assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
This commit is contained in:
109
Subsurface/Content/Particles/ParticlePrefabs.xml
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109
Subsurface/Content/Particles/ParticlePrefabs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<prefabs>
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<watersplash
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startsizemin="0.15,0.15" startsizemax="0.3,0.3"
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sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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deleteonhit="true"
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velocitychange="0.0, -9.8">
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<sprite texture="Content/Particles/spatter.png"/>
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</watersplash>
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<mist
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="3"
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velocitychange="0.0, -0.05">
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<sprite texture="Content/Particles/spatter.png"/>
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</mist>
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<dustcloud
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startsizemin="0.8,0.8" startsizemax="1.0,1.0"
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sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.2, 0.2, 0.2" startalpha="0.5"
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colorchange="0.0, 0.0, 0.0, -0.3"
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lifetime="3"
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velocitychange="0.0, -5.0">
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<sprite texture="Content/Particles/spatter.png"/>
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</dustcloud>
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<bubbles
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.0,0.0" sizechangemax="0.1,0.1"
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startrotationmin ="0.0" startrotationmax="3.14"
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startcolor="1.0, 1.0, 1.0" startalpha="0.8"
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colorchange="0.0, 0.0, 0.0, -0.5"
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lifetime="3"
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deleteonhit="true"
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inwater="true"
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velocitychange="0.0, 0.1">
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<sprite texture="Content/Particles/bubbles.png"/>
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</bubbles>
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<blood
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startsizemin="0.05,0.05" startsizemax="0.6,0.6"
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sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
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startrotationmin ="0.0" startrotationmax="0.0"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -1.0"
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lifetime="2"
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deleteonhit="true"
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rotatetodirection="true"
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velocitychange="0.0, -9.8">
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<sprite texture="Content/Particles/blood.png"/>
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</blood>
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<waterblood
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startsizemin="0.1,0.1" startsizemax="0.1,0.1"
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sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.25"
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lifetime="5.0"
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inwater="true"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/spatter.png"/>
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</waterblood>
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<explosionfire
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startsizemin="1.5,1.5" startsizemax="3.0,3.0"
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sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
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startrotationmin ="0.0" startrotationmax="6.28"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.4, -0.4, -0.4, -0.3"
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lifetime="5.0"
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inwater="false"
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deleteonhit="true"
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velocitychange="0.0, 0.5">
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<sprite texture="Content/Particles/explosion.png"/>
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</explosionfire>
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<weld
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startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, -1.0, -5.0"
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lifetime="0.5"
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inwater="false"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
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</weld>
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<plasma
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startsizemin="0.9,0.9" startsizemax="1.1,1.1"
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sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="0.0, 0.0, -1.0, -5.0"
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lifetime="0.5"
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inwater="false"
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velocitychange="0.0, 0.0">
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<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
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</plasma>
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</prefabs>
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