From 9e298c98abfe242f5f39ba7bd139133b2c20e09c Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Tue, 27 Feb 2018 20:16:12 +0200 Subject: [PATCH] Fixed dust particle texture "warping" when the movement offset wraps around --- .../BarotraumaClient/Source/Map/Levels/LevelRenderer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Map/Levels/LevelRenderer.cs b/Barotrauma/BarotraumaClient/Source/Map/Levels/LevelRenderer.cs index 2c3891e36..b8c8af378 100644 --- a/Barotrauma/BarotraumaClient/Source/Map/Levels/LevelRenderer.cs +++ b/Barotrauma/BarotraumaClient/Source/Map/Levels/LevelRenderer.cs @@ -74,8 +74,8 @@ namespace Barotrauma public void Update(float deltaTime) { - dustOffset -= Vector2.UnitY * 10.0f * deltaTime; - while (dustOffset.Y <= -1024.0f) dustOffset.Y += 1024.0f; + dustOffset -= Vector2.UnitY * 100.0f * deltaTime; + while (dustOffset.Y <= -2048.0f) dustOffset.Y += 2048.0f; } public static VertexPositionColorTexture[] GetColoredVertices(VertexPositionTexture[] vertices, Color color)