Renamed a couple of properties for consistency & removed unnecessary CPR blood particle scaling

This commit is contained in:
Joonas Rikkonen
2017-12-20 20:26:22 +02:00
parent dde320b387
commit 9ed2871ede
3 changed files with 14 additions and 20 deletions
@@ -394,26 +394,26 @@ namespace Barotrauma.Networking
var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont);
var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
//Prepare the slider before the tick box
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
traitorRatioSlider.BarScroll = (traitorRatio - 0.1f) / 0.9f;
traitorRatioSlider.BarScroll = (TraitorRatio - 0.1f) / 0.9f;
}
else
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 1f / (maxPlayers-1);
traitorRatioSlider.BarScroll = MathUtils.Round(traitorRatio, 1f);
traitorRatioSlider.BarScroll = MathUtils.Round(TraitorRatio, 1f);
}
//Slider END
traitorRatioBox.Selected = traitorUseRatio;
traitorRatioBox.Selected = TraitorUseRatio;
traitorRatioBox.OnSelected = (GUITickBox) =>
{
traitorUseRatio = GUITickBox.Selected;
TraitorUseRatio = GUITickBox.Selected;
//Affect the slider graphics
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatioSlider.UserData = traitorRatioText;
traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning
@@ -432,15 +432,15 @@ namespace Barotrauma.Networking
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock traitorText = scrollBar.UserData as GUITextBlock;
if (traitorUseRatio)
if (TraitorUseRatio)
{
traitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(traitorRatio * 100.0f, 1.0f) + " %";
TraitorRatio = barScroll * 0.9f + 0.1f;
traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(TraitorRatio * 100.0f, 1.0f) + " %";
}
else
{
traitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = "Traitor count: " + traitorRatio;
TraitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1;
traitorText.Text = "Traitor count: " + TraitorRatio;
}
return true;
};