working host game begin and host game exit

This commit is contained in:
Oiltanker
2022-04-13 01:52:45 +03:00
parent 5d06df437e
commit 891efb4c4f
3 changed files with 4 additions and 20 deletions
@@ -12,24 +12,6 @@ namespace Barotrauma
{
public CsHook(LuaCsHook hook) : base(hook) { }
//public enum class HookMethodTypeProxy
//{
// Before = Barotrauma.HookMethodType.Before;
// After = Barotrauma.HookMethodType.After;
// public Barotrauma.HookMethodType type;
// public HookMethodTypeProxy(int i) => type = (Barotrauma.HookMethodType)i;
// public HookMethodTypeProxy(Barotrauma.HookMethodType t) => type = t;
// public static implicit operator Barotrauma.HookMethodType(HookMethodTypeProxy t) => t.type;
// public static implicit operator int(HookMethodTypeProxy t) => (int)t.type;
// public static implicit operator HookMethodTypeProxy(Barotrauma.HookMethodType t) => new HookMethodTypeProxy(t);
// public static implicit operator HookMethodTypeProxy(int i) => new HookMethodTypeProxy(i);
//}
//public readonly HookMethodTypeProxy HookMethodType = new HookMethodTypeProxy(Barotrauma.HookMethodType.Before);
public void HookMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null) =>
_hook.HookCsMethod(identifier, method, hook, hookType, owner);