diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs index 6f59f085c..03185653b 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs @@ -463,7 +463,7 @@ namespace Barotrauma } int playersInSubAtStart = leavingSubAtStart == null || !leavingSubAtStart.AtStartExit ? 0 : leavingPlayers.Count(c => c.Submarine == leavingSubAtStart || leavingSubAtStart.DockedTo.Contains(c.Submarine) || (Level.Loaded.StartOutpost != null && c.Submarine == Level.Loaded.StartOutpost)); - int playersInSubAtEnd = leavingSubAtEnd == null || !leavingSubAtStart.AtEndExit ? 0 : + int playersInSubAtEnd = leavingSubAtEnd == null || !leavingSubAtEnd.AtEndExit ? 0 : leavingPlayers.Count(c => c.Submarine == leavingSubAtEnd || leavingSubAtEnd.DockedTo.Contains(c.Submarine) || (Level.Loaded.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost)); if (playersInSubAtStart == 0 && playersInSubAtEnd == 0)