From 9ed2871ede11d0fd0053fb5f2cc07c13cc428d22 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Wed, 20 Dec 2017 20:26:22 +0200 Subject: [PATCH] Renamed a couple of properties for consistency & removed unnecessary CPR blood particle scaling --- .../Source/Networking/GameServerSettings.cs | 22 +++++++++---------- .../Animation/HumanoidAnimController.cs | 8 +------ .../Source/Networking/GameServerSettings.cs | 4 ++-- 3 files changed, 14 insertions(+), 20 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Networking/GameServerSettings.cs b/Barotrauma/BarotraumaClient/Source/Networking/GameServerSettings.cs index 229fe6432..62410b7bf 100644 --- a/Barotrauma/BarotraumaClient/Source/Networking/GameServerSettings.cs +++ b/Barotrauma/BarotraumaClient/Source/Networking/GameServerSettings.cs @@ -394,26 +394,26 @@ namespace Barotrauma.Networking var traitorRatioText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Traitor ratio: 20 %", "", settingsTabs[1], GUI.SmallFont); var traitorRatioSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]); //Prepare the slider before the tick box - if (traitorUseRatio) + if (TraitorUseRatio) { traitorRatioSlider.UserData = traitorRatioText; traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning - traitorRatioSlider.BarScroll = (traitorRatio - 0.1f) / 0.9f; + traitorRatioSlider.BarScroll = (TraitorRatio - 0.1f) / 0.9f; } else { traitorRatioSlider.UserData = traitorRatioText; traitorRatioSlider.Step = 1f / (maxPlayers-1); - traitorRatioSlider.BarScroll = MathUtils.Round(traitorRatio, 1f); + traitorRatioSlider.BarScroll = MathUtils.Round(TraitorRatio, 1f); } //Slider END - traitorRatioBox.Selected = traitorUseRatio; + traitorRatioBox.Selected = TraitorUseRatio; traitorRatioBox.OnSelected = (GUITickBox) => { - traitorUseRatio = GUITickBox.Selected; + TraitorUseRatio = GUITickBox.Selected; //Affect the slider graphics - if (traitorUseRatio) + if (TraitorUseRatio) { traitorRatioSlider.UserData = traitorRatioText; traitorRatioSlider.Step = 0.01f; //Lots of fine-tuning @@ -432,15 +432,15 @@ namespace Barotrauma.Networking traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) => { GUITextBlock traitorText = scrollBar.UserData as GUITextBlock; - if (traitorUseRatio) + if (TraitorUseRatio) { - traitorRatio = barScroll * 0.9f + 0.1f; - traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(traitorRatio * 100.0f, 1.0f) + " %"; + TraitorRatio = barScroll * 0.9f + 0.1f; + traitorText.Text = "Traitor ratio: " + (int)MathUtils.Round(TraitorRatio * 100.0f, 1.0f) + " %"; } else { - traitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1; - traitorText.Text = "Traitor count: " + traitorRatio; + TraitorRatio = MathUtils.Round(barScroll * (maxPlayers-1), 1f) + 1; + traitorText.Text = "Traitor count: " + TraitorRatio; } return true; }; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/HumanoidAnimController.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/HumanoidAnimController.cs index d77bc2bac..dd7d675c5 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/HumanoidAnimController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/HumanoidAnimController.cs @@ -1001,16 +1001,10 @@ namespace Barotrauma target.AddDamage(CauseOfDeath.Bloodloss, 1.0f, character); #if CLIENT SoundPlayer.PlayDamageSound(DamageSoundType.LimbBlunt, 25.0f, targetTorso.body); - float bloodParticleAmount = 4; - float bloodParticleSize = 1.0f; - for (int i = 0; i < bloodParticleAmount; i++) + for (int i = 0; i < 4; i++) { var blood = GameMain.ParticleManager.CreateParticle(inWater ? "waterblood" : "blood", targetTorso.WorldPosition, Rand.Vector(10.0f), 0.0f, target.AnimController.CurrentHull); - if (blood != null) - { - blood.Size *= bloodParticleSize; - } } #endif } diff --git a/Barotrauma/BarotraumaShared/Source/Networking/GameServerSettings.cs b/Barotrauma/BarotraumaShared/Source/Networking/GameServerSettings.cs index 43e9ad779..cc07cf19e 100644 --- a/Barotrauma/BarotraumaShared/Source/Networking/GameServerSettings.cs +++ b/Barotrauma/BarotraumaShared/Source/Networking/GameServerSettings.cs @@ -221,14 +221,14 @@ namespace Barotrauma.Networking } [Serialize(true, true)] - public bool traitorUseRatio + public bool TraitorUseRatio { get; private set; } [Serialize(0.2f, true)] - public float traitorRatio + public float TraitorRatio { get; private set;