(c0f7f880e) Made the bug report button in the pause menu a little less prominent, more aliasing at the edges of the bug and notification icons
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@@ -1439,23 +1439,22 @@ namespace Barotrauma
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{
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PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
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var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
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var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center))
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) })
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
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var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) },
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"", style: "GUIBugButton")
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{
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Color = Color.Red,
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HoverColor = Color.DarkRed,
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PressedColor = Color.White,
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IgnoreLayoutGroups = true,
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ToolTip = TextManager.Get("bugreportbutton"),
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};
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button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
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{
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OnClicked = TogglePauseMenu
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