diff --git a/Subsurface/Source/Characters/AI/EnemyAIController.cs b/Subsurface/Source/Characters/AI/EnemyAIController.cs index c5099232b..22d8b5fe6 100644 --- a/Subsurface/Source/Characters/AI/EnemyAIController.cs +++ b/Subsurface/Source/Characters/AI/EnemyAIController.cs @@ -531,7 +531,6 @@ namespace Barotrauma if (GameMain.Server != null) return; AiState newState = AiState.None; - Vector2 newWallAttackPos = Vector2.Zero; float wanderAngle; ushort targetID; @@ -575,6 +574,8 @@ namespace Barotrauma steeringManager.WanderAngle = wanderAngle; + state = newState; + if (targetID > 0) targetEntity = Entity.FindEntityByID(targetID) as IDamageable; //updateTargetsTimer = UpdateTargetsInterval; diff --git a/Subsurface/Source/Characters/AICharacter.cs b/Subsurface/Source/Characters/AICharacter.cs index b32db67c0..72bc85385 100644 --- a/Subsurface/Source/Characters/AICharacter.cs +++ b/Subsurface/Source/Characters/AICharacter.cs @@ -94,12 +94,6 @@ namespace Barotrauma case NetworkEventType.KillCharacter: return true; case NetworkEventType.ImportantEntityUpdate: - - message.Write(AnimController.MainLimb.SimPosition.X); - message.Write(AnimController.MainLimb.SimPosition.Y); - - //message.Write(AnimController.RefLimb.Rotation); - message.Write((byte)((health / maxHealth) * 255.0f)); message.Write(AnimController.StunTimer > 0.0f); @@ -125,8 +119,8 @@ namespace Barotrauma } message.Write(AnimController.Dir > 0.0f); - message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 4); - message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -1.0f, 1.0f), -1.0f, 1.0f, 4); + //message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 4); + //message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -1.0f, 1.0f), -1.0f, 1.0f, 4); if (AnimController.CanEnterSubmarine) message.Write(Submarine != null); @@ -161,30 +155,6 @@ namespace Barotrauma case NetworkEventType.InventoryUpdate: return base.ReadNetworkData(type, message, sendingTime, out data); case NetworkEventType.ImportantEntityUpdate: - - Vector2 limbPos = AnimController.MainLimb.SimPosition; - - try - { - limbPos.X = message.ReadFloat(); - limbPos.Y = message.ReadFloat(); - - //rotation = message.ReadFloat(); - } - catch (Exception e) - { -#if DEBUG - DebugConsole.ThrowError("Failed to read AICharacter update message", e); -#endif - return false; - } - - if (AnimController.MainLimb.body != null) - { - AnimController.MainLimb.body.TargetPosition = limbPos; - //AnimController.RefLimb.body.TargetRotation = rotation; - } - float newStunTimer = 0.0f, newHealth = 0.0f, newBleeding = 0.0f; try @@ -235,8 +205,8 @@ namespace Barotrauma try { targetDir = message.ReadBoolean(); - targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 4); - targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 4); + //targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 4); + //targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 4); if (AnimController.CanEnterSubmarine) inSub = message.ReadBoolean(); diff --git a/Subsurface/Source/Items/Components/Machines/Steering.cs b/Subsurface/Source/Items/Components/Machines/Steering.cs index 6c97cf2ff..c10a905fa 100644 --- a/Subsurface/Source/Items/Components/Machines/Steering.cs +++ b/Subsurface/Source/Items/Components/Machines/Steering.cs @@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components levelEndTickBox = new GUITickBox( new Rectangle(5, 90, 15, 15), - GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, 20), + GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, 20), Alignment.TopLeft, GUI.SmallFont, GuiFrame); levelEndTickBox.Enabled = false; levelEndTickBox.OnSelected = SelectDestination;