removed examples
This commit is contained in:
@@ -1 +0,0 @@
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print("hello world")
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@@ -1,586 +0,0 @@
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local traitormod = {}
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traitormod.peoplePercentages = {}
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traitormod.roundtraitors = {}
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traitormod.selectedCodeResponses = {}
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traitormod.selectedCodePhrases = {}
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traitormod.gamemodes = {}
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traitormod.disableRadioChat = false
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local endingRound = false
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local roundEndDelay = 0
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local traitorAssignDelay = 0
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local traitorsAssigned = true
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local traitorsRoundStartAssigned = false
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local warningClients = {}
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local config = dofile("lua/traitormod/traitorconfig.lua")
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local util = dofile("lua/traitormod/util.lua")
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local assassinationChooseFunc
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Game.OverrideTraitors(config.enableTraitors) -- shutup old traitors
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Game.AllowWifiChat(config.enableWifiChat) -- deprecated
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if config.chooseBotsAsTraitorTargets then
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assassinationChooseFunc = util.GetValidPlayersNoTraitors
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else
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assassinationChooseFunc = util.GetValidPlayersNoBotsAndNoTraitors
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end
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traitormod.config = config
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traitormod.setPercentage = function(client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p =
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config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].p = amount
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end
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traitormod.addPenalty = function(client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p =
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config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].penalty =
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traitormod.peoplePercentages[client.SteamID].penalty + amount
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end
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traitormod.getPenalty = function(client)
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if client == nil then return 0 end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p =
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config.firstJoinPercentage
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end
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return traitormod.peoplePercentages[client.SteamID].penalty
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end
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traitormod.addPercentage = function(client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p =
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config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].p =
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traitormod.peoplePercentages[client.SteamID].p + amount
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end
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traitormod.getPercentage = function(client)
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if client == nil then return 0 end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p =
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config.firstJoinPercentage
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end
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return traitormod.peoplePercentages[client.SteamID].p
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end
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traitormod.chooseCodes = function()
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local codewords = dofile("lua/traitormod/traitorconfig.lua").codewords -- copy
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local amount = config.amountCodewords
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for i = 1, amount, 1 do
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local rand = Random.Range(1, #codewords + 1)
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table.insert(traitormod.selectedCodeResponses, codewords[rand])
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table.remove(codewords, rand)
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end
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for i = 1, amount, 1 do
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local rand = Random.Range(1, #codewords + 1)
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table.insert(traitormod.selectedCodePhrases, codewords[rand])
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table.remove(codewords, rand)
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end
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end
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traitormod.selectPlayerPercentages = function(ignore)
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local players = util.GetValidPlayersNoBotsAndNoTraitors(
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traitormod.roundtraitors)
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for i = 1, #players, 1 do
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for key, value in pairs(ignore) do
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if players[i] == value then table.remove(players, i) end
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end
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end
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local total = 0
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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total = total + traitormod.getPercentage(client)
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end
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local rng = Random.Range(0, total)
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local addup = 0
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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local percentage = traitormod.getPercentage(client)
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if rng >= addup and rng <= addup + percentage then return value end
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addup = addup + percentage
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end
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return nil
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end
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traitormod.chooseTraitors = function(amount)
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local traitors = {}
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for i = 1, amount, 1 do
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local found = traitormod.selectPlayerPercentages(traitors)
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if found == nil then
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print("Not enough players")
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break
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else
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table.insert(traitors, found)
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end
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end
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return traitors
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end
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traitormod.sendTraitorMessage = function(msg, client, notchatbox)
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if client == nil then return end
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if notchatbox == true then
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Game.SendDirectChatMessage("", msg, nil, 11, client)
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else
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Game.SendDirectChatMessage("", msg, nil, 7, client)
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end
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Game.SendDirectChatMessage("", msg, nil, 1, client)
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end
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traitormod.assignNormalTraitors = function(amount)
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local traitors = traitormod.chooseTraitors(amount)
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for key, value in pairs(traitors) do traitormod.roundtraitors[value] = {} end
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local targets = assassinationChooseFunc(traitormod.roundtraitors)
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if #targets == 0 then
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for key, value in pairs(traitors) do
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traitormod.sendTraitorMessage("Looks like you are a traitor without targets.", util.clientChar(value))
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traitormod.roundtraitors[value].objectiveType = "nothing"
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return
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end
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end
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for key, value in pairs(traitors) do
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traitormod.roundtraitors[value].objectiveType = "kill"
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traitormod.roundtraitors[value].objectiveTarget =
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targets[Random.Range(1, #targets + 1)]
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local mess =
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"You are a traitor! Your secret mission is to assassinate " ..
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traitormod.roundtraitors[value].objectiveTarget.name ..
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"! Avoid being loud, make the death look like an accident. We will provide you more information after you finish your current mission."
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if util.TableCount(traitormod.roundtraitors) > 1 then
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mess = mess ..
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"\n\nIt is possible that there are other agents on this submarine. You dont know their names, but you do have a method of communication. Use the code words to greet the agent and code response to respond. Disguise such words in a normal-looking phrase so the crew doesn't suspect anything."
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mess = mess .. "\n\n The code words are: "
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for key, va in pairs(traitormod.selectedCodePhrases) do
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mess = mess .. "\"" .. va .. "\" "
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end
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mess = mess .. "\n The code response is: "
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for key, va in pairs(traitormod.selectedCodeResponses) do
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mess = mess .. "\"" .. va .. "\" "
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end
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end
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mess = mess .. "\n(You can type in local chat !traitor, to check this information again.)"
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Game.Log(value.name ..
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" Was assigned to be traitor, his first mission is to kill " ..
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traitormod.roundtraitors[value].objectiveTarget.name, 6)
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traitormod.sendTraitorMessage(mess, util.clientChar(value))
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end
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end
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traitormod.chooseNextObjective = function(key, value)
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local players = assassinationChooseFunc(traitormod.roundtraitors)
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if #players == 0 then
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traitormod.sendTraitorMessage("Good job agent, You did it.",
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util.clientChar(key), true)
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value.needNewObjective = false
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return
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end
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local assassinate = players[Random.Range(1, #players + 1)]
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traitormod.sendTraitorMessage("Your next mission is to assassinate " ..
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assassinate.name, util.clientChar(key),
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true)
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Game.Log(key.name ..
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" Was assigned another traitor mission, His mission is to kill " ..
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assassinate.name, 6)
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value.objectiveTarget = assassinate
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value.objectiveType = "kill"
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value.needNewObjective = false
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end
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Hook.Add("roundStart", "traitor_start", function()
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Game.SendMessage(
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"We are using TraitorMod Plugin by EvilFactory (https://steamcommunity.com/id/evilfactory/)\n Join discord.gg/f9zvNNuxu9",
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3)
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local players = util.GetValidPlayersNoBots()
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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if traitormod.getPenalty(client) > 1 then
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traitormod.addPenalty(client, -1)
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end
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traitormod.addPercentage(client, config.roundEndPercentageIncrease /
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traitormod.getPenalty(client))
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end
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traitormod.chooseCodes()
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if config.enableTraitors then
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local rng = Random.Range(0, 100)
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if (rng < config.traitorShipChance and config.traitorShipEnabled == true) and Game.GetRespawnSub() ~= nil then
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local amount = config.getAmountShipTraitors(#util.GetValidPlayers())
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Game.Log("Infiltraition Gamemode selected, Random = " .. rng, 6)
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table.insert(traitormod.gamemodes, "Infiltraition")
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traitormod.traitorShipRoundStart(amount)
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else
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traitorsAssigned = false
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traitorAssignDelay = Timer.GetTime() + config.traitorSpawnDelay
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Game.Log("Assasination Gamemode was selected, Random = " .. rng, 6)
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table.insert(traitormod.gamemodes, "Assasination")
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if config.traitorShipEnabled then
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if Game.GetRespawnSub() == nil then
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Game.SendMessage("TraitorMod Warning: Traitor Ship enabled but respawn shuttle disabled!", 1)
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else
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traitormod.spawnTraitorShipAndHide()
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end
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end
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end
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if config.enableCommunicationsOffline then
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rng = Random.Range(0, 100)
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if rng < config.communicationsOfflineChance then
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table.insert(traitormod.gamemodes, "Offline Communications")
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traitormod.disableRadioChat = true
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Game.SendMessage(
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"—-radiation closing in on our location, comms down!", 11)
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Game.SendMessage(
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"—-radiation closing in on our location, comms down!", 3)
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for key, value in pairs(Player.GetAllCharacters()) do
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if value.IsHuman then
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Player.SetRadioRange(value, 0)
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end
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end
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end
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end
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end
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if config.enableSabotage then
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for key, value in pairs(Player.GetAllClients()) do
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if value.Character then
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value.Character.IsTraitor = true
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end
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Game.SendTraitorMessage(value, 'traitor', 'traitor',
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TraitorMessageType.Objective) -- enable everyone to sabotage
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end
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end
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end)
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Hook.Add("roundEnd", "traitor_end", function()
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if config.enableTraitors then
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local msg = "Traitors of the round: "
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for key, value in pairs(traitormod.roundtraitors) do
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msg = msg .. "\"" .. key.name .. "\" "
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end
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msg = msg .. "\n\nGamemodes:"
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for key, value in pairs(traitormod.gamemodes) do
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msg = msg .. " \"" .. value .. "\""
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end
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Game.SendMessage(msg, 1)
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for key, value in pairs(traitormod.roundtraitors) do
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local c = util.clientChar(key)
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traitormod.setPercentage(c, config.traitorPercentageSet)
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traitormod.addPenalty(c, config.traitorPenalty)
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end
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end
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traitorsRoundStartAssigned = false
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endingRound = false
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traitormod.roundtraitors = {}
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traitormod.selectedCodeResponses = {}
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traitormod.selectedCodePhrases = {}
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traitormod.gamemodes = {}
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warningClients = {}
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end)
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Hook.Add("think", "traitor_think", function()
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if not traitorsAssigned and traitorAssignDelay < Timer.GetTime() then
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local amount = config.getAmountTraitors(#util.GetValidPlayers())
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traitormod.assignNormalTraitors(amount)
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traitorsAssigned = true
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traitorsRoundStartAssigned = true
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end
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|
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if endingRound == true and roundEndDelay < Timer.GetTime() then
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Game.ExecuteCommand('endgame')
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endingRound = false
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||||
end
|
||||
|
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if traitorsRoundStartAssigned and config.endRoundWhenAllTraitorsDie then
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local num = 0
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|
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for key, value in pairs(traitormod.roundtraitors) do
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if key.IsDead == false then num = num + 1 end
|
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end
|
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|
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if num == 0 then
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Game.SendMessage('All traitors died! Ending round in ' .. config.endRoundDelayInSeconds .. ' seconds.', 1)
|
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|
||||
endingRound = true
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||||
roundEndDelay = Timer.GetTime() + config.endRoundDelayInSeconds
|
||||
traitorsRoundStartAssigned = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for key, value in pairs(Player.GetAllCharacters()) do
|
||||
|
||||
if warningClients[value] == nil then
|
||||
|
||||
if value.IsDead == true then
|
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local attackers = value.LastAttacker
|
||||
-- and attackers ~= value
|
||||
if util.characterIsTraitor(attackers, traitormod.roundtraitors) and
|
||||
attackers ~= value then
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||||
traitormod.sendTraitorMessage(
|
||||
"Your death was caused by a traitor on a secret mission.",
|
||||
util.clientChar(value), true)
|
||||
end
|
||||
|
||||
warningClients[value] = true
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(traitormod.roundtraitors) do
|
||||
if key ~= nil and key.IsDead == false then
|
||||
|
||||
if value.needNewObjective == true and Timer.GetTime() >
|
||||
value.objectiveTimer then
|
||||
traitormod.chooseNextObjective(key, value)
|
||||
end
|
||||
|
||||
if value.objectiveTarget ~= nil then
|
||||
|
||||
if value.objectiveTarget.IsDead then
|
||||
traitormod.sendTraitorMessage(
|
||||
"Great job, You killed " .. value.objectiveTarget.name ..
|
||||
". We will provide you your next mission shortly.",
|
||||
util.clientChar(key), true)
|
||||
|
||||
value.objectiveTarget = nil
|
||||
|
||||
value.needNewObjective = true
|
||||
value.objectiveTimer =
|
||||
Timer.GetTime() + config.nextMissionDelay
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
Hook.Add("chatMessage", "chatcommands", function(msg, client)
|
||||
|
||||
if bit32.band(client.Permissions, 0x40) == 0x40 then
|
||||
|
||||
if msg == "!toggletraitorship" then
|
||||
config.traitorShipEnabled = not config.traitorShipEnabled
|
||||
|
||||
if config.traitorShipEnabled then
|
||||
Game.SendDirectChatMessage("", "Traitor Ship Enabled", nil, 1,
|
||||
client)
|
||||
else
|
||||
Game.SendDirectChatMessage("", "Traitor Ship Disabled", nil, 1,
|
||||
client)
|
||||
end
|
||||
|
||||
Game.OverrideRespawnSub(config.traitorShipEnabled)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if msg == "!traitors" then
|
||||
local tosend = "Traitors of the round: "
|
||||
|
||||
for key, value in pairs(traitormod.roundtraitors) do
|
||||
tosend = tosend .. "\"" .. key.name .. "\" "
|
||||
end
|
||||
|
||||
traitormod.sendTraitorMessage(tosend, client)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if msg == "!traitoralive" then
|
||||
local num = 0
|
||||
|
||||
for key, value in pairs(traitormod.roundtraitors) do
|
||||
if key.IsDead == false then num = num + 1 end
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
traitormod.sendTraitorMessage("There are traitors alive.",
|
||||
client)
|
||||
else
|
||||
traitormod.sendTraitorMessage("All traitors are dead!", client)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if msg == "!percentages" then
|
||||
local msg = ""
|
||||
for key, value in pairs(Player.GetAllClients()) do
|
||||
|
||||
msg = msg .. value.name .. " - " ..
|
||||
math.floor(traitormod.getPercentage(value)) .. "%\n"
|
||||
end
|
||||
|
||||
traitormod.sendTraitorMessage(msg, client)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if msg == "!percentage" then
|
||||
|
||||
traitormod.sendTraitorMessage("You have " ..
|
||||
math.floor(
|
||||
traitormod.getPercentage(client)) ..
|
||||
"% of being traitor", client)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if msg == "!help" then
|
||||
|
||||
|
||||
traitormod.sendTraitorMessage("\nCommands\n!help\n!traitor\n!traitors\n!percentage\n!percentages\n!toggletraitorship", client)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if util.stringstarts(msg, "!traitor") then
|
||||
if util.characterIsTraitor(client.Character, traitormod.roundtraitors) then
|
||||
local msg = "You are a traitor. "
|
||||
|
||||
if traitormod.roundtraitors[client.Character].objectiveTarget ~= nil then
|
||||
msg = msg .. "\nCurrent Mission: kill " ..
|
||||
traitormod.roundtraitors[client.Character]
|
||||
.objectiveTarget.name
|
||||
end
|
||||
|
||||
if util.TableCount(traitormod.roundtraitors) > 1 then
|
||||
|
||||
msg = msg .. "\n\n The code words are: "
|
||||
|
||||
for key, va in pairs(traitormod.selectedCodePhrases) do
|
||||
msg = msg .. "\"" .. va .. "\" "
|
||||
end
|
||||
|
||||
msg = msg .. "\n The code response is: "
|
||||
|
||||
for key, va in pairs(traitormod.selectedCodeResponses) do
|
||||
msg = msg .. "\"" .. va .. "\" "
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
traitormod.sendTraitorMessage(msg, client)
|
||||
else
|
||||
traitormod.sendTraitorMessage("You are not a traitor.", client)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
Traitormod = traitormod
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
local traitormod = Traitormod
|
||||
local respawnshuttle = nil
|
||||
local loadedpeople = {}
|
||||
|
||||
local config = dofile("lua/traitormod/traitorconfig.lua")
|
||||
local util = dofile("lua/traitormod/util.lua")
|
||||
|
||||
Game.OverrideRespawnSub(config.traitorShipEnabled)
|
||||
|
||||
Hook.Add("think", "traitorShip", function()
|
||||
if respawnshuttle ~= nil then
|
||||
|
||||
local pos1 = Submarine.MainSub.WorldPosition
|
||||
local pos2 = respawnshuttle.WorldPosition
|
||||
|
||||
if Vector2.Distance(pos1, pos2) < config.traitorShipGodModeDistance then
|
||||
respawnshuttle.GodMode = false
|
||||
end
|
||||
|
||||
for key, value in pairs(traitormod.roundtraitors) do
|
||||
local client = util.clientChar(key)
|
||||
|
||||
if client ~= nil then
|
||||
if client.InGame == true and loadedpeople[key] == nil then
|
||||
loadedpeople[key] = {}
|
||||
loadedpeople[key].next = Timer.GetTime() + 15
|
||||
elseif loadedpeople[key] ~= nil and Timer.GetTime() <
|
||||
loadedpeople[key].next then
|
||||
Player.SetClientCharacter(client, key)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
Hook.Add("roundEnd", "traitorShipRemove", function()
|
||||
respawnshuttle = nil
|
||||
|
||||
loadedpeople = {}
|
||||
end)
|
||||
|
||||
traitormod.spawnTraitorShipAndHide = function()
|
||||
|
||||
Game.SetRespawnSubTeam(2)
|
||||
Game.DispatchRespawnSub()
|
||||
|
||||
local sub = Game.GetRespawnSub()
|
||||
sub.ShowSonarMarker = false
|
||||
|
||||
sub.GodMode = true
|
||||
|
||||
local steering = Game.GetSubmarineSteering(sub)
|
||||
steering.AutoPilot = false
|
||||
|
||||
sub.SetPosition({0, Level.Loaded.BottomPos + 1000})
|
||||
|
||||
return sub
|
||||
end
|
||||
|
||||
traitormod.spawnTraitorShip = function()
|
||||
Game.SetRespawnSubTeam(2)
|
||||
Game.DispatchRespawnSub()
|
||||
|
||||
local sub = Game.GetRespawnSub()
|
||||
respawnshuttle = sub
|
||||
|
||||
sub.ShowSonarMarker = false
|
||||
|
||||
local positions = Level.Loaded.PositionsOfInterest
|
||||
|
||||
local goodpositions = {}
|
||||
|
||||
for key, value in ipairs(positions) do
|
||||
if value.PositionType == PositionType.MainPath then
|
||||
table.insert(goodpositions, value)
|
||||
end
|
||||
end
|
||||
|
||||
-- sub.SetPosition({Level.Loaded.EndPosition[1], Level.Loaded.EndPosition[2] - 10000})
|
||||
sub.SetPosition(goodpositions[math.floor(#goodpositions / 2)].Position
|
||||
.ToVector2())
|
||||
|
||||
sub.GodMode = true
|
||||
|
||||
local steering = Game.GetSubmarineSteering(sub)
|
||||
|
||||
steering.AutoPilot = false
|
||||
|
||||
return sub
|
||||
end
|
||||
|
||||
traitormod.traitorShipRoundStart = function(maxplayers)
|
||||
local sub = traitormod.spawnTraitorShip()
|
||||
|
||||
local assignedNowTraitors = traitormod.chooseTraitors(maxplayers)
|
||||
|
||||
for index, value in pairs(assignedNowTraitors) do
|
||||
traitormod.roundtraitors[value] = {}
|
||||
|
||||
local mess =
|
||||
"You are a traitor! Your mission is to exterminate the Main Sub's Crew, cooperate with your fellow agents."
|
||||
|
||||
mess = mess ..
|
||||
"\n\nUse the codewords to communicate with the other agents."
|
||||
mess = mess .. "\n\n The code words are: "
|
||||
|
||||
for key, va in pairs(traitormod.selectedCodePhrases) do
|
||||
mess = mess .. "\"" .. va .. "\" "
|
||||
end
|
||||
|
||||
mess = mess .. "\n The code response is: "
|
||||
|
||||
for key, va in pairs(traitormod.selectedCodeResponses) do
|
||||
mess = mess .. "\"" .. va .. "\" "
|
||||
end
|
||||
|
||||
mess = mess .. "\n\n(You can type in local chat !traitor, to check this information again.)"
|
||||
|
||||
Game.Log(value.name .. " Was assigned to be Ship traitor", 6)
|
||||
|
||||
local cl = util.clientChar(value)
|
||||
|
||||
traitormod.sendTraitorMessage(mess, cl)
|
||||
|
||||
local waypoint = WayPoint.GetRandom(SpawnType.Human, nil, sub)
|
||||
|
||||
value.TeleportTo(waypoint.WorldPosition)
|
||||
-- Player.SetClientCharacter(cl, value)
|
||||
end
|
||||
end
|
||||
@@ -1,54 +0,0 @@
|
||||
local config = {}
|
||||
|
||||
local codewords = {
|
||||
"pomegrenade", "tabacco", "fish", "nonsense", "europa", "clown",
|
||||
"thalamus", "hungry", "renegade", "angry", "green", "flamingos", "sink",
|
||||
"mask", "boomer", "sweet", "ice", "charybdis", "cult", "secret", "moloch",
|
||||
"husk", "rusted", "ruins", "red", "boat", "cats", "rats", "jeepers", "bench",
|
||||
"tire", "trunk", "blow sticks", "thrashers"
|
||||
}
|
||||
|
||||
config.enableTraitors = true
|
||||
|
||||
config.codewords = codewords
|
||||
config.amountCodewords = 2
|
||||
config.traitorSpawnDelay = 60
|
||||
config.nextMissionDelay = 60
|
||||
config.chooseBotsAsTraitorTargets = false
|
||||
|
||||
config.endRoundWhenAllTraitorsDie = false
|
||||
config.endRoundDelayInSeconds = 60
|
||||
|
||||
config.traitorShipEnabled = true -- set this to false for the respawn shuttles to work
|
||||
config.traitorShipChance = 15
|
||||
config.traitorShipGodModeDistance = 4000
|
||||
|
||||
config.enableCommunicationsOffline = true
|
||||
config.communicationsOfflineChance = 15
|
||||
|
||||
-- Gameplay Options
|
||||
config.enableSabotage = true -- allow everyone to sabotage
|
||||
config.enableWifiChat = true -- deprecated
|
||||
|
||||
-- Traitor Selection Options
|
||||
config.roundEndPercentageIncrease = 10
|
||||
config.firstJoinPercentage = 10
|
||||
config.traitorPercentageSet = 5
|
||||
config.traitorPenalty = 5
|
||||
|
||||
-- >=12 players = 3 traitors, >=8 players = 2 traitors, default = 1 traitor
|
||||
config.getAmountTraitors = function (amountClients)
|
||||
if amountClients >= 12 then return 3 end -- if theres 12 or more players, 3 traitors will be selected
|
||||
|
||||
if amountClients >= 8 then return 2 end -- if theres 8 or more players, 2 traitors will be selected
|
||||
|
||||
if amountClients == 1 then return 0 end
|
||||
|
||||
return 1 -- if theres less than 8 players, there will only one traitor
|
||||
end
|
||||
|
||||
-- shipTraitors and normal traitors will be selected equally
|
||||
config.getAmountShipTraitors = config.getAmountTraitors
|
||||
|
||||
|
||||
return config;
|
||||
@@ -1,116 +0,0 @@
|
||||
local util = {}
|
||||
|
||||
util.clientChar = function(char)
|
||||
local clients = Player.GetAllClients()
|
||||
|
||||
for key, client in pairs(clients) do
|
||||
if (client.Character == char) then return client end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
util.GetDeadClients = function()
|
||||
local valid = {}
|
||||
|
||||
for key, value in pairs(Player.GetAllClients()) do
|
||||
if value.InGame then
|
||||
if value.Character == nil then table.insert(valid, value) end
|
||||
|
||||
if value.Character ~= nil and value.Character.IsDead == true then
|
||||
table.insert(valid, value)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return valid
|
||||
end
|
||||
|
||||
util.GetValidPlayers = function()
|
||||
local chars = Player.GetAllCharacters()
|
||||
local valid = {}
|
||||
|
||||
for key, value in pairs(chars) do
|
||||
if (value.IsHuman == true and value.IsDead == false) and
|
||||
value.ClientDisconnected == false then
|
||||
table.insert(valid, value)
|
||||
end
|
||||
end
|
||||
|
||||
return valid
|
||||
|
||||
end
|
||||
|
||||
function util.stringstarts(String, Start)
|
||||
return string.sub(String, 1, string.len(Start)) == Start
|
||||
end
|
||||
|
||||
util.characterIsTraitor = function(char, traitors)
|
||||
|
||||
for key, value in pairs(traitors) do
|
||||
if char == key then return true end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
util.GetValidPlayersNoBotsAndNoTraitors = function(traitors)
|
||||
local chars = Player.GetAllCharacters()
|
||||
local valid = {}
|
||||
|
||||
for key, value in pairs(chars) do
|
||||
if (value.IsHuman == true and value.IsDead == false) and
|
||||
value.ClientDisconnected == false then
|
||||
if value.IsBot == false and traitors[value] == nil then table.insert(valid, value) end
|
||||
end
|
||||
end
|
||||
|
||||
return valid
|
||||
|
||||
end
|
||||
|
||||
util.GetValidPlayersNoBots = function()
|
||||
local chars = Player.GetAllCharacters()
|
||||
local valid = {}
|
||||
|
||||
for key, value in pairs(chars) do
|
||||
if (value.IsHuman == true and value.IsDead == false) and
|
||||
value.ClientDisconnected == false then
|
||||
if value.IsBot == false then table.insert(valid, value) end
|
||||
end
|
||||
end
|
||||
|
||||
return valid
|
||||
|
||||
end
|
||||
|
||||
util.TableCount = function (tbl)
|
||||
local count = 0
|
||||
|
||||
for key, value in pairs(tbl) do
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
util.GetValidPlayersNoTraitors = function(traitors)
|
||||
local chars = Player.GetAllCharacters()
|
||||
local valid = {}
|
||||
|
||||
for key, value in pairs(chars) do
|
||||
if (value.IsHuman == true and value.IsDead == false) and
|
||||
value.ClientDisconnected == false then
|
||||
if traitors[value] == nil then
|
||||
table.insert(valid, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return valid
|
||||
|
||||
end
|
||||
|
||||
|
||||
return util
|
||||
@@ -1 +0,0 @@
|
||||
# To run the example you need to put the Lua folder in your Barotrauma folder
|
||||
Reference in New Issue
Block a user