working host game begin and host game exit
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@@ -12,24 +12,6 @@ namespace Barotrauma
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{
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public CsHook(LuaCsHook hook) : base(hook) { }
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//public enum class HookMethodTypeProxy
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//{
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// Before = Barotrauma.HookMethodType.Before;
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// After = Barotrauma.HookMethodType.After;
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// public Barotrauma.HookMethodType type;
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// public HookMethodTypeProxy(int i) => type = (Barotrauma.HookMethodType)i;
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// public HookMethodTypeProxy(Barotrauma.HookMethodType t) => type = t;
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// public static implicit operator Barotrauma.HookMethodType(HookMethodTypeProxy t) => t.type;
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// public static implicit operator int(HookMethodTypeProxy t) => (int)t.type;
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// public static implicit operator HookMethodTypeProxy(Barotrauma.HookMethodType t) => new HookMethodTypeProxy(t);
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// public static implicit operator HookMethodTypeProxy(int i) => new HookMethodTypeProxy(i);
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//}
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//public readonly HookMethodTypeProxy HookMethodType = new HookMethodTypeProxy(Barotrauma.HookMethodType.Before);
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public void HookMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null) =>
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_hook.HookCsMethod(identifier, method, hook, hookType, owner);
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@@ -489,6 +489,8 @@ namespace Barotrauma
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csHookPostfixMethods.Clear();
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queuedFunctionCalls.Clear();
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GameMain.LuaCs.harmony?.UnpatchAll();
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}
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@@ -271,12 +271,12 @@ namespace Barotrauma
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public void Stop()
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{
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ACsMod.LoadedMods.ForEach(m => m.Dispose());
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foreach (var mod in ACsMod.LoadedMods.ToArray()) mod.Dispose();
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ACsMod.LoadedMods.Clear();
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HookBase?.Call("stop");
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game?.Stop();
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harmony?.UnpatchAll();
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//harmony?.UnpatchAll();
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//HookBase = new LuaCsHook();
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HookBase.Clear();
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