(5a377a8ee) Unstable v0.9.1000.0
This commit is contained in:
+7
-1
@@ -39,7 +39,10 @@ namespace Barotrauma.Networking
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contentPackageOrderReceived = false;
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netPeerConfiguration = new NetPeerConfiguration("barotrauma");
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netPeerConfiguration = new NetPeerConfiguration("barotrauma")
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{
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UseDualModeSockets = GameMain.Config.UseDualModeSockets
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};
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netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
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| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
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@@ -94,6 +97,9 @@ namespace Barotrauma.Networking
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incomingLidgrenMessages.Clear();
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netClient.ReadMessages(incomingLidgrenMessages);
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, netClient.Statistics.ReceivedBytes);
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, netClient.Statistics.SentBytes);
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foreach (NetIncomingMessage inc in incomingLidgrenMessages)
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{
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if (inc.SenderConnection != (ServerConnection as LidgrenConnection).NetConnection) { continue; }
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+18
-4
@@ -18,6 +18,8 @@ namespace Barotrauma.Networking
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private double timeout;
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private double heartbeatTimer;
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private long sentBytes, receivedBytes;
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private List<IReadMessage> incomingInitializationMessages;
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private List<IReadMessage> incomingDataMessages;
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@@ -63,6 +65,7 @@ namespace Barotrauma.Networking
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outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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initializationStep = ConnectionInitialization.SteamTicketAndVersion;
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@@ -99,11 +102,11 @@ namespace Barotrauma.Networking
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if (isConnectionInitializationStep)
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{
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ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
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ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8+32);
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ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8 + 32);
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ulong lobbyId = low + (high << 32);
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Steam.SteamManager.JoinLobby(lobbyId, false);
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IReadMessage inc = new ReadOnlyMessage(data, false, 1+8, dataLength - 9, ServerConnection);
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IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - 9, ServerConnection);
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if (initializationStep != ConnectionInitialization.Success)
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{
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incomingInitializationMessages.Add(inc);
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@@ -137,15 +140,20 @@ namespace Barotrauma.Networking
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timeout -= deltaTime;
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heartbeatTimer -= deltaTime;
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while (Steamworks.SteamNetworking.IsP2PPacketAvailable())
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for (int i = 0; i < 100; i++)
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{
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if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
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var packet = Steamworks.SteamNetworking.ReadP2PPacket();
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if (packet.HasValue)
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{
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OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
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receivedBytes += packet?.Data.Length ?? 0;
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}
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}
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
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if (heartbeatTimer < 0.0)
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{
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IWriteMessage outMsg = new WriteOnlyMessage();
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@@ -153,6 +161,7 @@ namespace Barotrauma.Networking
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outMsg.Write((byte)PacketHeader.IsHeartbeatMessage);
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Unreliable);
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sentBytes += outMsg.LengthBytes;
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heartbeatTimer = 5.0;
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}
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@@ -226,6 +235,7 @@ namespace Barotrauma.Networking
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heartbeatTimer = 5.0;
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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break;
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case ConnectionInitialization.ContentPackageOrder:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
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@@ -253,7 +263,7 @@ namespace Barotrauma.Networking
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}
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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break;
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case ConnectionInitialization.Password:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
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@@ -333,6 +343,7 @@ namespace Barotrauma.Networking
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private void Send(byte[] buf, int length, Steamworks.P2PSend sendType)
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{
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bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
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sentBytes += length + 4;
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if (!successSend)
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{
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if (sendType != Steamworks.P2PSend.Reliable)
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@@ -340,6 +351,7 @@ namespace Barotrauma.Networking
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DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + length.ToString() + " bytes)");
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sendType = Steamworks.P2PSend.Reliable;
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successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
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sentBytes += length + 4;
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}
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if (!successSend)
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{
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@@ -363,6 +375,7 @@ namespace Barotrauma.Networking
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heartbeatTimer = 5.0;
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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}
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public override void Close(string msg = null)
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@@ -379,6 +392,7 @@ namespace Barotrauma.Networking
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outMsg.Write(msg ?? "Disconnected");
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Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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Thread.Sleep(100);
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+12
-6
@@ -13,7 +13,9 @@ namespace Barotrauma.Networking
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private bool isActive;
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private ConnectionInitialization initializationStep;
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private UInt64 selfSteamID;
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private readonly UInt64 selfSteamID;
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private long sentBytes, receivedBytes;
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class RemotePeer
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{
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@@ -204,22 +206,24 @@ namespace Barotrauma.Networking
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}
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}
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for (int i=0;i<100;i++)
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for (int i = 0; i < 100; i++)
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{
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if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
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var packet = Steamworks.SteamNetworking.ReadP2PPacket();
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if (packet.HasValue)
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{
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OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
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receivedBytes += packet?.Data.Length ?? 0;
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}
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}
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
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GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
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while (ChildServerRelay.Read(out byte[] incBuf))
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{
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ChildServerRelay.DisposeLocalHandles();
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IReadMessage inc = new ReadOnlyMessage(incBuf, false, 0, incBuf.Length, ServerConnection);
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HandleDataMessage(inc);
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}
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}
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@@ -295,6 +299,7 @@ namespace Barotrauma.Networking
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}
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bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
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sentBytes += p2pData.Length;
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if (!successSend)
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{
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@@ -303,6 +308,7 @@ namespace Barotrauma.Networking
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DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
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sendType = Steamworks.P2PSend.Reliable;
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successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
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sentBytes += p2pData.Length;
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}
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if (!successSend)
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{
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@@ -336,7 +342,6 @@ namespace Barotrauma.Networking
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byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
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Array.Resize(ref msgToSend, outMsg.LengthBytes);
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ChildServerRelay.Write(msgToSend);
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return;
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}
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else
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@@ -369,6 +374,7 @@ namespace Barotrauma.Networking
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outMsg.Write(msg);
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Steamworks.SteamNetworking.SendP2PPacket(peer.SteamID, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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}
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else
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{
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@@ -405,7 +411,7 @@ namespace Barotrauma.Networking
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ClosePeerSession(remotePeers[i]);
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}
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ChildServerRelay.ShutDown();
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ChildServerRelay.ClosePipes();
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OnDisconnect?.Invoke();
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