(00d02cb8a) Change the waypoint debug info a bit.

This commit is contained in:
Joonas Rikkonen
2019-06-10 17:54:51 +03:00
parent ddd18987bd
commit 11c014bb46

View File

@@ -39,7 +39,15 @@ namespace Barotrauma
int iconX = iconIndices[(int)spawnType] * IconSize % iconTexture.Width;
int iconY = (int)(Math.Floor(iconIndices[(int)spawnType] * IconSize / (float)iconTexture.Width)) * IconSize;
int iconSize = ConnectedGap == null && Ladders == null ? IconSize : (int)(IconSize * 1.5f);
int iconSize = IconSize;
if (ConnectedGap != null)
{
iconSize = (int)(iconSize * 1.5f);
}
if (Ladders != null)
{
iconSize = (int)(iconSize * 1.5f);
}
spriteBatch.Draw(iconTexture,
new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),