diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 849c6705c..7092e37b0 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -10,13 +10,19 @@ Additions and changes: - Added a close button to the debug console and a text that explains it can be opened/closed by pressing F3. - Electrical components are attached to walls with the left mouse button instead of E. - Flares are activated with the left mouse button instead of E. -- Nerfed plasma cutters. +- Nerfed plasma cutters and welding tools. - Made coilgun ammunition boxes deconstructable. +- Removed minimum job count requirement from Captain, Engineer & Mechanic (i.e. it's not possible to play +other jobs even when there's 3 or less players on the server). +- Increased default respawn transport time to 5 minutes, decreased respawn interval to 3 minutes. +- Allow muting players mid-round through the info menu. - Allow to edit the door opening/closing speeds and increase the defaults. - Reduce the follow-up distance and require the bot to be in the same room than the player before stopping, so that bots with a follow order don't stay on the doorways when the player is trying to enter the airlocks. - Stop "breathing" deformations when the character is dead. - Disable obstructed paths when the submarine docks to another submarine/outpost. +- The location of save files can be changed in config_player.xml using the attributes "overridesavefolder" +and "overridemultiplayersavefolder". Bugfixes: - Fixed crashing during startup due to faulty OpenAL installations. @@ -28,8 +34,13 @@ excessive desync" error message. - Fixed items not being repaired after purchasing repairs in the campaign. - Removed outdated Launch_BarotraumaServer script from the Linux version (does not work anymore, the dedicated server should be launched by running the file called "DedicatedServer"). +- Fixed server owners not being able to join their own server if whitelist is enabled and the owner is not +on the whitelist. +- Fixed inability to ban clients by their Steam ID using the console. +- Fixed all servers showing up as "Round has not started" in the server list. - Fixed server ignoring the max players value set in the "host server" menu and using the setting configured in "serversettings.xml" instead. +- Fixed spectators not hearing the living players' voice chat. - VOIP improvements (less crackling and pops). - Increased oxygen output in vanilla submarines to prevent characters from suffocating when playing with an oversized crew. @@ -37,6 +48,8 @@ an oversized crew. - Waypoint fixes in vanilla subs. - Disallow shooting and attacking when the cursor is over a UI element (to prevent, for example, accidentally firing a gun when dismissing a message box). +- Fixed "file not found" errors on Linux when attempting to enable a mod that defines file paths +using a backslash instead of a slash. - Fixed monsters ignoring decoys. - Fixed store menu switching back to the equipment category every time something is bought/sold in the multiplayer campaign. @@ -53,8 +66,10 @@ in the leftmost inventory slot. - Prevent welding doors shut during the tutorials (as the player doesn't have access to any tools to reopen the door). - Fixed AI pathfinding when the path is from a submarine to another submarine. +- Fixed crashing when AI crew tries to find a path out of the ruins. - Fixed Watchmen looking at the wrong direction. - Fixed crashing due to an invalid display resolution. +- Fixed alien item assemblies not being hidden from the sub editor. --------------------------------------------------------------------------------------------------------- v0.9.0.4