diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs index 18093e0ed..be2740daa 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs @@ -1439,23 +1439,22 @@ namespace Barotrauma { PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f); - var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) }); + var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) }); - var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center)) + var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true, RelativeSpacing = 0.05f }; - var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge") + var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) }, + "", style: "GUIBugButton") { - Color = Color.Red, - HoverColor = Color.DarkRed, - PressedColor = Color.White, + IgnoreLayoutGroups = true, + ToolTip = TextManager.Get("bugreportbutton"), OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; } }; - button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge") { OnClicked = TogglePauseMenu