Functional level generation + moving the submarine

This commit is contained in:
Regalis
2015-06-26 23:05:51 +03:00
parent bda9b31cbe
commit 9237a9efe2
48 changed files with 1629 additions and 750 deletions
+2 -2
View File
@@ -68,7 +68,7 @@ namespace Subsurface
if (e.GetType()!=typeof(WayPoint)) continue;
if (e == this) continue;
if (!Map.RectContains(e.Rect, position)) continue;
if (!Submarine.RectContains(e.Rect, position)) continue;
linkedTo.Add(e);
e.linkedTo.Add(this);
@@ -123,7 +123,7 @@ namespace Subsurface
Rectangle rect = new Rectangle(
int.Parse(element.Attribute("x").Value),
int.Parse(element.Attribute("y").Value),
(int)Map.gridSize.X, (int)Map.gridSize.Y);
(int)Submarine.gridSize.X, (int)Submarine.gridSize.Y);
WayPoint w = new WayPoint(rect);