Files
LuaCsForBarotraumaEP/Subsurface/Map/WayPoint.cs

145 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.ObjectModel;
namespace Subsurface
{
class WayPoint : MapEntity
{
public enum SpawnType { None, Human, Enemy };
private SpawnType spawnType;
public override Vector2 SimPosition
{
get { return ConvertUnits.ToSimUnits(new Vector2(rect.X, rect.Y)); }
}
public WayPoint(Rectangle newRect)
{
rect = newRect;
linkedTo = new ObservableCollection<MapEntity>();
mapEntityList.Add(this);
}
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!editing) return;
Color clr = (isSelected) ? Color.Red : Color.LightGreen;
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height), clr, true);
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(rect.X + rect.Width / 2, -rect.Y + rect.Height / 2),
new Vector2(e.Rect.X + e.Rect.Width / 2, -e.Rect.Y + e.Rect.Height / 2),
Color.Green);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
int x = 300, y = 10;
spriteBatch.DrawString(GUI.font, "Editing waypoint", new Vector2(x, y), Color.Black);
spriteBatch.DrawString(GUI.font, "Hold space to link to another entity", new Vector2(x, y + 20), Color.Black);
spriteBatch.DrawString(GUI.font, "Spawnpoint: "+spawnType.ToString()+" +/-", new Vector2(x, y + 40), Color.Black);
if (PlayerInput.KeyHit(Keys.Add)) spawnType += 1;
if (PlayerInput.KeyHit(Keys.Subtract)) spawnType -= 1;
if (spawnType > SpawnType.Enemy) spawnType = SpawnType.None;
if (spawnType < SpawnType.None) spawnType = SpawnType.Enemy;
if (!PlayerInput.LeftButtonClicked()) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity e in mapEntityList)
{
if (e.GetType()!=typeof(WayPoint)) continue;
if (e == this) continue;
if (!Submarine.RectContains(e.Rect, position)) continue;
linkedTo.Add(e);
e.linkedTo.Add(this);
}
}
public static WayPoint GetRandom(SpawnType spawnType = SpawnType.None)
{
List<WayPoint> wayPoints = new List<WayPoint>();
foreach (MapEntity e in mapEntityList)
{
WayPoint wayPoint = e as WayPoint;
if (wayPoint==null) continue;
if (spawnType != SpawnType.None && wayPoint.spawnType != spawnType) continue;
wayPoints.Add(wayPoint);
}
if (!wayPoints.Any()) return null;
return wayPoints[Game1.random.Next(wayPoints.Count())];
}
public override XElement Save(XDocument doc)
{
XElement element = new XElement("WayPoint");
element.Add(new XAttribute("ID", ID),
new XAttribute("x", rect.X),
new XAttribute("y", rect.Y),
new XAttribute("spawn", spawnType));
doc.Root.Add(element);
if (linkedTo != null)
{
int i = 0;
foreach (MapEntity e in linkedTo)
{
element.Add(new XAttribute("linkedto" + i, e.ID));
i += 1;
}
}
return element;
}
public static void Load(XElement element)
{
Rectangle rect = new Rectangle(
int.Parse(element.Attribute("x").Value),
int.Parse(element.Attribute("y").Value),
(int)Submarine.gridSize.X, (int)Submarine.gridSize.Y);
WayPoint w = new WayPoint(rect);
w.ID = int.Parse(element.Attribute("ID").Value);
w.spawnType = (SpawnType)Enum.Parse(typeof(SpawnType),
ToolBox.GetAttributeString(element, "spawn", "None"));
w.linkedToID = new List<int>();
int i = 0;
while (element.Attribute("linkedto" + i) != null)
{
w.linkedToID.Add(int.Parse(element.Attribute("linkedto" + i).Value));
i += 1;
}
}
}
}