(5a377a8ee) Unstable v0.9.1000.0

This commit is contained in:
Juan Pablo Arce
2020-05-13 12:55:42 -03:00
parent b143329701
commit a1ca41aa5d
426 changed files with 14384 additions and 5708 deletions
@@ -237,6 +237,7 @@ namespace Barotrauma.Items.Components
{
StopPicking(null);
PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
}
}
}
@@ -245,7 +246,8 @@ namespace Barotrauma.Items.Components
{
base.ClientRead(type, msg, sendingTime);
bool open = msg.ReadBoolean();
bool open = msg.ReadBoolean();
bool broken = msg.ReadBoolean();
bool forcedOpen = msg.ReadBoolean();
SetState(open, isNetworkMessage: true, sendNetworkMessage: false, forcedOpen: forcedOpen);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
@@ -258,6 +260,7 @@ namespace Barotrauma.Items.Components
}
if (isStuck) { OpenState = 0.0f; }
IsBroken = broken;
PredictedState = null;
}
}
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
@@ -52,5 +53,13 @@ namespace Barotrauma.Items.Components
}
}
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
CurrPowerConsumption = powerConsumption;
charging = true;
timer = Duration;
IsActive = true;
}
}
}
@@ -71,6 +71,8 @@ namespace Barotrauma.Items.Components
base.ClientRead(type, msg, sendingTime);
bool shouldBeAttached = msg.ReadBoolean();
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
UInt16 submarineID = msg.ReadUInt16();
Submarine sub = Entity.FindEntityByID(submarineID) as Submarine;
if (!attachable)
{
@@ -84,6 +86,7 @@ namespace Barotrauma.Items.Components
{
Drop(false, null);
item.SetTransform(simPosition, 0.0f);
item.Submarine = sub;
AttachToWall();
}
}
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using Barotrauma.IO;
using System.Text;
using System.Xml.Linq;
@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
@@ -436,8 +436,7 @@ namespace Barotrauma.Items.Components
if (subElement.Attribute("color") != null) color = subElement.GetAttributeColor("color", Color.White);
string style = subElement.Attribute("style") == null ?
null : subElement.GetAttributeString("style", "");
GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas, Anchor.Center), style, color);
GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas.ItemComponentHolder, Anchor.Center), style, color);
DefaultLayout = GUILayoutSettings.Load(subElement);
break;
case "alternativelayout":
@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
}
private string text;
[Serialize("", true, translationTextTag: "Label.", description: "The text displayed in the label."), Editable(100)]
[Serialize("", true, translationTextTag: "Label.", description: "The text displayed in the label.", alwaysUseInstanceValues: true), Editable(100)]
public string Text
{
get { return text; }
@@ -58,7 +58,7 @@ namespace Barotrauma.Items.Components
private set;
}
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label (R,G,B,A).")]
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label (R,G,B,A).", alwaysUseInstanceValues: true)]
public Color TextColor
{
get { return textColor; }
@@ -69,7 +69,7 @@ namespace Barotrauma.Items.Components
}
}
[Editable(0.0f, 10.0f), Serialize(1.0f, true, description: "The scale of the text displayed on the label.")]
[Editable(0.0f, 10.0f), Serialize(1.0f, true, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
public float TextScale
{
get { return textBlock == null ? 1.0f : textBlock.TextScale; }
@@ -48,7 +48,10 @@ namespace Barotrauma.Items.Components
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, item.Scale, SpriteEffects.None, item.SpriteDepth - 0.0001f);
Vector2 origin = light.LightSprite.Origin;
if (light.LightSpriteEffect == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
if (light.LightSpriteEffect == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, item.SpriteDepth - 0.0001f);
}
}
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
state = msg.ReadBoolean();
State = msg.ReadBoolean();
ushort userID = msg.ReadUInt16();
if (userID == 0)
{
@@ -16,6 +16,10 @@ namespace Barotrauma.Items.Components
private GUIScrollBar forceSlider;
private GUITickBox autoControlIndicator;
private int particlesPerSec = 60;
private float particleTimer;
public float AnimSpeed
{
get;
@@ -318,10 +318,10 @@ namespace Barotrauma.Items.Components
{
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
{
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
if (slotIndex < inputContainer.Capacity)
{
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f);
inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
}
}
}
@@ -337,10 +337,22 @@ namespace Barotrauma.Items.Components
slotRect.Center.ToVector2(),
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X, slotRect.Bottom - 8, slotRect.Width, 8), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch,
new Rectangle(slotRect.X, slotRect.Bottom - 8, (int)(slotRect.Width * requiredItem.MinCondition), 8),
GUI.Style.Green * 0.8f, true);
}
if (slotRect.Contains(PlayerInput.MousePosition))
{
string toolTipText = requiredItem.ItemPrefab.Name;
if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f)
{
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
}
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
{
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
@@ -91,6 +91,7 @@ namespace Barotrauma.Items.Components
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
!submarineContainer.Children.Any() || // We lack a GUI
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
{
CreateHUD();
@@ -116,15 +117,17 @@ namespace Barotrauma.Items.Components
private void DrawHUDFront(SpriteBatch spriteBatch, GUICustomComponent container)
{
if (Voltage < MinVoltage)
{
{
Vector2 textSize = GUI.Font.MeasureString(noPowerTip);
Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
GUI.DrawString(spriteBatch, textPos - textSize / 2, noPowerTip,
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f, font: GUI.SubHeadingFont);
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f, font: GUI.SubHeadingFont);
return;
}
if (!submarineContainer.Children.Any()) { return; }
foreach (GUIComponent child in submarineContainer.Children.First().Children)
{
if (child.UserData is Hull hull)
@@ -151,7 +154,7 @@ namespace Barotrauma.Items.Components
foreach (Hull hull in Hull.hullList)
{
var hullFrame = submarineContainer.Children.First().FindChild(hull);
var hullFrame = submarineContainer.Children.FirstOrDefault()?.FindChild(hull);
if (hullFrame == null) { continue; }
if (GUI.MouseOn == hullFrame || hullFrame.IsParentOf(GUI.MouseOn))
@@ -175,7 +178,7 @@ namespace Barotrauma.Items.Components
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine == null) continue;
var hullFrame = submarineContainer.Children.First().FindChild(hull);
var hullFrame = submarineContainer.Children.FirstOrDefault()?.FindChild(hull);
if (hullFrame == null) continue;
hullDatas.TryGetValue(hull, out HullData hullData);
@@ -163,7 +163,7 @@ namespace Barotrauma.Items.Components
{
pumpSpeedLockTimer -= deltaTime;
isActiveLockTimer -= deltaTime;
autoControlIndicator.Selected = pumpSpeedLockTimer > 0.0f || isActiveLockTimer > 0.0f;
autoControlIndicator.Selected = IsAutoControlled;
PowerButton.Enabled = isActiveLockTimer <= 0.0f;
if (HasPower)
{
@@ -192,9 +192,10 @@ namespace Barotrauma.Items.Components
{
RelativeOffset = new Vector2(0, fissionMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
},
style: "DeviceSlider", barSize: 0.1f)
style: "DeviceSlider", barSize: 0.15f)
{
Enabled = false,
Step = 1.0f / 255,
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
{
LastUser = Character.Controlled;
@@ -209,9 +210,10 @@ namespace Barotrauma.Items.Components
{
RelativeOffset = new Vector2(0, turbineMeter.RectTransform.RelativeOffset.Y + meterSize.Y)
},
style: "DeviceSlider", barSize: 0.1f, isHorizontal: true)
style: "DeviceSlider", barSize: 0.15f, isHorizontal: true)
{
Enabled = false,
Step = 1.0f / 255,
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
{
LastUser = Character.Controlled;
@@ -715,8 +717,14 @@ namespace Barotrauma.Items.Components
targetTurbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
degreeOfSuccess = msg.ReadRangedSingle(0.0f, 1.0f, 8);
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
if (Math.Abs(FissionRateScrollBar.BarScroll - targetFissionRate / 100.0f) > 0.01f)
{
FissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
}
if (Math.Abs(TurbineOutputScrollBar.BarScroll - targetTurbineOutput / 100.0f) > 0.01f)
{
TurbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
}
IsActive = true;
}
@@ -18,6 +18,8 @@ namespace Barotrauma.Items.Components
Disruption
}
private PathFinder pathFinder;
private bool dynamicDockingIndicator = true;
private bool unsentChanges;
@@ -45,7 +47,7 @@ namespace Barotrauma.Items.Components
private Sprite sonarBlip;
private Sprite lineSprite;
private Dictionary<string, Sprite> targetIcons = new Dictionary<string, Sprite>();
private readonly Dictionary<string, Sprite> targetIcons = new Dictionary<string, Sprite>();
private float displayBorderSize;
@@ -65,7 +67,23 @@ namespace Barotrauma.Items.Components
//Vector2 = vector from the ping source to the position of the disruption
//float = strength of the disruption, between 0-1
List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
class CachedDistance
{
public readonly Vector2 TransducerWorldPos;
public readonly Vector2 WorldPos;
public readonly float Distance;
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
{
TransducerWorldPos = transducerWorldPos;
WorldPos = worldPos;
Distance = dist;
}
}
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
private readonly Color positiveColor = Color.Green;
private readonly Color warningColor = Color.Orange;
@@ -74,7 +92,7 @@ namespace Barotrauma.Items.Components
public static readonly Vector2 controlBoxSize = new Vector2(0.33f, 0.32f);
public static readonly Vector2 controlBoxOffset = new Vector2(0.025f, 0);
public static readonly float sonarAreaSize = 1.09f;
private static readonly float sonarAreaSize = 1.09f;
private static readonly Dictionary<BlipType, Color[]> blipColorGradient = new Dictionary<BlipType, Color[]>()
{
@@ -94,6 +112,8 @@ namespace Barotrauma.Items.Components
public float DisplayRadius { get; private set; }
public static Vector2 GUISizeCalculation => Vector2.One * Math.Min(GUI.RelativeHorizontalAspectRatio, 1f) * sonarAreaSize;
partial void InitProjSpecific(XElement element)
{
System.Diagnostics.Debug.Assert(Enum.GetValues(typeof(BlipType)).Cast<BlipType>().All(t => blipColorGradient.ContainsKey(t)));
@@ -254,7 +274,7 @@ namespace Barotrauma.Items.Components
controlContainer.RectTransform.SetPosition(Anchor.TopLeft);
sonarView.RectTransform.ScaleBasis = ScaleBasis.Smallest;
sonarView.RectTransform.SetPosition(Anchor.CenterRight);
sonarView.RectTransform.Resize(Vector2.One * GUI.RelativeHorizontalAspectRatio * sonarAreaSize);
sonarView.RectTransform.Resize(GUISizeCalculation);
GUITextBlock.AutoScaleAndNormalize(passiveTickBox.TextBlock, activeTickBox.TextBlock, zoomText, directionalModeSwitchText);
}
}
@@ -490,6 +510,7 @@ namespace Barotrauma.Items.Components
disruptedDirections.Clear();
foreach (AITarget t in AITarget.List)
{
if (t.Entity is Character c && c.Params.HideInSonar) { continue; }
if (t.SoundRange <= 0.0f || float.IsNaN(t.SoundRange) || float.IsInfinity(t.SoundRange)) { continue; }
float distSqr = Vector2.DistanceSquared(t.WorldPosition, transducerCenter);
@@ -652,12 +673,16 @@ namespace Barotrauma.Items.Components
DrawMarker(spriteBatch,
GameMain.GameSession.StartLocation.Name,
"outpost",
(Level.Loaded.StartPosition - transducerCenter), displayScale, center, DisplayRadius);
GameMain.GameSession.StartLocation.Name,
Level.Loaded.StartPosition, transducerCenter,
displayScale, center, DisplayRadius);
DrawMarker(spriteBatch,
GameMain.GameSession.EndLocation.Name,
"outpost",
(Level.Loaded.EndPosition - transducerCenter), displayScale, center, DisplayRadius);
GameMain.GameSession.EndLocation.Name,
Level.Loaded.EndPosition, transducerCenter,
displayScale, center, DisplayRadius);
foreach (AITarget aiTarget in AITarget.List)
{
@@ -669,7 +694,9 @@ namespace Barotrauma.Items.Components
DrawMarker(spriteBatch,
aiTarget.SonarLabel,
aiTarget.SonarIconIdentifier,
aiTarget.WorldPosition - transducerCenter, displayScale, center, DisplayRadius * 0.975f);
aiTarget,
aiTarget.WorldPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.975f);
}
}
@@ -684,7 +711,9 @@ namespace Barotrauma.Items.Components
DrawMarker(spriteBatch,
mission.SonarLabel,
mission.SonarIconIdentifier,
sonarPosition - transducerCenter, displayScale, center, DisplayRadius * 0.95f);
mission,
sonarPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.95f);
}
}
}
@@ -701,9 +730,10 @@ namespace Barotrauma.Items.Components
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
DrawMarker(spriteBatch,
sub.Info.Name,
sub.Info.DisplayName,
sub.Info.HasTag(SubmarineTag.Shuttle) ? "shuttle" : "submarine",
sub.WorldPosition - transducerCenter,
sub,
sub.WorldPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.95f);
}
@@ -801,8 +831,11 @@ namespace Barotrauma.Items.Components
{
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null && dockingPort.Item.Submarine != null)
if (item.Submarine != null)
{
if ((dockingPort.Item.Submarine.TeamID == Character.TeamType.Team1 && item.Submarine.TeamID == Character.TeamType.Team2) ||
(dockingPort.Item.Submarine.TeamID == Character.TeamType.Team2 && item.Submarine.TeamID == Character.TeamType.Team1))
@@ -947,14 +980,13 @@ namespace Barotrauma.Items.Components
}
foreach (AITarget aiTarget in AITarget.List)
{
if (aiTarget.SonarDisruption <= 0.0f || !aiTarget.Enabled) { continue; }
float disruption = aiTarget.Entity is Character c ? c.Params.SonarDisruption : aiTarget.SonarDisruption;
if (disruption <= 0.0f || !aiTarget.Enabled) { continue; }
float distSqr = Vector2.DistanceSquared(aiTarget.WorldPosition, pingSource);
if (distSqr > worldPingRadiusSqr) { continue; }
float disruptionDist = (float)Math.Sqrt(distSqr);
disruptedDirections.Add(new Pair<Vector2, float>((aiTarget.WorldPosition - pingSource) / disruptionDist, aiTarget.SonarDisruption));
CreateBlipsForDisruption(aiTarget.WorldPosition, aiTarget.SonarDisruption);
CreateBlipsForDisruption(aiTarget.WorldPosition, disruption);
}
}
@@ -1127,6 +1159,7 @@ namespace Barotrauma.Items.Components
foreach (Character c in Character.CharacterList)
{
if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
if (c.Params.HideInSonar) { continue; }
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
if (c.AnimController.SimplePhysicsEnabled)
@@ -1298,9 +1331,42 @@ namespace Barotrauma.Items.Components
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale * 0.08f, SpriteEffects.None, 0);
}
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, Vector2 position, float scale, Vector2 center, float radius)
private void DrawMarker(SpriteBatch spriteBatch, string label, string iconIdentifier, object targetIdentifier, Vector2 worldPosition, Vector2 transducerPosition, float scale, Vector2 center, float radius)
{
float dist = position.Length();
float dist = Vector2.Distance(worldPosition, transducerPosition);
if (Vector2.DistanceSquared(worldPosition, transducerPosition) > Range * Range)
{
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
{
if (Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500)
{
markerDistances.Remove(targetIdentifier);
CalculateDistance();
}
else
{
dist = cachedDistance.Distance;
}
}
else
{
CalculateDistance();
}
}
void CalculateDistance()
{
pathFinder ??= new PathFinder(WayPoint.WayPointList, indoorsSteering: false);
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
if (!path.Unreachable)
{
markerDistances.Add(targetIdentifier, new CachedDistance(transducerPosition, worldPosition, path.TotalLength));
dist = path.TotalLength;
}
}
Vector2 position = worldPosition - transducerPosition;
position *= zoom;
position *= scale;
@@ -390,7 +390,7 @@ namespace Barotrauma.Items.Components
};
// Sonar area
steerArea = new GUICustomComponent(new RectTransform(Vector2.One * GUI.RelativeHorizontalAspectRatio * Sonar.sonarAreaSize, GuiFrame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.Smallest),
steerArea = new GUICustomComponent(new RectTransform(Sonar.GUISizeCalculation, GuiFrame.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.Smallest),
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
steerRadius = steerArea.Rect.Width / 2;
@@ -667,7 +667,7 @@ namespace Barotrauma.Items.Components
if (Vector2.DistanceSquared(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerRadius * steerRadius)
{
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsInfoFrameOpen)
if (PlayerInput.PrimaryMouseButtonHeld() && !CrewManager.IsCommandInterfaceOpen && !GameSession.IsTabMenuOpen)
{
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
@@ -13,6 +13,8 @@ namespace Barotrauma.Items.Components
bool isStuck = msg.ReadBoolean();
if (isStuck)
{
ushort submarineID = msg.ReadUInt16();
ushort hullID = msg.ReadUInt16();
Vector2 simPosition = new Vector2(
msg.ReadSingle(),
msg.ReadSingle());
@@ -20,7 +22,12 @@ namespace Barotrauma.Items.Components
msg.ReadSingle(),
msg.ReadSingle());
UInt16 entityID = msg.ReadUInt16();
Entity entity = Entity.FindEntityByID(entityID);
Entity entity = Entity.FindEntityByID(entityID);
Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
Hull hull = Entity.FindEntityByID(hullID) as Hull;
item.Submarine = submarine;
item.CurrentHull = hull;
item.body.SetTransform(simPosition, item.body.Rotation);
if (entity is Character character)
{
@@ -30,12 +37,14 @@ namespace Barotrauma.Items.Components
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character.ToString()})");
return;
}
if (character.Removed) { return; }
var limb = character.AnimController.Limbs[limbIndex];
StickToTarget(limb.body.FarseerBody, axis);
}
else if (entity is Structure structure)
{
byte bodyIndex = msg.ReadByte();
if (bodyIndex == 255) { bodyIndex = 0; }
if (bodyIndex >= structure.Bodies.Count)
{
DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure.ToString()})");
@@ -46,6 +55,7 @@ namespace Barotrauma.Items.Components
}
else if (entity is Item item)
{
if (item.Removed) { return; }
StickToTarget(item.body.FarseerBody, axis);
}
else if (entity is Submarine sub)
@@ -27,6 +27,8 @@ namespace Barotrauma.Items.Components
private FixActions requestStartFixAction;
public float FakeBrokenTimer;
[Serialize("", false, description: "An optional description of the needed repairs displayed in the repair interface.")]
public string Description
{
@@ -117,9 +119,18 @@ namespace Barotrauma.Items.Components
case "emitter":
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
particleEmitterConditionRanges.Add(new Vector2(
subElement.GetAttributeFloat("mincondition", 0.0f),
subElement.GetAttributeFloat("maxcondition", 100.0f)));
float minCondition = subElement.GetAttributeFloat("mincondition", 0.0f);
float maxCondition = subElement.GetAttributeFloat("maxcondition", 100.0f);
if (maxCondition < minCondition)
{
DebugConsole.ThrowError("Invalid damage particle configuration in the Repairable component of " + item.Name + ". MaxCondition needs to be larger than MinCondition.");
float temp = maxCondition;
maxCondition = minCondition;
minCondition = temp;
}
particleEmitterConditionRanges.Add(new Vector2(minCondition, maxCondition));
break;
}
}
@@ -127,6 +138,9 @@ namespace Barotrauma.Items.Components
partial void UpdateProjSpecific(float deltaTime)
{
FakeBrokenTimer -= deltaTime;
item.FakeBroken = FakeBrokenTimer > 0.0f;
if (!GameMain.IsMultiplayer)
{
switch (requestStartFixAction)
@@ -141,10 +155,10 @@ namespace Barotrauma.Items.Components
break;
}
}
for (int i = 0; i < particleEmitters.Count; i++)
{
if (item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y)
if ((item.ConditionPercentage >= particleEmitterConditionRanges[i].X && item.ConditionPercentage <= particleEmitterConditionRanges[i].Y) || FakeBrokenTimer > 0.0f)
{
particleEmitters[i].Emit(deltaTime, item.WorldPosition, item.CurrentHull);
}
@@ -66,6 +66,15 @@ namespace Barotrauma.Items.Components
if (target == null) { return; }
Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
var turret = source?.GetComponent<Turret>();
if (turret != null)
{
startPos = new Vector2(source.WorldRect.X + turret.TransformedBarrelPos.X, -(source.WorldRect.Y - turret.TransformedBarrelPos.Y));
if (turret.BarrelSprite != null)
{
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
}
}
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
if (Snapped)
@@ -379,7 +379,7 @@ namespace Barotrauma.Items.Components
ConnectionPanel.HighlightedWire = wire;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring;
if (allowRewiring && !wire.Locked && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
{
//start dragging the wire
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
@@ -56,15 +56,6 @@ namespace Barotrauma.Items.Components
};
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
{
ShowOnDisplay(DisplayedWelcomeMessage);
}
}
private void SendOutput(string input)
{
if (input.Length > MaxMessageLength)
@@ -123,6 +114,11 @@ namespace Barotrauma.Items.Components
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (!string.IsNullOrEmpty(DisplayedWelcomeMessage))
{
ShowOnDisplay(DisplayedWelcomeMessage);
DisplayedWelcomeMessage = "";
}
if (shouldSelectInputBox)
{
inputBox.Select();
@@ -17,14 +17,60 @@ namespace Barotrauma.Items.Components
partial class WireSection
{
public VertexPositionColorTexture[] vertices;
public VertexPositionColorTexture[] shiftedVertices;
private float cachedWidth = 0f;
private void RecalculateVertices(Wire wire, float width)
{
if (MathUtils.NearlyEqual(cachedWidth, width)) { return; }
cachedWidth = width;
vertices = new VertexPositionColorTexture[4];
Vector2 expandDir = start-end;
expandDir.Normalize();
float temp = expandDir.X;
expandDir.X = -expandDir.Y;
expandDir.Y = -temp;
Rectangle srcRect = wire.wireSprite.SourceRect;
expandDir *= width * srcRect.Height * 0.5f;
Vector2 rectLocation = srcRect.Location.ToVector2();
Vector2 rectSize = srcRect.Size.ToVector2();
Vector2 textureSize = new Vector2(wire.wireSprite.Texture.Width, wire.wireSprite.Texture.Height);
Vector2 topLeftUv = rectLocation / textureSize;
Vector2 bottomRightUv = (rectLocation + rectSize) / textureSize;
Vector2 invStart = new Vector2(start.X, -start.Y);
Vector2 invEnd = new Vector2(end.X, -end.Y);
vertices[0] = new VertexPositionColorTexture(new Vector3(invStart + expandDir, 0f), Color.White, topLeftUv);
vertices[2] = new VertexPositionColorTexture(new Vector3(invEnd + expandDir, 0f), Color.White, new Vector2(bottomRightUv.X, topLeftUv.Y));
vertices[1] = new VertexPositionColorTexture(new Vector3(invStart - expandDir, 0f), Color.White, new Vector2(topLeftUv.X, bottomRightUv.Y));
vertices[3] = new VertexPositionColorTexture(new Vector3(invEnd - expandDir, 0f), Color.White, bottomRightUv);
shiftedVertices = (VertexPositionColorTexture[])vertices.Clone();
}
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
{
if (width <= 0f) { return; }
RecalculateVertices(wire, width);
for (int i=0;i<vertices.Length;i++)
{
shiftedVertices[i].Color = color;
shiftedVertices[i].Position = vertices[i].Position;
shiftedVertices[i].Position.X += offset.X;
shiftedVertices[i].Position.Y -= offset.Y;
}
spriteBatch.Draw(wire.wireSprite.Texture,
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), wire.wireSprite.SourceRect, color,
-angle,
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
new Vector2(length / wire.wireSprite.size.X, width),
SpriteEffects.None,
shiftedVertices,
depth);
}
@@ -110,7 +156,7 @@ namespace Barotrauma.Items.Components
drawOffset = sub.DrawPosition + sub.HiddenSubPosition;
}
float depth = item.IsSelected ? 0.0f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
float depth = item.IsSelected ? 0.0f : Screen.Selected is SubEditorScreen editor && editor.WiringMode ? 0.00002f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
if (item.IsHighlighted)
{
@@ -239,10 +285,12 @@ namespace Barotrauma.Items.Components
public static void UpdateEditing(List<Wire> wires)
{
var doubleClicked = PlayerInput.DoubleClicked();
Wire equippedWire =
Character.Controlled?.SelectedItems[0]?.GetComponent<Wire>() ??
Character.Controlled?.SelectedItems[1]?.GetComponent<Wire>();
if (equippedWire != null)
if (equippedWire != null && GUI.MouseOn == null)
{
if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
{
@@ -252,7 +300,7 @@ namespace Barotrauma.Items.Components
}
//dragging a node of some wire
if (draggingWire != null)
if (draggingWire != null && !doubleClicked)
{
if (Character.Controlled != null)
{
@@ -283,15 +331,18 @@ namespace Barotrauma.Items.Components
if (selectedNodeIndex.HasValue)
{
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
if (!PlayerInput.IsShiftDown())
{
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
}
draggingWire.nodes[(int)selectedNodeIndex] = nodeWorldPos;
draggingWire.UpdateSections();
}
else
{
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X)
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X || PlayerInput.IsShiftDown())
{
selectedNodeIndex = highlightedNodeIndex;
}
@@ -304,6 +355,8 @@ namespace Barotrauma.Items.Components
return;
}
bool updateHighlight = true;
//a wire has been selected -> check if we should start dragging one of the nodes
float nodeSelectDist = 10, sectionSelectDist = 5;
highlightedNodeIndex = null;
@@ -359,6 +412,37 @@ namespace Barotrauma.Items.Components
{
selectedWire.nodes.RemoveAt(closestIndex);
selectedWire.UpdateSections();
}
// if only one end of the wire is disconnect pick it back up with double click
else if (doubleClicked && equippedWire == null && Character.Controlled != null && selectedWire.connections.Any(conn => conn != null))
{
if (selectedWire.connections[0] == null && closestIndex == 0 || selectedWire.connections[1] == null && closestIndex == selectedWire.nodes.Count - 1)
{
selectedWire.IsActive = true;
selectedWire.nodes.RemoveAt(closestIndex);
selectedWire.UpdateSections();
// flip the wire
if (closestIndex == 0)
{
selectedWire.nodes.Reverse();
selectedWire.connections[0] = selectedWire.connections[1];
selectedWire.connections[1] = null;
}
selectedWire.shouldClearConnections = false;
Character.Controlled.Inventory.TryPutItem(selectedWire.item, Character.Controlled, new List<InvSlotType> { InvSlotType.LeftHand, InvSlotType.RightHand });
foreach (var entity in MapEntity.mapEntityList)
{
if (entity is Item item)
{
item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Remove(selectedWire);
}
}
MapEntity.SelectedList.Clear();
selectedWire.shouldClearConnections = true;
updateHighlight = false;
}
}
}
}
@@ -400,7 +484,7 @@ namespace Barotrauma.Items.Components
}
}
if (highlighted != null)
if (highlighted != null && updateHighlight)
{
highlighted.item.IsHighlighted = true;
if (PlayerInput.PrimaryMouseButtonClicked())
@@ -411,6 +495,20 @@ namespace Barotrauma.Items.Components
}
}
public bool IsMouseOn()
{
if (GUI.MouseOn == null)
{
Vector2 mousePos = GameMain.SubEditorScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
if (item.Submarine != null) { mousePos -= (item.Submarine.Position + item.Submarine.HiddenSubPosition); }
if (GetClosestNodeIndex(mousePos, 10, out _) > -1) { return true; }
if (GetClosestSectionIndex(mousePos, 10, out _) > -1) { return true; }
}
return false;
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
int eventIndex = msg.ReadRangedInteger(0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent));
@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
@@ -19,6 +19,8 @@ namespace Barotrauma.Items.Components
private float recoilTimer;
private float RetractionTime => Math.Max(Reload * RetractionDurationMultiplier, RecoilTime);
private RoundSound startMoveSound, endMoveSound, moveSound;
private SoundChannel moveSoundChannel;
@@ -83,6 +85,11 @@ namespace Barotrauma.Items.Components
}
}
public Sprite BarrelSprite
{
get { return barrelSprite; }
}
partial void InitProjSpecific(XElement element)
{
foreach (XElement subElement in element.Elements())
@@ -126,7 +133,7 @@ namespace Barotrauma.Items.Components
partial void LaunchProjSpecific()
{
recoilTimer = Math.Max(Reload, 0.1f);
recoilTimer = RetractionTime;
PlaySound(ActionType.OnUse);
Vector2 particlePos = new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y);
foreach (ParticleEmitter emitter in particleEmitters)
@@ -135,6 +142,12 @@ namespace Barotrauma.Items.Components
}
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
base.UpdateBroken(deltaTime, cam);
recoilTimer -= deltaTime;
}
partial void UpdateProjSpecific(float deltaTime)
{
recoilTimer -= deltaTime;
@@ -232,15 +245,21 @@ namespace Barotrauma.Items.Components
float recoilOffset = 0.0f;
if (Math.Abs(RecoilDistance) > 0.0f && recoilTimer > 0.0f)
{
//move the barrel backwards 0.1 seconds after launching
if (recoilTimer >= Math.Max(Reload, 0.1f) - 0.1f)
float diff = RetractionTime - RecoilTime;
if (recoilTimer >= diff)
{
recoilOffset = RecoilDistance * (1.0f - (recoilTimer - (Math.Max(Reload, 0.1f) - 0.1f)) / 0.1f);
//move the barrel backwards 0.1 seconds (defined by RecoilTime) after launching
recoilOffset = RecoilDistance * (1.0f - (recoilTimer - diff) / RecoilTime);
}
else if (recoilTimer <= diff - RetractionDelay)
{
//move back to normal position while reloading
float t = diff - RetractionDelay;
recoilOffset = RecoilDistance * recoilTimer / t;
}
//move back to normal position while reloading
else
{
recoilOffset = RecoilDistance * recoilTimer / (Math.Max(Reload, 0.1f) - 0.1f);
recoilOffset = RecoilDistance;
}
}
@@ -504,7 +523,7 @@ namespace Barotrauma.Items.Components
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
UInt16 projectileID = msg.ReadUInt16();
float newTargetRotation = msg.ReadRangedSingle(minRotation, maxRotation, 8);
float newTargetRotation = msg.ReadRangedSingle(minRotation, maxRotation, 16);
if (Character.Controlled == null || user != Character.Controlled)
{
@@ -514,13 +533,21 @@ namespace Barotrauma.Items.Components
//projectile removed, do nothing
if (projectileID == 0) { return; }
if (!(Entity.FindEntityByID(projectileID) is Item projectile))
//ID ushort.MaxValue = launched without a projectile
if (projectileID == ushort.MaxValue)
{
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
return;
Launch(null);
}
else
{
if (!(Entity.FindEntityByID(projectileID) is Item projectile))
{
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
return;
}
Launch(projectile, launchRotation: newTargetRotation);
}
Launch(projectile);
}
}
}