(cdf0b7200) Changelog update
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@@ -10,13 +10,19 @@ Additions and changes:
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- Added a close button to the debug console and a text that explains it can be opened/closed by pressing F3.
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- Electrical components are attached to walls with the left mouse button instead of E.
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- Flares are activated with the left mouse button instead of E.
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- Nerfed plasma cutters.
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- Nerfed plasma cutters and welding tools.
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- Made coilgun ammunition boxes deconstructable.
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- Removed minimum job count requirement from Captain, Engineer & Mechanic (i.e. it's not possible to play
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other jobs even when there's 3 or less players on the server).
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- Increased default respawn transport time to 5 minutes, decreased respawn interval to 3 minutes.
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- Allow muting players mid-round through the info menu.
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- Allow to edit the door opening/closing speeds and increase the defaults.
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- Reduce the follow-up distance and require the bot to be in the same room than the player before stopping,
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so that bots with a follow order don't stay on the doorways when the player is trying to enter the airlocks.
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- Stop "breathing" deformations when the character is dead.
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- Disable obstructed paths when the submarine docks to another submarine/outpost.
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- The location of save files can be changed in config_player.xml using the attributes "overridesavefolder"
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and "overridemultiplayersavefolder".
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Bugfixes:
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- Fixed crashing during startup due to faulty OpenAL installations.
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@@ -28,8 +34,13 @@ excessive desync" error message.
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- Fixed items not being repaired after purchasing repairs in the campaign.
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- Removed outdated Launch_BarotraumaServer script from the Linux version (does not work anymore, the
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dedicated server should be launched by running the file called "DedicatedServer").
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- Fixed server owners not being able to join their own server if whitelist is enabled and the owner is not
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on the whitelist.
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- Fixed inability to ban clients by their Steam ID using the console.
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- Fixed all servers showing up as "Round has not started" in the server list.
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- Fixed server ignoring the max players value set in the "host server" menu and using the setting
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configured in "serversettings.xml" instead.
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- Fixed spectators not hearing the living players' voice chat.
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- VOIP improvements (less crackling and pops).
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- Increased oxygen output in vanilla submarines to prevent characters from suffocating when playing with
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an oversized crew.
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@@ -37,6 +48,8 @@ an oversized crew.
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- Waypoint fixes in vanilla subs.
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- Disallow shooting and attacking when the cursor is over a UI element (to prevent, for example,
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accidentally firing a gun when dismissing a message box).
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- Fixed "file not found" errors on Linux when attempting to enable a mod that defines file paths
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using a backslash instead of a slash.
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- Fixed monsters ignoring decoys.
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- Fixed store menu switching back to the equipment category every time something is bought/sold in
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the multiplayer campaign.
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@@ -53,8 +66,10 @@ in the leftmost inventory slot.
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- Prevent welding doors shut during the tutorials (as the player doesn't have access to any tools to
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reopen the door).
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- Fixed AI pathfinding when the path is from a submarine to another submarine.
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- Fixed crashing when AI crew tries to find a path out of the ruins.
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- Fixed Watchmen looking at the wrong direction.
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- Fixed crashing due to an invalid display resolution.
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- Fixed alien item assemblies not being hidden from the sub editor.
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---------------------------------------------------------------------------------------------------------
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v0.9.0.4
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