Unstable 0.1300.0.8 brainfart
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@@ -463,7 +463,7 @@ namespace Barotrauma
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}
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}
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int playersInSubAtStart = leavingSubAtStart == null || !leavingSubAtStart.AtStartExit ? 0 :
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int playersInSubAtStart = leavingSubAtStart == null || !leavingSubAtStart.AtStartExit ? 0 :
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leavingPlayers.Count(c => c.Submarine == leavingSubAtStart || leavingSubAtStart.DockedTo.Contains(c.Submarine) || (Level.Loaded.StartOutpost != null && c.Submarine == Level.Loaded.StartOutpost));
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leavingPlayers.Count(c => c.Submarine == leavingSubAtStart || leavingSubAtStart.DockedTo.Contains(c.Submarine) || (Level.Loaded.StartOutpost != null && c.Submarine == Level.Loaded.StartOutpost));
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int playersInSubAtEnd = leavingSubAtEnd == null || !leavingSubAtStart.AtEndExit ? 0 :
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int playersInSubAtEnd = leavingSubAtEnd == null || !leavingSubAtEnd.AtEndExit ? 0 :
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leavingPlayers.Count(c => c.Submarine == leavingSubAtEnd || leavingSubAtEnd.DockedTo.Contains(c.Submarine) || (Level.Loaded.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost));
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leavingPlayers.Count(c => c.Submarine == leavingSubAtEnd || leavingSubAtEnd.DockedTo.Contains(c.Submarine) || (Level.Loaded.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost));
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if (playersInSubAtStart == 0 && playersInSubAtEnd == 0)
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if (playersInSubAtStart == 0 && playersInSubAtEnd == 0)
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