(9f1c10ee0) Update the ladder and gap reference if the waypoint is moved around in the editor. TODO: stairs.
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@@ -1,6 +1,9 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using Barotrauma.Items.Components;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -48,6 +51,10 @@ namespace Barotrauma
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{
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iconSize = (int)(iconSize * 1.5f);
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}
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if (Stairs != null)
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{
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iconSize = (int)(iconSize * 1.5f);
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}
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spriteBatch.Draw(iconTexture,
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new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),
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@@ -90,10 +97,49 @@ namespace Barotrauma
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editingHUD = CreateEditingHUD();
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}
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if (PlayerInput.LeftButtonClicked())
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if (IsSelected && PlayerInput.LeftButtonClicked())
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{
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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// Update gaps, ladders, and stairs
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UpdateLinkedEntity(position, Gap.GapList, gap => ConnectedGap = gap, gap =>
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{
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if (ConnectedGap == gap)
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{
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ConnectedGap = null;
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}
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});
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UpdateLinkedEntity(position, Item.ItemList, i =>
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{
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var ladder = i?.GetComponent<Ladder>();
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if (ladder != null)
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{
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Ladders = ladder;
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}
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}, i =>
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{
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var ladder = i?.GetComponent<Ladder>();
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if (ladder != null)
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{
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if (Ladders == ladder)
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{
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Ladders = null;
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}
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}
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}, inflate: 5);
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// TODO: Cannot check the rectangle, since the rectangle is not rotated -> Need to use the collider.
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//var stairList = mapEntityList.Where(me => me is Structure s && s.StairDirection != Direction.None).Select(me => me as Structure);
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//UpdateLinkedEntity(position, stairList, s =>
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//{
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// Stairs = s;
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//}, s =>
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//{
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// if (Stairs == s)
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// {
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// Stairs = null;
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// }
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//});
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foreach (MapEntity e in mapEntityList)
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{
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if (e.GetType() != typeof(WayPoint)) continue;
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@@ -107,6 +153,23 @@ namespace Barotrauma
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}
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}
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private void UpdateLinkedEntity<T>(Vector2 worldPos, IEnumerable<T> list, Action<T> match, Action<T> noMatch, int inflate = 0) where T : MapEntity
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{
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foreach (var entity in list)
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{
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var rect = entity.WorldRect;
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rect.Inflate(inflate, inflate);
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if (Submarine.RectContains(rect, worldPos))
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{
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match(entity);
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}
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else
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{
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noMatch(entity);
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}
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}
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}
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private bool ChangeSpawnType(GUIButton button, object obj)
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{
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GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
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