Items can be fixed in single player again
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@@ -155,6 +155,10 @@ namespace Barotrauma
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
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requirement.Fixed = true;
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requirement.Fixed = true;
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}
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}
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else
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{
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requirement.Fixed = true;
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}
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return true;
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return true;
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}
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}
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