatAction != null ? Character.CombatAction.WitnessReaction : AIObjectiveCombat.CombatMode.Retreat);
}
else if (attacker.TeamID == CharacterTeamType.FriendlyNPC && !(attacker.AIController.IsMentallyUnstable || attacker.AIController.IsMentallyUnstable))
else if (attacker.TeamID == CharacterTeamType.FriendlyNPC && attacker.AIController != null && !(attacker.AIController.IsMentallyUnstable || attacker.AIController.IsMentallyUnstable))
{
if (c.IsSecurity)
{