(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -379,7 +379,7 @@ namespace Barotrauma.Items.Components
ConnectionPanel.HighlightedWire = wire;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring;
if (allowRewiring && !wire.Locked && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
{
//start dragging the wire
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
@@ -56,15 +56,6 @@ namespace Barotrauma.Items.Components
};
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
{
ShowOnDisplay(DisplayedWelcomeMessage);
}
}
private void SendOutput(string input)
{
if (input.Length > MaxMessageLength)
@@ -123,6 +114,11 @@ namespace Barotrauma.Items.Components
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
{
ShowOnDisplay(DisplayedWelcomeMessage);
DisplayedWelcomeMessage = "";
}
if (shouldSelectInputBox)
{
inputBox.Select();
@@ -17,14 +17,60 @@ namespace Barotrauma.Items.Components
partial class WireSection
{
public VertexPositionColorTexture[] vertices;
public VertexPositionColorTexture[] shiftedVertices;
private float cachedWidth = 0f;
private void RecalculateVertices(Wire wire, float width)
{
if (MathUtils.NearlyEqual(cachedWidth, width)) { return; }
cachedWidth = width;
vertices = new VertexPositionColorTexture[4];
Vector2 expandDir = start-end;
expandDir.Normalize();
float temp = expandDir.X;
expandDir.X = -expandDir.Y;
expandDir.Y = -temp;
Rectangle srcRect = wire.wireSprite.SourceRect;
expandDir *= width * srcRect.Height * 0.5f;
Vector2 rectLocation = srcRect.Location.ToVector2();
Vector2 rectSize = srcRect.Size.ToVector2();
Vector2 textureSize = new Vector2(wire.wireSprite.Texture.Width, wire.wireSprite.Texture.Height);
Vector2 topLeftUv = rectLocation / textureSize;
Vector2 bottomRightUv = (rectLocation + rectSize) / textureSize;
Vector2 invStart = new Vector2(start.X, -start.Y);
Vector2 invEnd = new Vector2(end.X, -end.Y);
vertices[0] = new VertexPositionColorTexture(new Vector3(invStart + expandDir, 0f), Color.White, topLeftUv);
vertices[2] = new VertexPositionColorTexture(new Vector3(invEnd + expandDir, 0f), Color.White, new Vector2(bottomRightUv.X, topLeftUv.Y));
vertices[1] = new VertexPositionColorTexture(new Vector3(invStart - expandDir, 0f), Color.White, new Vector2(topLeftUv.X, bottomRightUv.Y));
vertices[3] = new VertexPositionColorTexture(new Vector3(invEnd - expandDir, 0f), Color.White, bottomRightUv);
shiftedVertices = (VertexPositionColorTexture[])vertices.Clone();
}
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
{
if (width <= 0f) { return; }
RecalculateVertices(wire, width);
for (int i=0;i<vertices.Length;i++)
{
shiftedVertices[i].Color = color;
shiftedVertices[i].Position = vertices[i].Position;
shiftedVertices[i].Position.X += offset.X;
shiftedVertices[i].Position.Y -= offset.Y;
}
spriteBatch.Draw(wire.wireSprite.Texture,
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), wire.wireSprite.SourceRect, color,
-angle,
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
new Vector2(length / wire.wireSprite.size.X, width),
SpriteEffects.None,
shiftedVertices,
depth);
}
@@ -110,7 +156,7 @@ namespace Barotrauma.Items.Components
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
}
float depth = item.IsSelected ? 0.0f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
float depth = item.IsSelected ? 0.0f : Screen.Selected is SubEditorScreen editor && editor.WiringMode ? 0.00002f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
if (item.IsHighlighted)
{
@@ -239,10 +285,12 @@ namespace Barotrauma.Items.Components
public static void UpdateEditing(List<Wire> wires)
{
var doubleClicked = PlayerInput.DoubleClicked();
Wire equippedWire =
Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
if (equippedWire != null)
if (equippedWire != null && GUI.MouseOn == null)
{
if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
{
@@ -252,7 +300,7 @@ namespace Barotrauma.Items.Components
}
//dragging a node of some wire
if (draggingWire != null)
if (draggingWire != null && !doubleClicked)
{
if (Character.Controlled != null)
{
@@ -283,15 +331,18 @@ namespace Barotrauma.Items.Components
if (selectedNodeIndex.HasValue)
{
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
if (!PlayerInput.IsShiftDown())
{
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
}
draggingWire.nodes[(int)selectedNodeIndex] = nodeWorldPos;
draggingWire.UpdateSections();
}
else
{
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X)
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X || PlayerInput.IsShiftDown())
{
selectedNodeIndex = highlightedNodeIndex;
}
@@ -304,6 +355,8 @@ namespace Barotrauma.Items.Components
return;
}
bool updateHighlight = true;
//a wire has been selected -> check if we should start dragging one of the nodes
float nodeSelectDist = 10, sectionSelectDist = 5;
highlightedNodeIndex = null;
@@ -359,6 +412,37 @@ namespace Barotrauma.Items.Components
{
selectedWire.nodes.RemoveAt(closestIndex);
selectedWire.UpdateSections();
}
// if only one end of the wire is disconnect pick it back up with double click
else if (doubleClicked && equippedWire == null && Character.Controlled != null && selectedWire.connections.Any(conn => conn != null))
{
if (selectedWire.connections[0] == null && closestIndex == 0 || selectedWire.connections[1] == null && closestIndex == selectedWire.nodes.Count - 1)
{
selectedWire.IsActive = true;
selectedWire.nodes.RemoveAt(closestIndex);
selectedWire.UpdateSections();
// flip the wire
if (closestIndex == 0)
{
selectedWire.nodes.Reverse();
selectedWire.connections[0] = selectedWire.connections[1];
selectedWire.connections[1] = null;
}
selectedWire.shouldClearConnections = false;
Character.Controlled.Inventory.TryPutItem(selectedWire.item, Character.Controlled, new List<InvSlotType> { InvSlotType.LeftHand, InvSlotType.RightHand });
foreach (var entity in MapEntity.mapEntityList)
{
if (entity is Item item)
{
item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Remove(selectedWire);
}
}
MapEntity.SelectedList.Clear();
selectedWire.shouldClearConnections = true;
updateHighlight = false;
}
}
}
}
@@ -400,7 +484,7 @@ namespace Barotrauma.Items.Components
}
}
if (highlighted != null)
if (highlighted != null && updateHighlight)
{
highlighted.item.IsHighlighted = true;
if (PlayerInput.PrimaryMouseButtonClicked())
@@ -411,6 +495,20 @@ namespace Barotrauma.Items.Components
}
}
public bool IsMouseOn()
{
if (GUI.MouseOn == null)
{
Vector2 mousePos = GameMain.SubEditorScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
if (item.Submarine != null) { mousePos -= (item.Submarine.Position + item.Submarine.HiddenSubPosition); }
if (GetClosestNodeIndex(mousePos, 10, out _) > -1) { return true; }
if (GetClosestSectionIndex(mousePos, 10, out _) > -1) { return true; }
}
return false;
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
int eventIndex = msg.ReadRangedInteger(0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));