Files
LuaCsForBarotraumaEP/Subsurface/Content/Particles/ParticlePrefabs.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<prefabs>
<watersplash
startsizemin="0.15,0.15" startsizemax="0.3,0.3"
sizechangemin="0.9,0.9" sizechangemax="1.2,1.2"
startrotationmin ="0.0" startrotationmax="6.28"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="3"
deleteonhit="true"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/spatter.png"/>
</watersplash>
<mist
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
startrotationmin ="0.0" startrotationmax="6.28"
startcolor="1.0, 1.0, 1.0" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="3"
velocitychange="0.0, -0.05">
<sprite texture="Content/Particles/spatter.png"/>
</mist>
<dustcloud
startsizemin="0.8,0.8" startsizemax="1.0,1.0"
sizechangemin="0.0,0.0" sizechangemax="0.0,0.0"
startrotationmin ="0.0" startrotationmax="6.28"
startcolor="0.2, 0.2, 0.2" startalpha="0.5"
colorchange="0.0, 0.0, 0.0, -0.3"
lifetime="3"
velocitychange="0.0, -5.0">
<sprite texture="Content/Particles/spatter.png"/>
</dustcloud>
<bubbles
startsizemin="0.4,0.4" startsizemax="0.5,0.5"
sizechangemin="0.0,0.0" sizechangemax="0.1,0.1"
startrotationmin ="0.0" startrotationmax="3.14"
startcolor="1.0, 1.0, 1.0" startalpha="0.8"
colorchange="0.0, 0.0, 0.0, -0.5"
lifetime="3"
deleteonhit="true"
inwater="true"
velocitychange="0.0, 0.1">
<sprite texture="Content/Particles/bubbles.png"/>
</bubbles>
<blood
startsizemin="0.05,0.05" startsizemax="0.6,0.6"
sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
startrotationmin ="0.0" startrotationmax="0.0"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -1.0"
lifetime="2"
deleteonhit="true"
rotatetodirection="true"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/blood.png"/>
</blood>
<waterblood
startsizemin="0.1,0.1" startsizemax="0.1,0.1"
sizechangemin="0.15,0.15" sizechangemax="0.2,0.2"
startrotationmin ="0.0" startrotationmax="6.28"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -0.25"
lifetime="5.0"
inwater="true"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/spatter.png"/>
</waterblood>
<explosionfire
startsizemin="1.5,1.5" startsizemax="3.0,3.0"
sizechangemin="0.5,0.5" sizechangemax="0.6,0.6"
startrotationmin ="0.0" startrotationmax="6.28"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="-0.4, -0.4, -0.4, -0.3"
lifetime="5.0"
inwater="false"
deleteonhit="true"
velocitychange="0.0, 0.5">
<sprite texture="Content/Particles/explosion.png"/>
</explosionfire>
<weld
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, -1.0, -5.0"
lifetime="0.5"
inwater="false"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,0,128,64" origin="0.15,0.5"/>
</weld>
<plasma
startsizemin="0.9,0.9" startsizemax="1.1,1.1"
sizechangemin="-0.1,-0.1" sizechangemax="0.1,0.1"
startcolor="1.0, 1.0, 1.0" startalpha="1.0"
colorchange="0.0, 0.0, -1.0, -5.0"
lifetime="0.5"
inwater="false"
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/flames.png" sourcerect="0,64,128,64" origin="0.15,0.5"/>
</plasma>
</prefabs>